Title: [90670] trunk/Source/WebCore
Revision
90670
Author
[email protected]
Date
2011-07-08 15:32:31 -0700 (Fri, 08 Jul 2011)

Log Message

Make GL context current before updating layer texture using skia-gpu
https://bugs.webkit.org/show_bug.cgi?id=64206

Patch by Brian Salomon <[email protected]> on 2011-07-08
Reviewed by James Robinson.

Covered by existing tests (when accelerated drawing and compositing are on).

* platform/graphics/chromium/LayerTextureUpdaterCanvas.cpp:
(WebCore::LayerTextureUpdaterSkPicture::updateTextureRect):

Modified Paths

Diff

Modified: trunk/Source/WebCore/ChangeLog (90669 => 90670)


--- trunk/Source/WebCore/ChangeLog	2011-07-08 22:25:28 UTC (rev 90669)
+++ trunk/Source/WebCore/ChangeLog	2011-07-08 22:32:31 UTC (rev 90670)
@@ -1,3 +1,15 @@
+2011-07-08  Brian Salomon  <[email protected]>
+
+        Make GL context current before updating layer texture using skia-gpu
+        https://bugs.webkit.org/show_bug.cgi?id=64206
+
+        Reviewed by James Robinson.
+
+        Covered by existing tests (when accelerated drawing and compositing are on).
+
+        * platform/graphics/chromium/LayerTextureUpdaterCanvas.cpp:
+        (WebCore::LayerTextureUpdaterSkPicture::updateTextureRect):
+
 2011-07-08  Tony Chang  <[email protected]>
 
         Refactor override size to be a size rather than just an int

Modified: trunk/Source/WebCore/platform/graphics/chromium/LayerTextureUpdaterCanvas.cpp (90669 => 90670)


--- trunk/Source/WebCore/platform/graphics/chromium/LayerTextureUpdaterCanvas.cpp	2011-07-08 22:25:28 UTC (rev 90669)
+++ trunk/Source/WebCore/platform/graphics/chromium/LayerTextureUpdaterCanvas.cpp	2011-07-08 22:32:31 UTC (rev 90670)
@@ -160,6 +160,9 @@
     texture->framebufferTexture2D();
     ASSERT(context()->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) == GraphicsContext3D::FRAMEBUFFER_COMPLETE);
 
+    // Make sure SKIA uses the correct GL context.
+    context()->makeContextCurrent();
+
     // Notify SKIA to sync its internal GL state.
     m_skiaContext->resetContext();
     m_canvas->save();
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