Title: [92541] trunk/Source/WebCore
- Revision
- 92541
- Author
- [email protected]
- Date
- 2011-08-05 19:25:57 -0700 (Fri, 05 Aug 2011)
Log Message
https://bugs.webkit.org/show_bug.cgi?id=64613
Use supported framebuffer renderbuffer mode; chromium command buffer
allows DEPTH and STENCIL but not DEPTH_STENCIL.
Patch by Tom Hudson <[email protected]> on 2011-08-05
Reviewed by James Robinson.
No new tests because was caught by extant tests, albeit only when
accelerated drawing and forced compositing were both turned on.
* platform/graphics/chromium/LayerTextureUpdaterCanvas.cpp:
(WebCore::LayerTextureUpdaterSkPicture::createFrameBuffer):
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (92540 => 92541)
--- trunk/Source/WebCore/ChangeLog 2011-08-06 02:17:55 UTC (rev 92540)
+++ trunk/Source/WebCore/ChangeLog 2011-08-06 02:25:57 UTC (rev 92541)
@@ -1,3 +1,17 @@
+2011-08-05 Tom Hudson <[email protected]>
+
+ https://bugs.webkit.org/show_bug.cgi?id=64613
+ Use supported framebuffer renderbuffer mode; chromium command buffer
+ allows DEPTH and STENCIL but not DEPTH_STENCIL.
+
+ Reviewed by James Robinson.
+
+ No new tests because was caught by extant tests, albeit only when
+ accelerated drawing and forced compositing were both turned on.
+
+ * platform/graphics/chromium/LayerTextureUpdaterCanvas.cpp:
+ (WebCore::LayerTextureUpdaterSkPicture::createFrameBuffer):
+
2011-08-05 Anna Cavender <[email protected]>
Adding a WebVTTParser for <track>.
Modified: trunk/Source/WebCore/platform/graphics/chromium/LayerTextureUpdaterCanvas.cpp (92540 => 92541)
--- trunk/Source/WebCore/platform/graphics/chromium/LayerTextureUpdaterCanvas.cpp 2011-08-06 02:17:55 UTC (rev 92540)
+++ trunk/Source/WebCore/platform/graphics/chromium/LayerTextureUpdaterCanvas.cpp 2011-08-06 02:25:57 UTC (rev 92541)
@@ -229,7 +229,8 @@
}
context()->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer);
context()->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, Extensions3D::DEPTH24_STENCIL8, m_bufferSize.width(), m_bufferSize.height());
- context()->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer);
+ context()->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer);
+ context()->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer);
// Create a skia gpu canvas.
GrPlatformSurfaceDesc targetDesc;
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