Title: [93928] trunk/Source/WebKit/chromium
Revision
93928
Author
[email protected]
Date
2011-08-26 17:41:33 -0700 (Fri, 26 Aug 2011)

Log Message

[chromium] Add MockWebGraphicsContext3D, for compositor unit testing
https://bugs.webkit.org/show_bug.cgi?id=67006

MockWebGraphicsContext3D is a no-op implementation of the pure virtual
interface WebGraphicsContext3D. I've included a test with a couple of
example usages: subclassing it manually, and using it with GMock.

Patch by Iain Merrick <[email protected]> on 2011-08-26
Reviewed by Kenneth Russell.

* WebKit.gypi:
* tests/MockWebGraphicsContext3D.h: Added.
(WebKit::MockWebGraphicsContext3D::initialize):
(WebKit::MockWebGraphicsContext3D::makeContextCurrent):
(WebKit::MockWebGraphicsContext3D::width):
(WebKit::MockWebGraphicsContext3D::height):
(WebKit::MockWebGraphicsContext3D::reshape):
(WebKit::MockWebGraphicsContext3D::isGLES2Compliant):
(WebKit::MockWebGraphicsContext3D::readBackFramebuffer):
(WebKit::MockWebGraphicsContext3D::getPlatformTextureId):
(WebKit::MockWebGraphicsContext3D::prepareTexture):
(WebKit::MockWebGraphicsContext3D::synthesizeGLError):
(WebKit::MockWebGraphicsContext3D::isContextLost):
(WebKit::MockWebGraphicsContext3D::mapBufferSubDataCHROMIUM):
(WebKit::MockWebGraphicsContext3D::unmapBufferSubDataCHROMIUM):
(WebKit::MockWebGraphicsContext3D::mapTexSubImage2DCHROMIUM):
(WebKit::MockWebGraphicsContext3D::unmapTexSubImage2DCHROMIUM):
(WebKit::MockWebGraphicsContext3D::getRequestableExtensionsCHROMIUM):
(WebKit::MockWebGraphicsContext3D::requestExtensionCHROMIUM):
(WebKit::MockWebGraphicsContext3D::blitFramebufferCHROMIUM):
(WebKit::MockWebGraphicsContext3D::renderbufferStorageMultisampleCHROMIUM):
(WebKit::MockWebGraphicsContext3D::activeTexture):
(WebKit::MockWebGraphicsContext3D::attachShader):
(WebKit::MockWebGraphicsContext3D::bindAttribLocation):
(WebKit::MockWebGraphicsContext3D::bindBuffer):
(WebKit::MockWebGraphicsContext3D::bindFramebuffer):
(WebKit::MockWebGraphicsContext3D::bindRenderbuffer):
(WebKit::MockWebGraphicsContext3D::bindTexture):
(WebKit::MockWebGraphicsContext3D::blendColor):
(WebKit::MockWebGraphicsContext3D::blendEquation):
(WebKit::MockWebGraphicsContext3D::blendEquationSeparate):
(WebKit::MockWebGraphicsContext3D::blendFunc):
(WebKit::MockWebGraphicsContext3D::blendFuncSeparate):
(WebKit::MockWebGraphicsContext3D::bufferData):
(WebKit::MockWebGraphicsContext3D::bufferSubData):
(WebKit::MockWebGraphicsContext3D::checkFramebufferStatus):
(WebKit::MockWebGraphicsContext3D::clear):
(WebKit::MockWebGraphicsContext3D::clearColor):
(WebKit::MockWebGraphicsContext3D::clearDepth):
(WebKit::MockWebGraphicsContext3D::clearStencil):
(WebKit::MockWebGraphicsContext3D::colorMask):
(WebKit::MockWebGraphicsContext3D::compileShader):
(WebKit::MockWebGraphicsContext3D::copyTexImage2D):
(WebKit::MockWebGraphicsContext3D::copyTexSubImage2D):
(WebKit::MockWebGraphicsContext3D::cullFace):
(WebKit::MockWebGraphicsContext3D::depthFunc):
(WebKit::MockWebGraphicsContext3D::depthMask):
(WebKit::MockWebGraphicsContext3D::depthRange):
(WebKit::MockWebGraphicsContext3D::detachShader):
(WebKit::MockWebGraphicsContext3D::disable):
(WebKit::MockWebGraphicsContext3D::disableVertexAttribArray):
(WebKit::MockWebGraphicsContext3D::drawArrays):
(WebKit::MockWebGraphicsContext3D::drawElements):
(WebKit::MockWebGraphicsContext3D::enable):
(WebKit::MockWebGraphicsContext3D::enableVertexAttribArray):
(WebKit::MockWebGraphicsContext3D::finish):
(WebKit::MockWebGraphicsContext3D::flush):
(WebKit::MockWebGraphicsContext3D::framebufferRenderbuffer):
(WebKit::MockWebGraphicsContext3D::framebufferTexture2D):
(WebKit::MockWebGraphicsContext3D::frontFace):
(WebKit::MockWebGraphicsContext3D::generateMipmap):
(WebKit::MockWebGraphicsContext3D::getActiveAttrib):
(WebKit::MockWebGraphicsContext3D::getActiveUniform):
(WebKit::MockWebGraphicsContext3D::getAttachedShaders):
(WebKit::MockWebGraphicsContext3D::getAttribLocation):
(WebKit::MockWebGraphicsContext3D::getBooleanv):
(WebKit::MockWebGraphicsContext3D::getBufferParameteriv):
(WebKit::MockWebGraphicsContext3D::getContextAttributes):
(WebKit::MockWebGraphicsContext3D::getError):
(WebKit::MockWebGraphicsContext3D::getFloatv):
(WebKit::MockWebGraphicsContext3D::getFramebufferAttachmentParameteriv):
(WebKit::MockWebGraphicsContext3D::getIntegerv):
(WebKit::MockWebGraphicsContext3D::getProgramiv):
(WebKit::MockWebGraphicsContext3D::getProgramInfoLog):
(WebKit::MockWebGraphicsContext3D::getRenderbufferParameteriv):
(WebKit::MockWebGraphicsContext3D::getShaderiv):
(WebKit::MockWebGraphicsContext3D::getShaderInfoLog):
(WebKit::MockWebGraphicsContext3D::getShaderSource):
(WebKit::MockWebGraphicsContext3D::getString):
(WebKit::MockWebGraphicsContext3D::getTexParameterfv):
(WebKit::MockWebGraphicsContext3D::getTexParameteriv):
(WebKit::MockWebGraphicsContext3D::getUniformfv):
(WebKit::MockWebGraphicsContext3D::getUniformiv):
(WebKit::MockWebGraphicsContext3D::getUniformLocation):
(WebKit::MockWebGraphicsContext3D::getVertexAttribfv):
(WebKit::MockWebGraphicsContext3D::getVertexAttribiv):
(WebKit::MockWebGraphicsContext3D::getVertexAttribOffset):
(WebKit::MockWebGraphicsContext3D::hint):
(WebKit::MockWebGraphicsContext3D::isBuffer):
(WebKit::MockWebGraphicsContext3D::isEnabled):
(WebKit::MockWebGraphicsContext3D::isFramebuffer):
(WebKit::MockWebGraphicsContext3D::isProgram):
(WebKit::MockWebGraphicsContext3D::isRenderbuffer):
(WebKit::MockWebGraphicsContext3D::isShader):
(WebKit::MockWebGraphicsContext3D::isTexture):
(WebKit::MockWebGraphicsContext3D::lineWidth):
(WebKit::MockWebGraphicsContext3D::linkProgram):
(WebKit::MockWebGraphicsContext3D::pixelStorei):
(WebKit::MockWebGraphicsContext3D::polygonOffset):
(WebKit::MockWebGraphicsContext3D::readPixels):
(WebKit::MockWebGraphicsContext3D::releaseShaderCompiler):
(WebKit::MockWebGraphicsContext3D::renderbufferStorage):
(WebKit::MockWebGraphicsContext3D::sampleCoverage):
(WebKit::MockWebGraphicsContext3D::scissor):
(WebKit::MockWebGraphicsContext3D::shaderSource):
(WebKit::MockWebGraphicsContext3D::stencilFunc):
(WebKit::MockWebGraphicsContext3D::stencilFuncSeparate):
(WebKit::MockWebGraphicsContext3D::stencilMask):
(WebKit::MockWebGraphicsContext3D::stencilMaskSeparate):
(WebKit::MockWebGraphicsContext3D::stencilOp):
(WebKit::MockWebGraphicsContext3D::stencilOpSeparate):
(WebKit::MockWebGraphicsContext3D::texImage2D):
(WebKit::MockWebGraphicsContext3D::texParameterf):
(WebKit::MockWebGraphicsContext3D::texParameteri):
(WebKit::MockWebGraphicsContext3D::texSubImage2D):
(WebKit::MockWebGraphicsContext3D::uniform1f):
(WebKit::MockWebGraphicsContext3D::uniform1fv):
(WebKit::MockWebGraphicsContext3D::uniform1i):
(WebKit::MockWebGraphicsContext3D::uniform1iv):
(WebKit::MockWebGraphicsContext3D::uniform2f):
(WebKit::MockWebGraphicsContext3D::uniform2fv):
(WebKit::MockWebGraphicsContext3D::uniform2i):
(WebKit::MockWebGraphicsContext3D::uniform2iv):
(WebKit::MockWebGraphicsContext3D::uniform3f):
(WebKit::MockWebGraphicsContext3D::uniform3fv):
(WebKit::MockWebGraphicsContext3D::uniform3i):
(WebKit::MockWebGraphicsContext3D::uniform3iv):
(WebKit::MockWebGraphicsContext3D::uniform4f):
(WebKit::MockWebGraphicsContext3D::uniform4fv):
(WebKit::MockWebGraphicsContext3D::uniform4i):
(WebKit::MockWebGraphicsContext3D::uniform4iv):
(WebKit::MockWebGraphicsContext3D::uniformMatrix2fv):
(WebKit::MockWebGraphicsContext3D::uniformMatrix3fv):
(WebKit::MockWebGraphicsContext3D::uniformMatrix4fv):
(WebKit::MockWebGraphicsContext3D::useProgram):
(WebKit::MockWebGraphicsContext3D::validateProgram):
(WebKit::MockWebGraphicsContext3D::vertexAttrib1f):
(WebKit::MockWebGraphicsContext3D::vertexAttrib1fv):
(WebKit::MockWebGraphicsContext3D::vertexAttrib2f):
(WebKit::MockWebGraphicsContext3D::vertexAttrib2fv):
(WebKit::MockWebGraphicsContext3D::vertexAttrib3f):
(WebKit::MockWebGraphicsContext3D::vertexAttrib3fv):
(WebKit::MockWebGraphicsContext3D::vertexAttrib4f):
(WebKit::MockWebGraphicsContext3D::vertexAttrib4fv):
(WebKit::MockWebGraphicsContext3D::vertexAttribPointer):
(WebKit::MockWebGraphicsContext3D::viewport):
(WebKit::MockWebGraphicsContext3D::createBuffer):
(WebKit::MockWebGraphicsContext3D::createFramebuffer):
(WebKit::MockWebGraphicsContext3D::createProgram):
(WebKit::MockWebGraphicsContext3D::createRenderbuffer):
(WebKit::MockWebGraphicsContext3D::createShader):
(WebKit::MockWebGraphicsContext3D::createTexture):
(WebKit::MockWebGraphicsContext3D::deleteBuffer):
(WebKit::MockWebGraphicsContext3D::deleteFramebuffer):
(WebKit::MockWebGraphicsContext3D::deleteProgram):
(WebKit::MockWebGraphicsContext3D::deleteRenderbuffer):
(WebKit::MockWebGraphicsContext3D::deleteShader):
(WebKit::MockWebGraphicsContext3D::deleteTexture):
* tests/MockWebGraphicsContext3DTest.cpp: Added.
(TEST):
(FrameCountingContext::FrameCountingContext):
(FrameCountingContext::prepareTexture):
(FrameCountingContext::frameCount):

Modified Paths

Added Paths

Diff

Modified: trunk/Source/WebKit/chromium/ChangeLog (93927 => 93928)


--- trunk/Source/WebKit/chromium/ChangeLog	2011-08-27 00:38:50 UTC (rev 93927)
+++ trunk/Source/WebKit/chromium/ChangeLog	2011-08-27 00:41:33 UTC (rev 93928)
@@ -1,3 +1,178 @@
+2011-08-26  Iain Merrick  <[email protected]>
+
+        [chromium] Add MockWebGraphicsContext3D, for compositor unit testing
+        https://bugs.webkit.org/show_bug.cgi?id=67006
+
+        MockWebGraphicsContext3D is a no-op implementation of the pure virtual
+        interface WebGraphicsContext3D. I've included a test with a couple of
+        example usages: subclassing it manually, and using it with GMock.
+
+        Reviewed by Kenneth Russell.
+
+        * WebKit.gypi:
+        * tests/MockWebGraphicsContext3D.h: Added.
+        (WebKit::MockWebGraphicsContext3D::initialize):
+        (WebKit::MockWebGraphicsContext3D::makeContextCurrent):
+        (WebKit::MockWebGraphicsContext3D::width):
+        (WebKit::MockWebGraphicsContext3D::height):
+        (WebKit::MockWebGraphicsContext3D::reshape):
+        (WebKit::MockWebGraphicsContext3D::isGLES2Compliant):
+        (WebKit::MockWebGraphicsContext3D::readBackFramebuffer):
+        (WebKit::MockWebGraphicsContext3D::getPlatformTextureId):
+        (WebKit::MockWebGraphicsContext3D::prepareTexture):
+        (WebKit::MockWebGraphicsContext3D::synthesizeGLError):
+        (WebKit::MockWebGraphicsContext3D::isContextLost):
+        (WebKit::MockWebGraphicsContext3D::mapBufferSubDataCHROMIUM):
+        (WebKit::MockWebGraphicsContext3D::unmapBufferSubDataCHROMIUM):
+        (WebKit::MockWebGraphicsContext3D::mapTexSubImage2DCHROMIUM):
+        (WebKit::MockWebGraphicsContext3D::unmapTexSubImage2DCHROMIUM):
+        (WebKit::MockWebGraphicsContext3D::getRequestableExtensionsCHROMIUM):
+        (WebKit::MockWebGraphicsContext3D::requestExtensionCHROMIUM):
+        (WebKit::MockWebGraphicsContext3D::blitFramebufferCHROMIUM):
+        (WebKit::MockWebGraphicsContext3D::renderbufferStorageMultisampleCHROMIUM):
+        (WebKit::MockWebGraphicsContext3D::activeTexture):
+        (WebKit::MockWebGraphicsContext3D::attachShader):
+        (WebKit::MockWebGraphicsContext3D::bindAttribLocation):
+        (WebKit::MockWebGraphicsContext3D::bindBuffer):
+        (WebKit::MockWebGraphicsContext3D::bindFramebuffer):
+        (WebKit::MockWebGraphicsContext3D::bindRenderbuffer):
+        (WebKit::MockWebGraphicsContext3D::bindTexture):
+        (WebKit::MockWebGraphicsContext3D::blendColor):
+        (WebKit::MockWebGraphicsContext3D::blendEquation):
+        (WebKit::MockWebGraphicsContext3D::blendEquationSeparate):
+        (WebKit::MockWebGraphicsContext3D::blendFunc):
+        (WebKit::MockWebGraphicsContext3D::blendFuncSeparate):
+        (WebKit::MockWebGraphicsContext3D::bufferData):
+        (WebKit::MockWebGraphicsContext3D::bufferSubData):
+        (WebKit::MockWebGraphicsContext3D::checkFramebufferStatus):
+        (WebKit::MockWebGraphicsContext3D::clear):
+        (WebKit::MockWebGraphicsContext3D::clearColor):
+        (WebKit::MockWebGraphicsContext3D::clearDepth):
+        (WebKit::MockWebGraphicsContext3D::clearStencil):
+        (WebKit::MockWebGraphicsContext3D::colorMask):
+        (WebKit::MockWebGraphicsContext3D::compileShader):
+        (WebKit::MockWebGraphicsContext3D::copyTexImage2D):
+        (WebKit::MockWebGraphicsContext3D::copyTexSubImage2D):
+        (WebKit::MockWebGraphicsContext3D::cullFace):
+        (WebKit::MockWebGraphicsContext3D::depthFunc):
+        (WebKit::MockWebGraphicsContext3D::depthMask):
+        (WebKit::MockWebGraphicsContext3D::depthRange):
+        (WebKit::MockWebGraphicsContext3D::detachShader):
+        (WebKit::MockWebGraphicsContext3D::disable):
+        (WebKit::MockWebGraphicsContext3D::disableVertexAttribArray):
+        (WebKit::MockWebGraphicsContext3D::drawArrays):
+        (WebKit::MockWebGraphicsContext3D::drawElements):
+        (WebKit::MockWebGraphicsContext3D::enable):
+        (WebKit::MockWebGraphicsContext3D::enableVertexAttribArray):
+        (WebKit::MockWebGraphicsContext3D::finish):
+        (WebKit::MockWebGraphicsContext3D::flush):
+        (WebKit::MockWebGraphicsContext3D::framebufferRenderbuffer):
+        (WebKit::MockWebGraphicsContext3D::framebufferTexture2D):
+        (WebKit::MockWebGraphicsContext3D::frontFace):
+        (WebKit::MockWebGraphicsContext3D::generateMipmap):
+        (WebKit::MockWebGraphicsContext3D::getActiveAttrib):
+        (WebKit::MockWebGraphicsContext3D::getActiveUniform):
+        (WebKit::MockWebGraphicsContext3D::getAttachedShaders):
+        (WebKit::MockWebGraphicsContext3D::getAttribLocation):
+        (WebKit::MockWebGraphicsContext3D::getBooleanv):
+        (WebKit::MockWebGraphicsContext3D::getBufferParameteriv):
+        (WebKit::MockWebGraphicsContext3D::getContextAttributes):
+        (WebKit::MockWebGraphicsContext3D::getError):
+        (WebKit::MockWebGraphicsContext3D::getFloatv):
+        (WebKit::MockWebGraphicsContext3D::getFramebufferAttachmentParameteriv):
+        (WebKit::MockWebGraphicsContext3D::getIntegerv):
+        (WebKit::MockWebGraphicsContext3D::getProgramiv):
+        (WebKit::MockWebGraphicsContext3D::getProgramInfoLog):
+        (WebKit::MockWebGraphicsContext3D::getRenderbufferParameteriv):
+        (WebKit::MockWebGraphicsContext3D::getShaderiv):
+        (WebKit::MockWebGraphicsContext3D::getShaderInfoLog):
+        (WebKit::MockWebGraphicsContext3D::getShaderSource):
+        (WebKit::MockWebGraphicsContext3D::getString):
+        (WebKit::MockWebGraphicsContext3D::getTexParameterfv):
+        (WebKit::MockWebGraphicsContext3D::getTexParameteriv):
+        (WebKit::MockWebGraphicsContext3D::getUniformfv):
+        (WebKit::MockWebGraphicsContext3D::getUniformiv):
+        (WebKit::MockWebGraphicsContext3D::getUniformLocation):
+        (WebKit::MockWebGraphicsContext3D::getVertexAttribfv):
+        (WebKit::MockWebGraphicsContext3D::getVertexAttribiv):
+        (WebKit::MockWebGraphicsContext3D::getVertexAttribOffset):
+        (WebKit::MockWebGraphicsContext3D::hint):
+        (WebKit::MockWebGraphicsContext3D::isBuffer):
+        (WebKit::MockWebGraphicsContext3D::isEnabled):
+        (WebKit::MockWebGraphicsContext3D::isFramebuffer):
+        (WebKit::MockWebGraphicsContext3D::isProgram):
+        (WebKit::MockWebGraphicsContext3D::isRenderbuffer):
+        (WebKit::MockWebGraphicsContext3D::isShader):
+        (WebKit::MockWebGraphicsContext3D::isTexture):
+        (WebKit::MockWebGraphicsContext3D::lineWidth):
+        (WebKit::MockWebGraphicsContext3D::linkProgram):
+        (WebKit::MockWebGraphicsContext3D::pixelStorei):
+        (WebKit::MockWebGraphicsContext3D::polygonOffset):
+        (WebKit::MockWebGraphicsContext3D::readPixels):
+        (WebKit::MockWebGraphicsContext3D::releaseShaderCompiler):
+        (WebKit::MockWebGraphicsContext3D::renderbufferStorage):
+        (WebKit::MockWebGraphicsContext3D::sampleCoverage):
+        (WebKit::MockWebGraphicsContext3D::scissor):
+        (WebKit::MockWebGraphicsContext3D::shaderSource):
+        (WebKit::MockWebGraphicsContext3D::stencilFunc):
+        (WebKit::MockWebGraphicsContext3D::stencilFuncSeparate):
+        (WebKit::MockWebGraphicsContext3D::stencilMask):
+        (WebKit::MockWebGraphicsContext3D::stencilMaskSeparate):
+        (WebKit::MockWebGraphicsContext3D::stencilOp):
+        (WebKit::MockWebGraphicsContext3D::stencilOpSeparate):
+        (WebKit::MockWebGraphicsContext3D::texImage2D):
+        (WebKit::MockWebGraphicsContext3D::texParameterf):
+        (WebKit::MockWebGraphicsContext3D::texParameteri):
+        (WebKit::MockWebGraphicsContext3D::texSubImage2D):
+        (WebKit::MockWebGraphicsContext3D::uniform1f):
+        (WebKit::MockWebGraphicsContext3D::uniform1fv):
+        (WebKit::MockWebGraphicsContext3D::uniform1i):
+        (WebKit::MockWebGraphicsContext3D::uniform1iv):
+        (WebKit::MockWebGraphicsContext3D::uniform2f):
+        (WebKit::MockWebGraphicsContext3D::uniform2fv):
+        (WebKit::MockWebGraphicsContext3D::uniform2i):
+        (WebKit::MockWebGraphicsContext3D::uniform2iv):
+        (WebKit::MockWebGraphicsContext3D::uniform3f):
+        (WebKit::MockWebGraphicsContext3D::uniform3fv):
+        (WebKit::MockWebGraphicsContext3D::uniform3i):
+        (WebKit::MockWebGraphicsContext3D::uniform3iv):
+        (WebKit::MockWebGraphicsContext3D::uniform4f):
+        (WebKit::MockWebGraphicsContext3D::uniform4fv):
+        (WebKit::MockWebGraphicsContext3D::uniform4i):
+        (WebKit::MockWebGraphicsContext3D::uniform4iv):
+        (WebKit::MockWebGraphicsContext3D::uniformMatrix2fv):
+        (WebKit::MockWebGraphicsContext3D::uniformMatrix3fv):
+        (WebKit::MockWebGraphicsContext3D::uniformMatrix4fv):
+        (WebKit::MockWebGraphicsContext3D::useProgram):
+        (WebKit::MockWebGraphicsContext3D::validateProgram):
+        (WebKit::MockWebGraphicsContext3D::vertexAttrib1f):
+        (WebKit::MockWebGraphicsContext3D::vertexAttrib1fv):
+        (WebKit::MockWebGraphicsContext3D::vertexAttrib2f):
+        (WebKit::MockWebGraphicsContext3D::vertexAttrib2fv):
+        (WebKit::MockWebGraphicsContext3D::vertexAttrib3f):
+        (WebKit::MockWebGraphicsContext3D::vertexAttrib3fv):
+        (WebKit::MockWebGraphicsContext3D::vertexAttrib4f):
+        (WebKit::MockWebGraphicsContext3D::vertexAttrib4fv):
+        (WebKit::MockWebGraphicsContext3D::vertexAttribPointer):
+        (WebKit::MockWebGraphicsContext3D::viewport):
+        (WebKit::MockWebGraphicsContext3D::createBuffer):
+        (WebKit::MockWebGraphicsContext3D::createFramebuffer):
+        (WebKit::MockWebGraphicsContext3D::createProgram):
+        (WebKit::MockWebGraphicsContext3D::createRenderbuffer):
+        (WebKit::MockWebGraphicsContext3D::createShader):
+        (WebKit::MockWebGraphicsContext3D::createTexture):
+        (WebKit::MockWebGraphicsContext3D::deleteBuffer):
+        (WebKit::MockWebGraphicsContext3D::deleteFramebuffer):
+        (WebKit::MockWebGraphicsContext3D::deleteProgram):
+        (WebKit::MockWebGraphicsContext3D::deleteRenderbuffer):
+        (WebKit::MockWebGraphicsContext3D::deleteShader):
+        (WebKit::MockWebGraphicsContext3D::deleteTexture):
+        * tests/MockWebGraphicsContext3DTest.cpp: Added.
+        (TEST):
+        (FrameCountingContext::FrameCountingContext):
+        (FrameCountingContext::prepareTexture):
+        (FrameCountingContext::frameCount):
+
 2011-08-26  Nate Chapin  <[email protected]>
 
         Use enums instead of bools for ThreadableLoaderOptions

Modified: trunk/Source/WebKit/chromium/WebKit.gypi (93927 => 93928)


--- trunk/Source/WebKit/chromium/WebKit.gypi	2011-08-27 00:38:50 UTC (rev 93927)
+++ trunk/Source/WebKit/chromium/WebKit.gypi	2011-08-27 00:41:33 UTC (rev 93928)
@@ -63,6 +63,8 @@
             'tests/InnerGestureRecognizerTest.cpp',
             'tests/KeyboardTest.cpp',
             'tests/KURLTest.cpp',
+            'tests/MockWebGraphicsContext3D.h',
+            'tests/MockWebGraphicsContext3DTest.cpp',
             'tests/PODArenaTest.cpp',
             'tests/PODIntervalTreeTest.cpp',
             'tests/PODRedBlackTreeTest.cpp',

Added: trunk/Source/WebKit/chromium/tests/MockWebGraphicsContext3D.h (0 => 93928)


--- trunk/Source/WebKit/chromium/tests/MockWebGraphicsContext3D.h	                        (rev 0)
+++ trunk/Source/WebKit/chromium/tests/MockWebGraphicsContext3D.h	2011-08-27 00:41:33 UTC (rev 93928)
@@ -0,0 +1,230 @@
+/*
+ * Copyright (C) 2011 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1.  Redistributions of source code must retain the above copyright
+ *     notice, this list of conditions and the following disclaimer.
+ * 2.  Redistributions in binary form must reproduce the above copyright
+ *     notice, this list of conditions and the following disclaimer in the
+ *     documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef MockWebGraphicsContext3D_h
+#define MockWebGraphicsContext3D_h
+
+#include "WebGraphicsContext3D.h"
+
+namespace WebKit {
+
+// WebGraphicsContext3D base class for use in WebKit unit tests.
+// All operations are no-ops (returning 0 if necessary).
+class MockWebGraphicsContext3D : public WebGraphicsContext3D {
+public:
+    virtual bool initialize(Attributes, WebView*, bool renderDirectlyToWebView) { return false; }
+
+    virtual bool makeContextCurrent() { return false; }
+
+    virtual int width() { return 0; }
+    virtual int height() { return 0; }
+
+    virtual void reshape(int width, int height) { }
+
+    virtual bool isGLES2Compliant() { return false; }
+
+    virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize, WebGLId framebuffer, int width, int height) { return false; }
+
+    virtual WebGLId getPlatformTextureId() { return 0; }
+
+    virtual void prepareTexture() { }
+
+    virtual void synthesizeGLError(WGC3Denum) { }
+
+    virtual bool isContextLost() { return false; }
+
+    virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) { return 0; }
+    virtual void unmapBufferSubDataCHROMIUM(const void*) { }
+    virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) { return 0; }
+    virtual void unmapTexSubImage2DCHROMIUM(const void*) { }
+
+    virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); }
+    virtual void requestExtensionCHROMIUM(const char*) { }
+
+    virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) { }
+    virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
+
+    virtual void activeTexture(WGC3Denum texture) { }
+    virtual void attachShader(WebGLId program, WebGLId shader) { }
+    virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) { }
+    virtual void bindBuffer(WGC3Denum target, WebGLId buffer) { }
+    virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) { }
+    virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) { }
+    virtual void bindTexture(WGC3Denum target, WebGLId texture) { }
+    virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { }
+    virtual void blendEquation(WGC3Denum mode) { }
+    virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) { }
+    virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) { }
+    virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) { }
+
+    virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage) { }
+    virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data) { }
+
+    virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) { return 0; }
+    virtual void clear(WGC3Dbitfield mask) { }
+    virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { }
+    virtual void clearDepth(WGC3Dclampf depth) { }
+    virtual void clearStencil(WGC3Dint s) { }
+    virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) { }
+    virtual void compileShader(WebGLId shader) { }
+
+    virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) { }
+    virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
+    virtual void cullFace(WGC3Denum mode) { }
+    virtual void depthFunc(WGC3Denum func) { }
+    virtual void depthMask(WGC3Dboolean flag) { }
+    virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { }
+    virtual void detachShader(WebGLId program, WebGLId shader) { }
+    virtual void disable(WGC3Denum cap) { }
+    virtual void disableVertexAttribArray(WGC3Duint index) { }
+    virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) { }
+    virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { }
+
+    virtual void enable(WGC3Denum cap) { }
+    virtual void enableVertexAttribArray(WGC3Duint index) { }
+    virtual void finish() { }
+    virtual void flush() { }
+    virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) { }
+    virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) { }
+    virtual void frontFace(WGC3Denum mode) { }
+    virtual void generateMipmap(WGC3Denum target) { }
+
+    virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
+    virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
+    virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) { }
+    virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
+    virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { }
+    virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
+    virtual Attributes getContextAttributes() { return Attributes(); }
+    virtual WGC3Denum getError() { return 0; }
+    virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { }
+    virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) { }
+    virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) { }
+    virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) { }
+    virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); }
+    virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
+    virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) { }
+    virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); }
+
+    virtual WebString getShaderSource(WebGLId shader) { return WebString(); }
+    virtual WebString getString(WGC3Denum name) { return WebString(); }
+    virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) { }
+    virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
+    virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) { }
+    virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) { }
+    virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
+    virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) { }
+    virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) { }
+    virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) { return 0; }
+
+    virtual void hint(WGC3Denum target, WGC3Denum mode) { }
+    virtual WGC3Dboolean isBuffer(WebGLId buffer) { return false; }
+    virtual WGC3Dboolean isEnabled(WGC3Denum cap) { return false; }
+    virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) { return false; }
+    virtual WGC3Dboolean isProgram(WebGLId program) { return false; }
+    virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; }
+    virtual WGC3Dboolean isShader(WebGLId shader) { return false; }
+    virtual WGC3Dboolean isTexture(WebGLId texture) { return false; }
+    virtual void lineWidth(WGC3Dfloat) { }
+    virtual void linkProgram(WebGLId program) { }
+    virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) { }
+    virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) { }
+
+    virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) { }
+
+    virtual void releaseShaderCompiler() { }
+
+    virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
+    virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { }
+    virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
+    virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { }
+    virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { }
+    virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { }
+    virtual void stencilMask(WGC3Duint mask) { }
+    virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) { }
+    virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { }
+    virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { }
+
+    virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) { }
+
+    virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) { }
+    virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) { }
+
+    virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) { }
+
+    virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) { }
+    virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
+    virtual void uniform1i(WGC3Dint location, WGC3Dint x) { }
+    virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
+    virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) { }
+    virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
+    virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) { }
+    virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
+    virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { }
+    virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
+    virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) { }
+    virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
+    virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { }
+    virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
+    virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) { }
+    virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
+    virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
+    virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
+    virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
+
+    virtual void useProgram(WebGLId program) { }
+    virtual void validateProgram(WebGLId program) { }
+
+    virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) { }
+    virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) { }
+    virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) { }
+    virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) { }
+    virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { }
+    virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) { }
+    virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { }
+    virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) { }
+    virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
+                                     WGC3Dsizei stride, WGC3Dintptr offset) { }
+
+    virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
+
+    virtual WebGLId createBuffer() { return 0; }
+    virtual WebGLId createFramebuffer() { return 0; }
+    virtual WebGLId createProgram() { return 0; }
+    virtual WebGLId createRenderbuffer() { return 0; }
+    virtual WebGLId createShader(WGC3Denum) { return 0; }
+    virtual WebGLId createTexture() { return 0; }
+
+    virtual void deleteBuffer(WebGLId) { }
+    virtual void deleteFramebuffer(WebGLId) { }
+    virtual void deleteProgram(WebGLId) { }
+    virtual void deleteRenderbuffer(WebGLId) { }
+    virtual void deleteShader(WebGLId) { }
+    virtual void deleteTexture(WebGLId) { }
+};
+
+} // namespace WebKit
+
+#endif // MockWebGraphicsContext3D_h

Added: trunk/Source/WebKit/chromium/tests/MockWebGraphicsContext3DTest.cpp (0 => 93928)


--- trunk/Source/WebKit/chromium/tests/MockWebGraphicsContext3DTest.cpp	                        (rev 0)
+++ trunk/Source/WebKit/chromium/tests/MockWebGraphicsContext3DTest.cpp	2011-08-27 00:41:33 UTC (rev 93928)
@@ -0,0 +1,100 @@
+/*
+ * Copyright (C) 2011 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1.  Redistributions of source code must retain the above copyright
+ *     notice, this list of conditions and the following disclaimer.
+ * 2.  Redistributions in binary form must reproduce the above copyright
+ *     notice, this list of conditions and the following disclaimer in the
+ *     documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#include "MockWebGraphicsContext3D.h"
+
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+
+using namespace WebKit;
+using namespace testing;
+
+TEST(MockWebGraphicsContext3DTest, BasicMockDoesNothing)
+{
+    MockWebGraphicsContext3D context;
+    EXPECT_FALSE(context.makeContextCurrent());
+}
+
+class FrameCountingContext : public MockWebGraphicsContext3D {
+public:
+    FrameCountingContext() : m_frame(0) { }
+
+    // This method would normally do a glSwapBuffers under the hood.
+    virtual void prepareTexture() { m_frame++; }
+
+    int frameCount() { return m_frame; }
+
+private:
+    int m_frame;
+};
+
+TEST(MockWebGraphicsContext3DTest, CanOverrideManually)
+{
+    FrameCountingContext context;
+
+    context.makeContextCurrent();
+    for (int i = 0; i < 10; i++) {
+        context.clearColor(0, 0, 0, 1);
+        context.prepareTexture();
+    }
+    context.finish();
+
+    EXPECT_EQ(10, context.frameCount());
+}
+
+class GMockContext : public MockWebGraphicsContext3D {
+public:
+    MOCK_METHOD0(width, int());
+    MOCK_METHOD0(height, int());
+    MOCK_METHOD1(synthesizeGLError, void(WGC3Denum error));
+    MOCK_METHOD0(getError, WGC3Denum());
+};
+
+TEST(MockWebGraphicsContext3DTest, CanUseGMock)
+{
+    GMockContext context;
+
+    EXPECT_CALL(context, width())
+        .WillRepeatedly(Return(512));
+
+    EXPECT_CALL(context, height())
+        .WillRepeatedly(Return(384));
+
+    EXPECT_CALL(context, synthesizeGLError(_)) // Any parameter accepted
+        .Times(Exactly(10));
+
+    // No expectation for getError(), so calling that would make our test fail.
+
+    for (int i = 0; i < 10; i++) {
+        context.synthesizeGLError(i);
+        EXPECT_EQ(512, context.width());
+        EXPECT_EQ(384, context.height());
+
+        // It's OK to call methods GMock doesn't know about.
+        EXPECT_FALSE(context.makeContextCurrent());
+    }
+}
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