Title: [95782] trunk/Source/WebCore
- Revision
- 95782
- Author
- [email protected]
- Date
- 2011-09-22 21:10:24 -0700 (Thu, 22 Sep 2011)
Log Message
Use AffineTransform scale functions in ShadowBlur::adjustBlurRadius
https://bugs.webkit.org/show_bug.cgi?id=68667
Reviewed by Simon Fraser.
* platform/graphics/ShadowBlur.cpp:
(WebCore::ShadowBlur::adjustBlurRadius): Use AffineTransform::xScale and
AffineTransform::yScale instead of the custom code here that seems to do
the same thing.
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (95781 => 95782)
--- trunk/Source/WebCore/ChangeLog 2011-09-23 04:00:18 UTC (rev 95781)
+++ trunk/Source/WebCore/ChangeLog 2011-09-23 04:10:24 UTC (rev 95782)
@@ -1,5 +1,17 @@
2011-09-22 Darin Adler <[email protected]>
+ Use AffineTransform scale functions in ShadowBlur::adjustBlurRadius
+ https://bugs.webkit.org/show_bug.cgi?id=68667
+
+ Reviewed by Simon Fraser.
+
+ * platform/graphics/ShadowBlur.cpp:
+ (WebCore::ShadowBlur::adjustBlurRadius): Use AffineTransform::xScale and
+ AffineTransform::yScale instead of the custom code here that seems to do
+ the same thing.
+
+2011-09-22 Darin Adler <[email protected]>
+
Remove unneeded type conversion from background bleed code
https://bugs.webkit.org/show_bug.cgi?id=68669
Modified: trunk/Source/WebCore/platform/graphics/ShadowBlur.cpp (95781 => 95782)
--- trunk/Source/WebCore/platform/graphics/ShadowBlur.cpp 2011-09-23 04:00:18 UTC (rev 95781)
+++ trunk/Source/WebCore/platform/graphics/ShadowBlur.cpp 2011-09-23 04:10:24 UTC (rev 95782)
@@ -355,30 +355,8 @@
if (!m_shadowsIgnoreTransforms)
return;
- const AffineTransform transform = context->getCTM();
-
- // Adjust blur if we're scaling, since the radius must not be affected by transformations.
- // FIXME: use AffineTransform::isIdentityOrTranslationOrFlipped()?
- if (transform.isIdentity())
- return;
-
- // Calculate transformed unit vectors.
- const FloatQuad unitQuad(FloatPoint(0, 0), FloatPoint(1, 0),
- FloatPoint(0, 1), FloatPoint(1, 1));
- const FloatQuad transformedUnitQuad = transform.mapQuad(unitQuad);
-
- // Calculate X axis scale factor.
- const FloatSize xUnitChange = transformedUnitQuad.p2() - transformedUnitQuad.p1();
- const float xAxisScale = sqrtf(xUnitChange.width() * xUnitChange.width()
- + xUnitChange.height() * xUnitChange.height());
-
- // Calculate Y axis scale factor.
- const FloatSize yUnitChange = transformedUnitQuad.p3() - transformedUnitQuad.p1();
- const float yAxisScale = sqrtf(yUnitChange.width() * yUnitChange.width()
- + yUnitChange.height() * yUnitChange.height());
-
- // Scale blur radius
- m_blurRadius.scale(1 / xAxisScale, 1 / yAxisScale);
+ AffineTransform transform = context->getCTM();
+ m_blurRadius.scale(1 / transform.xScale(), 1 / transform.yScale());
}
IntSize ShadowBlur::blurredEdgeSize() const
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