Title: [96211] trunk/Source/WebCore
- Revision
- 96211
- Author
- [email protected]
- Date
- 2011-09-28 02:45:13 -0700 (Wed, 28 Sep 2011)
Log Message
[Texmap] Allow TextureMapperGL to work without a GraphicsContext
https://bugs.webkit.org/show_bug.cgi?id=68980
Reviewed by Andreas Kling.
Perform a null-check for m_context and initialize that variable.
If a graphics-context doesn't exist, we don't need to reset it.
No new functionality so no new tests.
* platform/graphics/opengl/TextureMapperGL.cpp:
(WebCore::TextureMapperGL::TextureMapperGL):
(WebCore::TextureMapperGL::beginPainting):
(WebCore::TextureMapperGL::endPainting):
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (96210 => 96211)
--- trunk/Source/WebCore/ChangeLog 2011-09-28 09:42:14 UTC (rev 96210)
+++ trunk/Source/WebCore/ChangeLog 2011-09-28 09:45:13 UTC (rev 96211)
@@ -1,3 +1,20 @@
+2011-09-28 No'am Rosenthal <[email protected]>
+
+ [Texmap] Allow TextureMapperGL to work without a GraphicsContext
+ https://bugs.webkit.org/show_bug.cgi?id=68980
+
+ Reviewed by Andreas Kling.
+
+ Perform a null-check for m_context and initialize that variable.
+ If a graphics-context doesn't exist, we don't need to reset it.
+
+ No new functionality so no new tests.
+
+ * platform/graphics/opengl/TextureMapperGL.cpp:
+ (WebCore::TextureMapperGL::TextureMapperGL):
+ (WebCore::TextureMapperGL::beginPainting):
+ (WebCore::TextureMapperGL::endPainting):
+
2011-09-28 Kentaro Hara <[email protected]>
Implement an ErrorEvent constructor for V8
Modified: trunk/Source/WebCore/platform/graphics/opengl/TextureMapperGL.cpp (96210 => 96211)
--- trunk/Source/WebCore/platform/graphics/opengl/TextureMapperGL.cpp 2011-09-28 09:42:14 UTC (rev 96210)
+++ trunk/Source/WebCore/platform/graphics/opengl/TextureMapperGL.cpp 2011-09-28 09:45:13 UTC (rev 96211)
@@ -297,6 +297,7 @@
TextureMapperGL::TextureMapperGL()
: m_data(new TextureMapperGLData)
+ , m_context(0)
{
}
@@ -395,9 +396,11 @@
return;
glGetIntegerv(GL_CURRENT_PROGRAM, &m_data->previousProgram);
- QPainter* painter = m_context->platformContext();
- painter->save();
- painter->beginNativePainting();
+ if (m_context) {
+ QPainter* painter = m_context->platformContext();
+ painter->save();
+ painter->beginNativePainting();
+ }
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
bindSurface(0);
@@ -410,8 +413,10 @@
#if PLATFORM(QT)
glClearStencil(1);
glClear(GL_STENCIL_BUFFER_BIT);
+ glUseProgram(m_data->previousProgram);
+ if (!m_context)
+ return;
QPainter* painter = m_context->platformContext();
- glUseProgram(m_data->previousProgram);
painter->endNativePainting();
painter->restore();
#endif
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