Title: [203729] trunk
- Revision
- 203729
- Author
- [email protected]
- Date
- 2016-07-26 11:58:32 -0700 (Tue, 26 Jul 2016)
Log Message
Infinite Canvas context save() causes WebKit to crash
https://bugs.webkit.org/show_bug.cgi?id=159586
<rdar://problem/26759984>
Patch by Said Abou-Hallawa <[email protected]> on 2016-07-26
Reviewed by Simon Fraser.
Source/WebCore:
Limit the size of the canvas context state stack to 1024 * 16 saves. All
the saves which come after that limit will stay unrealized. The restore()
should not have any effect till there is no unrealized saves.
Test: fast/canvas/canvas-context-save-limit.html
* html/canvas/CanvasRenderingContext2D.cpp:
(WebCore::CanvasRenderingContext2D::realizeSaves):
(WebCore::CanvasRenderingContext2D::realizeSavesLoop):
* html/canvas/CanvasRenderingContext2D.h:
LayoutTests:
* fast/canvas/canvas-context-save-limit-expected.txt: Added.
* fast/canvas/canvas-context-save-limit.html: Added.
Modified Paths
Added Paths
Diff
Modified: trunk/LayoutTests/ChangeLog (203728 => 203729)
--- trunk/LayoutTests/ChangeLog 2016-07-26 18:00:57 UTC (rev 203728)
+++ trunk/LayoutTests/ChangeLog 2016-07-26 18:58:32 UTC (rev 203729)
@@ -1,3 +1,14 @@
+2016-07-26 Said Abou-Hallawa <[email protected]>
+
+ Infinite Canvas context save() causes WebKit to crash
+ https://bugs.webkit.org/show_bug.cgi?id=159586
+ <rdar://problem/26759984>
+
+ Reviewed by Simon Fraser.
+
+ * fast/canvas/canvas-context-save-limit-expected.txt: Added.
+ * fast/canvas/canvas-context-save-limit.html: Added.
+
2016-07-26 Youenn Fablet <[email protected]>
DOMTokenList should be iterable
Added: trunk/LayoutTests/fast/canvas/canvas-context-save-limit-expected.txt (0 => 203729)
--- trunk/LayoutTests/fast/canvas/canvas-context-save-limit-expected.txt (rev 0)
+++ trunk/LayoutTests/fast/canvas/canvas-context-save-limit-expected.txt 2016-07-26 18:58:32 UTC (rev 203729)
@@ -0,0 +1,14 @@
+CONSOLE MESSAGE: line 29: CanvasRenderingContext2D.save() has been called without a matching restore() too many times. Ignoring save().
+CONSOLE MESSAGE: line 29: CanvasRenderingContext2D.save() has been called without a matching restore() too many times. Ignoring save().
+This test verifies that the size of CanvasRenderingContext2D state stack does not grow beyond a certain limit.
+
+On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
+
+
+PASS ctx.fillStyle is "#ff0000"
+PASS ctx.fillStyle is "#0000ff"
+PASS ctx.fillStyle is "#00ff00"
+PASS successfullyParsed is true
+
+TEST COMPLETE
+
Added: trunk/LayoutTests/fast/canvas/canvas-context-save-limit.html (0 => 203729)
--- trunk/LayoutTests/fast/canvas/canvas-context-save-limit.html (rev 0)
+++ trunk/LayoutTests/fast/canvas/canvas-context-save-limit.html 2016-07-26 18:58:32 UTC (rev 203729)
@@ -0,0 +1,43 @@
+<!DOCTYPE HTML>
+<html>
+<head>
+ <script src=""
+</head>
+<body>
+ <canvas id="canvas"/>
+ <script>
+ description("This test verifies that the size of CanvasRenderingContext2D state stack does not grow beyond a certain limit.");
+ const RED = '#ff0000';
+ const GREEN = '#00ff00';
+ const BLUE = '#0000ff';
+ const SAVE_STACK_SIZE = 1024 * 16;
+ const MAX_SAVES = SAVE_STACK_SIZE - 1;
+
+ var c = document.getElementById("canvas");
+ var ctx = c.getContext("2d");
+
+ for (var i = 0; i < MAX_SAVES * 2; ++i) {
+ if (!i || i >= MAX_SAVES)
+ ctx.fillStyle = GREEN;
+ else if (i == MAX_SAVES - 1)
+ ctx.fillStyle = BLUE;
+ else
+ ctx.fillStyle = RED;
+ ctx.save();
+ }
+
+ ctx.fillStyle = RED;
+
+ for (var i = MAX_SAVES * 2 - 1; i >= 0; --i) {
+ ctx.restore();
+ if (i == MAX_SAVES * 2 - 1)
+ shouldBeEqualToString('ctx.fillStyle', RED);
+ else if (i == MAX_SAVES - 1)
+ shouldBeEqualToString('ctx.fillStyle', BLUE);
+ else if (!i)
+ shouldBeEqualToString('ctx.fillStyle', GREEN);
+ }
+ </script>
+ <script src=""
+</body>
+</html>
\ No newline at end of file
Modified: trunk/Source/WebCore/ChangeLog (203728 => 203729)
--- trunk/Source/WebCore/ChangeLog 2016-07-26 18:00:57 UTC (rev 203728)
+++ trunk/Source/WebCore/ChangeLog 2016-07-26 18:58:32 UTC (rev 203729)
@@ -1,3 +1,22 @@
+2016-07-26 Said Abou-Hallawa <[email protected]>
+
+ Infinite Canvas context save() causes WebKit to crash
+ https://bugs.webkit.org/show_bug.cgi?id=159586
+ <rdar://problem/26759984>
+
+ Reviewed by Simon Fraser.
+
+ Limit the size of the canvas context state stack to 1024 * 16 saves. All
+ the saves which come after that limit will stay unrealized. The restore()
+ should not have any effect till there is no unrealized saves.
+
+ Test: fast/canvas/canvas-context-save-limit.html
+
+ * html/canvas/CanvasRenderingContext2D.cpp:
+ (WebCore::CanvasRenderingContext2D::realizeSaves):
+ (WebCore::CanvasRenderingContext2D::realizeSavesLoop):
+ * html/canvas/CanvasRenderingContext2D.h:
+
2016-07-26 Youenn Fablet <[email protected]>
DOMTokenList should be iterable
Modified: trunk/Source/WebCore/html/canvas/CanvasRenderingContext2D.cpp (203728 => 203729)
--- trunk/Source/WebCore/html/canvas/CanvasRenderingContext2D.cpp 2016-07-26 18:00:57 UTC (rev 203728)
+++ trunk/Source/WebCore/html/canvas/CanvasRenderingContext2D.cpp 2016-07-26 18:58:32 UTC (rev 203729)
@@ -351,6 +351,17 @@
context.drawBidiText(m_font, run, point, action);
}
+void CanvasRenderingContext2D::realizeSaves()
+{
+ if (m_unrealizedSaveCount)
+ realizeSavesLoop();
+
+ if (m_unrealizedSaveCount) {
+ static NeverDestroyed<String> consoleMessage(ASCIILiteral("CanvasRenderingContext2D.save() has been called without a matching restore() too many times. Ignoring save()."));
+ canvas()->document().addConsoleMessage(MessageSource::Rendering, MessageLevel::Error, consoleMessage);
+ }
+}
+
void CanvasRenderingContext2D::realizeSavesLoop()
{
ASSERT(m_unrealizedSaveCount);
@@ -357,6 +368,8 @@
ASSERT(m_stateStack.size() >= 1);
GraphicsContext* context = drawingContext();
do {
+ if (m_stateStack.size() > MaxSaveCount)
+ break;
m_stateStack.append(state());
if (context)
context->save();
Modified: trunk/Source/WebCore/html/canvas/CanvasRenderingContext2D.h (203728 => 203729)
--- trunk/Source/WebCore/html/canvas/CanvasRenderingContext2D.h 2016-07-26 18:00:57 UTC (rev 203728)
+++ trunk/Source/WebCore/html/canvas/CanvasRenderingContext2D.h 2016-07-26 18:58:32 UTC (rev 203729)
@@ -309,7 +309,7 @@
CanvasDidDrawApplyAll = 0xffffffff
};
- State& modifiableState() { ASSERT(!m_unrealizedSaveCount); return m_stateStack.last(); }
+ State& modifiableState() { ASSERT(!m_unrealizedSaveCount || m_stateStack.size() >= MaxSaveCount); return m_stateStack.last(); }
const State& state() const { return m_stateStack.last(); }
void applyLineDash() const;
@@ -325,11 +325,7 @@
GraphicsContext* drawingContext() const;
void unwindStateStack();
- void realizeSaves()
- {
- if (m_unrealizedSaveCount)
- realizeSavesLoop();
- }
+ void realizeSaves();
void realizeSavesLoop();
void applyStrokePattern();
@@ -385,6 +381,7 @@
PlatformLayer* platformLayer() const override;
#endif
+ static const unsigned MaxSaveCount = 1024 * 16;
Vector<State, 1> m_stateStack;
unsigned m_unrealizedSaveCount { 0 };
bool m_usesCSSCompatibilityParseMode;
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