Title: [205484] trunk/Source/WebKit2
- Revision
- 205484
- Author
- [email protected]
- Date
- 2016-09-06 09:26:05 -0700 (Tue, 06 Sep 2016)
Log Message
[Threaded Compositor] Update timer should have lower priority than tasks scheduled in compositing thread
https://bugs.webkit.org/show_bug.cgi?id=161625
Reviewed by Sergio Villar Senin.
This way, if a resize is scheduled, for example, and there are pending updates, the resize will happen first,
and then the updates will happen at the right size.
* Shared/CoordinatedGraphics/threadedcompositor/CompositingRunLoop.cpp:
(WebKit::CompositingRunLoop::CompositingRunLoop): Use G_PRIORITY_HIGH_IDLE as update timer priority. The actual
priority doesn't really matter as long as it's lower than G_PRIORITY_DEFAULT, because there are only two
possible sources in the compositing run loop, one for the tasks scheduled, and another one for the update timer.
Modified Paths
Diff
Modified: trunk/Source/WebKit2/ChangeLog (205483 => 205484)
--- trunk/Source/WebKit2/ChangeLog 2016-09-06 16:24:02 UTC (rev 205483)
+++ trunk/Source/WebKit2/ChangeLog 2016-09-06 16:26:05 UTC (rev 205484)
@@ -1,3 +1,18 @@
+2016-09-06 Carlos Garcia Campos <[email protected]>
+
+ [Threaded Compositor] Update timer should have lower priority than tasks scheduled in compositing thread
+ https://bugs.webkit.org/show_bug.cgi?id=161625
+
+ Reviewed by Sergio Villar Senin.
+
+ This way, if a resize is scheduled, for example, and there are pending updates, the resize will happen first,
+ and then the updates will happen at the right size.
+
+ * Shared/CoordinatedGraphics/threadedcompositor/CompositingRunLoop.cpp:
+ (WebKit::CompositingRunLoop::CompositingRunLoop): Use G_PRIORITY_HIGH_IDLE as update timer priority. The actual
+ priority doesn't really matter as long as it's lower than G_PRIORITY_DEFAULT, because there are only two
+ possible sources in the compositing run loop, one for the tasks scheduled, and another one for the update timer.
+
2016-09-06 Emanuele Aina <[email protected]>
[GTK] glImageTargetTexture2D() is a GL function, rename accordingly
Modified: trunk/Source/WebKit2/Shared/CoordinatedGraphics/threadedcompositor/CompositingRunLoop.cpp (205483 => 205484)
--- trunk/Source/WebKit2/Shared/CoordinatedGraphics/threadedcompositor/CompositingRunLoop.cpp 2016-09-06 16:24:02 UTC (rev 205483)
+++ trunk/Source/WebKit2/Shared/CoordinatedGraphics/threadedcompositor/CompositingRunLoop.cpp 2016-09-06 16:26:05 UTC (rev 205484)
@@ -33,6 +33,10 @@
#include <wtf/NeverDestroyed.h>
#include <wtf/WorkQueue.h>
+#if USE(GLIB_EVENT_LOOP)
+#include <glib.h>
+#endif
+
namespace WebKit {
class WorkQueuePool {
@@ -108,6 +112,9 @@
: m_updateTimer(WorkQueuePool::singleton().runLoop(this), this, &CompositingRunLoop::updateTimerFired)
, m_updateFunction(WTFMove(updateFunction))
{
+#if USE(GLIB_EVENT_LOOP)
+ m_updateTimer.setPriority(G_PRIORITY_HIGH_IDLE);
+#endif
}
CompositingRunLoop::~CompositingRunLoop()
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