Modified: trunk/Source/WebCore/platform/graphics/gstreamer/MediaPlayerPrivateGStreamerBase.cpp (206861 => 206862)
--- trunk/Source/WebCore/platform/graphics/gstreamer/MediaPlayerPrivateGStreamerBase.cpp 2016-10-06 10:44:31 UTC (rev 206861)
+++ trunk/Source/WebCore/platform/graphics/gstreamer/MediaPlayerPrivateGStreamerBase.cpp 2016-10-06 10:53:28 UTC (rev 206862)
@@ -74,6 +74,7 @@
#if PLATFORM(X11) && GST_GL_HAVE_PLATFORM_EGL
#undef None
#endif // PLATFORM(X11) && GST_GL_HAVE_PLATFORM_EGL
+#include "VideoTextureCopierGStreamer.h"
#endif // USE(GSTREAMER_GL)
#if USE(TEXTURE_MAPPER_GL)
@@ -781,9 +782,8 @@
bool MediaPlayerPrivateGStreamerBase::copyVideoTextureToPlatformTexture(GraphicsContext3D* context, Platform3DObject outputTexture, GC3Denum outputTarget, GC3Dint level, GC3Denum internalFormat, GC3Denum format, GC3Denum type, bool premultiplyAlpha, bool flipY)
{
-#if !USE(CAIRO)
- return false;
-#endif
+#if USE(GSTREAMER_GL)
+ UNUSED_PARAM(context);
if (m_usingFallbackVideoSink)
return false;
@@ -791,31 +791,33 @@
if (premultiplyAlpha)
return false;
+ WTF::GMutexLocker<GMutex> lock(m_sampleMutex);
+
GstVideoInfo videoInfo;
- IntSize size, rotatedSize;
- WTF::GMutexLocker<GMutex> lock(m_sampleMutex);
- GLContext* glContext = prepareContextForCairoPaint(videoInfo, size, rotatedSize);
- if (!glContext)
+ if (!getSampleVideoInfo(m_sample.get(), videoInfo))
return false;
- // Allocate uninitialized memory for the output texture.
- context->bindTexture(outputTarget, outputTexture);
- context->texImage2DDirect(outputTarget, level, internalFormat, rotatedSize.width(), rotatedSize.height(), 0, format, type, nullptr);
+ GstBuffer* buffer = gst_sample_get_buffer(m_sample.get());
+ GstVideoFrame videoFrame;
+ if (!gst_video_frame_map(&videoFrame, &videoInfo, buffer, static_cast<GstMapFlags>(GST_MAP_READ | GST_MAP_GL)))
+ return false;
- // cairo_gl_surface_create_for_texture sets these parameters to GL_NEAREST, so we need to backup them.
- GC3Dint minFilter, magFilter;
- context->getTexParameteriv(outputTarget, GL_TEXTURE_MIN_FILTER, &minFilter);
- context->getTexParameteriv(outputTarget, GL_TEXTURE_MAG_FILTER, &magFilter);
+ IntSize size(GST_VIDEO_INFO_WIDTH(&videoInfo), GST_VIDEO_INFO_HEIGHT(&videoInfo));
+ if (m_videoSourceOrientation.usesWidthAsHeight())
+ size = size.transposedSize();
+ unsigned textureID = *reinterpret_cast<unsigned*>(videoFrame.data[0]);
- RefPtr<cairo_surface_t> outputSurface = adoptRef(cairo_gl_surface_create_for_texture(glContext->cairoDevice(), CAIRO_CONTENT_COLOR_ALPHA, outputTexture, rotatedSize.width(), rotatedSize.height()));
- if (!paintToCairoSurface(outputSurface.get(), glContext->cairoDevice(), videoInfo, size, rotatedSize, flipY))
- return false;
+ if (!m_videoTextureCopier)
+ m_videoTextureCopier = std::make_unique<VideoTextureCopierGStreamer>();
- context->bindTexture(outputTarget, outputTexture);
- context->texParameteri(outputTarget, GraphicsContext3D::TEXTURE_MIN_FILTER, minFilter);
- context->texParameteri(outputTarget, GraphicsContext3D::TEXTURE_MAG_FILTER, magFilter);
+ bool copied = m_videoTextureCopier->copyVideoTextureToPlatformTexture(textureID, size, outputTexture, outputTarget, level, internalFormat, format, type, flipY, m_videoSourceOrientation);
- return true;
+ gst_video_frame_unmap(&videoFrame);
+
+ return copied;
+#else
+ return false;
+#endif
}
NativeImagePtr MediaPlayerPrivateGStreamerBase::nativeImageForCurrentTime()
Added: trunk/Source/WebCore/platform/graphics/gstreamer/VideoTextureCopierGStreamer.cpp (0 => 206862)
--- trunk/Source/WebCore/platform/graphics/gstreamer/VideoTextureCopierGStreamer.cpp (rev 0)
+++ trunk/Source/WebCore/platform/graphics/gstreamer/VideoTextureCopierGStreamer.cpp 2016-10-06 10:53:28 UTC (rev 206862)
@@ -0,0 +1,190 @@
+/*
+ Copyright (C) 2016 Igalia S.L.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+ */
+
+
+#include "config.h"
+#include "VideoTextureCopierGStreamer.h"
+
+#if USE(GSTREAMER_GL)
+
+#include "GLContext.h"
+#include "ImageOrientation.h"
+#include "TextureMapperShaderProgram.h"
+
+namespace WebCore {
+
+VideoTextureCopierGStreamer::VideoTextureCopierGStreamer()
+{
+ GLContext* previousContext = GLContext::current();
+ ASSERT(previousContext);
+ PlatformDisplay::sharedDisplayForCompositing().sharingGLContext()->makeContextCurrent();
+
+ m_context3D = GraphicsContext3D::createForCurrentGLContext();
+
+ m_shaderProgram = TextureMapperShaderProgram::create(*m_context3D, TextureMapperShaderProgram::Texture);
+
+ m_framebuffer = m_context3D->createFramebuffer();
+
+ static const GLfloat vertices[] = { 0, 0, 1, 0, 1, 1, 0, 1 };
+ m_vbo = m_context3D->createBuffer();
+ m_context3D->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vbo);
+ m_context3D->bufferData(GraphicsContext3D::ARRAY_BUFFER, sizeof(GC3Dfloat) * 8, vertices, GraphicsContext3D::STATIC_DRAW);
+
+ updateTextureSpaceMatrix();
+
+ previousContext->makeContextCurrent();
+}
+
+VideoTextureCopierGStreamer::~VideoTextureCopierGStreamer()
+{
+ GLContext* previousContext = GLContext::current();
+ ASSERT(previousContext);
+ PlatformDisplay::sharedDisplayForCompositing().sharingGLContext()->makeContextCurrent();
+
+ m_context3D->deleteFramebuffer(m_framebuffer);
+ m_context3D->deleteBuffer(m_vbo);
+ m_shaderProgram = nullptr;
+ m_context3D = nullptr;
+
+ previousContext->makeContextCurrent();
+}
+
+void VideoTextureCopierGStreamer::updateTextureSpaceMatrix()
+{
+ m_textureSpaceMatrix.makeIdentity();
+
+ switch (m_orientation) {
+ case OriginRightTop:
+ m_textureSpaceMatrix.rotate(-90);
+ m_textureSpaceMatrix.translate(-1, 0);
+ break;
+ case OriginBottomRight:
+ m_textureSpaceMatrix.rotate(180);
+ m_textureSpaceMatrix.translate(-1, -1);
+ break;
+ case OriginLeftBottom:
+ m_textureSpaceMatrix.rotate(-270);
+ m_textureSpaceMatrix.translate(0, -1);
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ }
+
+ if (!m_flipY) {
+ m_textureSpaceMatrix.flipY();
+ m_textureSpaceMatrix.translate(0, -1);
+ }
+}
+
+void VideoTextureCopierGStreamer::updateTransformationMatrix()
+{
+ FloatRect targetRect = FloatRect(FloatPoint(), m_size);
+ TransformationMatrix identityMatrix;
+ m_modelViewMatrix = TransformationMatrix(identityMatrix).multiply(TransformationMatrix::rectToRect(FloatRect(0, 0, 1, 1), targetRect));
+
+ // Taken from TextureMapperGL.
+ const float nearValue = 9999999;
+ const float farValue = -99999;
+
+ m_projectionMatrix = TransformationMatrix(2.0 / float(m_size.width()), 0, 0, 0,
+ 0, (-2.0) / float(m_size.height()), 0, 0,
+ 0, 0, -2.f / (farValue - nearValue), 0,
+ -1, 1, -(farValue + nearValue) / (farValue - nearValue), 1);
+}
+
+bool VideoTextureCopierGStreamer::copyVideoTextureToPlatformTexture(Platform3DObject inputTexture, IntSize& frameSize, Platform3DObject outputTexture, GC3Denum outputTarget, GC3Dint level, GC3Denum internalFormat, GC3Denum format, GC3Denum type, bool flipY, ImageOrientation& sourceOrientation)
+{
+ if (!m_shaderProgram || !m_framebuffer || !m_vbo || frameSize.isEmpty())
+ return false;
+
+ if (m_size != frameSize) {
+ m_size = frameSize;
+ updateTransformationMatrix();
+ }
+
+ if (m_flipY != flipY || m_orientation != sourceOrientation) {
+ m_flipY = flipY;
+ m_orientation = sourceOrientation;
+ updateTextureSpaceMatrix();
+ }
+
+ // Save previous context and activate the sharing one.
+ GLContext* previousContext = GLContext::current();
+ ASSERT(previousContext);
+ PlatformDisplay::sharedDisplayForCompositing().sharingGLContext()->makeContextCurrent();
+
+ // Save previous bound framebuffer, texture and viewport.
+ GC3Dint boundFramebuffer = 0;
+ GC3Dint boundTexture = 0;
+ GC3Dint previousViewport[4] = { 0, 0, 0, 0};
+ m_context3D->getIntegerv(GraphicsContext3D::FRAMEBUFFER_BINDING, &boundFramebuffer);
+ m_context3D->getIntegerv(GraphicsContext3D::TEXTURE_BINDING_2D, &boundTexture);
+ m_context3D->getIntegerv(GraphicsContext3D::VIEWPORT, previousViewport);
+
+ // Set proper parameters to the output texture and allocate uninitialized memory for it.
+ m_context3D->bindTexture(outputTarget, outputTexture);
+ m_context3D->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
+ m_context3D->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE);
+ m_context3D->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
+ m_context3D->texImage2DDirect(outputTarget, level, internalFormat, m_size.width(), m_size.height(), 0, format, type, nullptr);
+
+ // Bind framebuffer to paint and attach the destination texture to it.
+ m_context3D->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_framebuffer);
+ m_context3D->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GL_TEXTURE_2D, outputTexture, 0);
+
+ // Set proper wrap parameter to the source texture.
+ m_context3D->bindTexture(GL_TEXTURE_2D, inputTexture);
+ m_context3D->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
+ m_context3D->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE);
+ m_context3D->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
+
+ // Set the viewport.
+ m_context3D->viewport(0, 0, m_size.width(), m_size.height());
+
+ // Set program parameters.
+ m_context3D->useProgram(m_shaderProgram->programID());
+ m_context3D->uniform1i(m_shaderProgram->samplerLocation(), 0);
+ m_shaderProgram->setMatrix(m_shaderProgram->modelViewMatrixLocation(), m_modelViewMatrix);
+ m_shaderProgram->setMatrix(m_shaderProgram->projectionMatrixLocation(), m_projectionMatrix);
+ m_shaderProgram->setMatrix(m_shaderProgram->textureSpaceMatrixLocation(), m_textureSpaceMatrix);
+
+ // Perform the copy.
+ m_context3D->enableVertexAttribArray(m_shaderProgram->vertexLocation());
+ m_context3D->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vbo);
+ m_context3D->vertexAttribPointer(m_shaderProgram->vertexLocation(), 2, GraphicsContext3D::FLOAT, false, 0, 0);
+ m_context3D->drawArrays(GraphicsContext3D::TRIANGLE_FAN, 0, 4);
+ m_context3D->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0);
+ m_context3D->disableVertexAttribArray(m_shaderProgram->vertexLocation());
+ m_context3D->useProgram(0);
+
+ // Restore previous bindings and viewport.
+ m_context3D->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, boundFramebuffer);
+ m_context3D->bindTexture(outputTarget, boundTexture);
+ m_context3D->viewport(previousViewport[0], previousViewport[1], previousViewport[2], previousViewport[3]);
+
+ bool ok = (m_context3D->getError() == GraphicsContext3D::NO_ERROR);
+
+ // Restore previous context.
+ previousContext->makeContextCurrent();
+ return ok;
+}
+
+} // namespace WebCore
+
+#endif // USE(GSTREAMER_GL)
Added: trunk/Source/WebCore/platform/graphics/gstreamer/VideoTextureCopierGStreamer.h (0 => 206862)
--- trunk/Source/WebCore/platform/graphics/gstreamer/VideoTextureCopierGStreamer.h (rev 0)
+++ trunk/Source/WebCore/platform/graphics/gstreamer/VideoTextureCopierGStreamer.h 2016-10-06 10:53:28 UTC (rev 206862)
@@ -0,0 +1,59 @@
+/*
+ Copyright (C) 2016 Igalia S.L.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+ */
+
+#ifndef VideoTextureCopierGStreamer_h
+#define VideoTextureCopierGStreamer_h
+
+#if USE(GSTREAMER_GL)
+
+#include "GraphicsContext3D.h"
+#include "TransformationMatrix.h"
+
+namespace WebCore {
+
+class TextureMapperShaderProgram;
+class ImageOrientation;
+
+class VideoTextureCopierGStreamer {
+public:
+ VideoTextureCopierGStreamer();
+ ~VideoTextureCopierGStreamer();
+
+ bool copyVideoTextureToPlatformTexture(Platform3DObject inputTexture, IntSize& frameSize, Platform3DObject outputTexture, GC3Denum outputTarget, GC3Dint level, GC3Denum internalFormat, GC3Denum format, GC3Denum type, bool flipY, ImageOrientation& sourceOrientation);
+ void updateTextureSpaceMatrix();
+ void updateTransformationMatrix();
+
+private:
+ RefPtr<GraphicsContext3D> m_context3D;
+ RefPtr<TextureMapperShaderProgram> m_shaderProgram;
+ Platform3DObject m_framebuffer { 0 };
+ Platform3DObject m_vbo { 0 };
+ bool m_flipY { false };
+ ImageOrientation m_orientation;
+ IntSize m_size;
+ TransformationMatrix m_modelViewMatrix;
+ TransformationMatrix m_projectionMatrix;
+ TransformationMatrix m_textureSpaceMatrix;
+};
+
+} // namespace WebCore
+
+#endif // USE(GSTREAMER_GL)
+
+#endif // VideoTextureCopierGStreamer_h