Modified: trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp (222372 => 222373)
--- trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp 2017-09-22 00:33:52 UTC (rev 222372)
+++ trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp 2017-09-22 00:40:47 UTC (rev 222373)
@@ -1244,23 +1244,19 @@
LayerListMutationDetector mutationChecker(const_cast<RenderLayer*>(&layer));
#endif
- if (layer.isStackingContainer()) {
- if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
- for (auto* renderLayer : *negZOrderList)
- addToOverlapMapRecursive(overlapMap, *renderLayer, &layer);
- }
+ if (auto* negZOrderList = layer.negZOrderList()) {
+ for (auto* renderLayer : *negZOrderList)
+ addToOverlapMapRecursive(overlapMap, *renderLayer, &layer);
}
- if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
+ if (auto* normalFlowList = layer.normalFlowList()) {
for (auto* renderLayer : *normalFlowList)
addToOverlapMapRecursive(overlapMap, *renderLayer, &layer);
}
- if (layer.isStackingContainer()) {
- if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
- for (auto* renderLayer : *posZOrderList)
- addToOverlapMapRecursive(overlapMap, *renderLayer, &layer);
- }
+ if (auto* posZOrderList = layer.posZOrderList()) {
+ for (auto* renderLayer : *posZOrderList)
+ addToOverlapMapRecursive(overlapMap, *renderLayer, &layer);
}
if (ancestorLayer)
@@ -1354,37 +1350,34 @@
bool anyDescendantHas3DTransform = false;
- if (layer.isStackingContainer()) {
- if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
- for (auto* renderLayer : *negZOrderList) {
- computeCompositingRequirements(&layer, *renderLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
+ if (auto* negZOrderList = layer.negZOrderList()) {
+ for (auto* renderLayer : *negZOrderList) {
+ computeCompositingRequirements(&layer, *renderLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
- // If we have to make a layer for this child, make one now so we can have a contents layer
- // (since we need to ensure that the -ve z-order child renders underneath our contents).
- if (!willBeComposited && childState.subtreeIsCompositing) {
- // make layer compositing
- layer.setIndirectCompositingReason(RenderLayer::IndirectCompositingReason::BackgroundLayer);
- childState.compositingAncestor = &layer;
- overlapMap.pushCompositingContainer();
- // This layer is going to be composited, so children can safely ignore the fact that there's an
- // animation running behind this layer, meaning they can rely on the overlap map testing again
- childState.testingOverlap = true;
- willBeComposited = true;
- }
+ // If we have to make a layer for this child, make one now so we can have a contents layer
+ // (since we need to ensure that the -ve z-order child renders underneath our contents).
+ if (!willBeComposited && childState.subtreeIsCompositing) {
+ // make layer compositing
+ layer.setIndirectCompositingReason(RenderLayer::IndirectCompositingReason::BackgroundLayer);
+ childState.compositingAncestor = &layer;
+ overlapMap.pushCompositingContainer();
+ // This layer is going to be composited, so children can safely ignore the fact that there's an
+ // animation running behind this layer, meaning they can rely on the overlap map testing again
+ childState.testingOverlap = true;
+ willBeComposited = true;
}
}
}
- if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
+ if (auto* normalFlowList = layer.normalFlowList()) {
for (auto* renderLayer : *normalFlowList)
computeCompositingRequirements(&layer, *renderLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
}
- if (layer.isStackingContainer()) {
- if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
- for (auto* renderLayer : *posZOrderList)
- computeCompositingRequirements(&layer, *renderLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
- }
+ if (auto* posZOrderList = layer.posZOrderList()) {
+ ASSERT(layer.isStackingContainer());
+ for (auto* renderLayer : *posZOrderList)
+ computeCompositingRequirements(&layer, *renderLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
}
// If we just entered compositing mode, the root will have become composited (as long as accelerated compositing is enabled).
@@ -1563,11 +1556,9 @@
LayerListMutationDetector mutationChecker(&layer);
#endif
- if (layer.isStackingContainer()) {
- if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
- for (auto* renderLayer : *negZOrderList)
- rebuildCompositingLayerTree(*renderLayer, childList, depth + 1);
- }
+ if (auto* negZOrderList = layer.negZOrderList()) {
+ for (auto* renderLayer : *negZOrderList)
+ rebuildCompositingLayerTree(*renderLayer, childList, depth + 1);
// If a negative z-order child is compositing, we get a foreground layer which needs to get parented.
if (layerBacking && layerBacking->foregroundLayer())
@@ -1574,16 +1565,14 @@
childList.append(layerBacking->foregroundLayer());
}
- if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
+ if (auto* normalFlowList = layer.normalFlowList()) {
for (auto* renderLayer : *normalFlowList)
rebuildCompositingLayerTree(*renderLayer, childList, depth + 1);
}
- if (layer.isStackingContainer()) {
- if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
- for (auto* renderLayer : *posZOrderList)
- rebuildCompositingLayerTree(*renderLayer, childList, depth + 1);
- }
+ if (auto* posZOrderList = layer.posZOrderList()) {
+ for (auto* renderLayer : *posZOrderList)
+ rebuildCompositingLayerTree(*renderLayer, childList, depth + 1);
}
if (layerBacking) {
@@ -1826,23 +1815,19 @@
LayerListMutationDetector mutationChecker(&layer);
#endif
- if (layer.isStackingContainer()) {
- if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
- for (auto* renderLayer : *negZOrderList)
- updateLayerTreeGeometry(*renderLayer, depth + 1);
- }
+ if (auto* negZOrderList = layer.negZOrderList()) {
+ for (auto* renderLayer : *negZOrderList)
+ updateLayerTreeGeometry(*renderLayer, depth + 1);
}
- if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
+ if (auto* normalFlowList = layer.normalFlowList()) {
for (auto* renderLayer : *normalFlowList)
updateLayerTreeGeometry(*renderLayer, depth + 1);
}
- if (layer.isStackingContainer()) {
- if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
- for (auto* renderLayer : *posZOrderList)
- updateLayerTreeGeometry(*renderLayer, depth + 1);
- }
+ if (auto* posZOrderList = layer.posZOrderList()) {
+ for (auto* renderLayer : *posZOrderList)
+ updateLayerTreeGeometry(*renderLayer, depth + 1);
}
if (RenderLayerBacking* layerBacking = layer.backing())
@@ -1879,23 +1864,19 @@
LayerListMutationDetector mutationChecker(&layer);
#endif
- if (layer.isStackingContainer()) {
- if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
- for (auto* renderLayer : *negZOrderList)
- updateCompositingDescendantGeometry(compositingAncestor, *renderLayer, compositedChildrenOnly);
- }
+ if (auto* negZOrderList = layer.negZOrderList()) {
+ for (auto* renderLayer : *negZOrderList)
+ updateCompositingDescendantGeometry(compositingAncestor, *renderLayer, compositedChildrenOnly);
}
- if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
+ if (auto* normalFlowList = layer.normalFlowList()) {
for (auto* renderLayer : *normalFlowList)
updateCompositingDescendantGeometry(compositingAncestor, *renderLayer, compositedChildrenOnly);
}
- if (layer.isStackingContainer()) {
- if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
- for (auto* renderLayer : *posZOrderList)
- updateCompositingDescendantGeometry(compositingAncestor, *renderLayer, compositedChildrenOnly);
- }
+ if (auto* posZOrderList = layer.posZOrderList()) {
+ for (auto* renderLayer : *posZOrderList)
+ updateCompositingDescendantGeometry(compositingAncestor, *renderLayer, compositedChildrenOnly);
}
if (&layer != &compositingAncestor) {
@@ -1920,17 +1901,17 @@
#endif
if (layer.hasCompositingDescendant()) {
- if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
+ if (auto* negZOrderList = layer.negZOrderList()) {
for (auto* renderLayer : *negZOrderList)
recursiveRepaintLayer(*renderLayer);
}
- if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
+ if (auto* posZOrderList = layer.posZOrderList()) {
for (auto* renderLayer : *posZOrderList)
recursiveRepaintLayer(*renderLayer);
}
}
- if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
+ if (auto* normalFlowList = layer.normalFlowList()) {
for (auto* renderLayer : *normalFlowList)
recursiveRepaintLayer(*renderLayer);
}
@@ -3534,23 +3515,21 @@
LayerListMutationDetector mutationChecker(const_cast<RenderLayer*>(&layer));
#endif
- if (layer.isStackingContainer()) {
- if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
- for (auto* renderLayer : *negZOrderList) {
- if (layerHas3DContent(*renderLayer))
- return true;
- }
+ if (auto* negZOrderList = layer.negZOrderList()) {
+ for (auto* renderLayer : *negZOrderList) {
+ if (layerHas3DContent(*renderLayer))
+ return true;
}
+ }
- if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
- for (auto* renderLayer : *posZOrderList) {
- if (layerHas3DContent(*renderLayer))
- return true;
- }
+ if (auto* posZOrderList = layer.posZOrderList()) {
+ for (auto* renderLayer : *posZOrderList) {
+ if (layerHas3DContent(*renderLayer))
+ return true;
}
}
- if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
+ if (auto* normalFlowList = layer.normalFlowList()) {
for (auto* renderLayer : *normalFlowList) {
if (layerHas3DContent(*renderLayer))
return true;
Modified: trunk/Source/WebCore/rendering/RenderTreeAsText.cpp (222372 => 222373)
--- trunk/Source/WebCore/rendering/RenderTreeAsText.cpp 2017-09-22 00:33:52 UTC (rev 222372)
+++ trunk/Source/WebCore/rendering/RenderTreeAsText.cpp 2017-09-22 00:40:47 UTC (rev 222373)
@@ -704,7 +704,7 @@
layer.updateLayerListsIfNeeded();
bool shouldPaint = (behavior & RenderAsTextShowAllLayers) ? true : layer.intersectsDamageRect(layerBounds, damageRect.rect(), &rootLayer, layer.offsetFromAncestor(&rootLayer));
- Vector<RenderLayer*>* negativeZOrderList = layer.negZOrderList();
+ auto* negativeZOrderList = layer.negZOrderList();
bool paintsBackgroundSeparately = negativeZOrderList && negativeZOrderList->size() > 0;
if (shouldPaint && paintsBackgroundSeparately) {
writeLayer(ts, layer, layerBounds, damageRect.rect(), clipRectToApply.rect(), LayerPaintPhaseBackground, indent, behavior);
@@ -742,7 +742,7 @@
writeLayerRenderers(ts, layer, paintsBackgroundSeparately ? LayerPaintPhaseForeground : LayerPaintPhaseAll, indent, behavior);
}
- if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
+ if (auto* normalFlowList = layer.normalFlowList()) {
int currIndent = indent;
if (behavior & RenderAsTextShowLayerNesting) {
writeIndent(ts, indent);
@@ -754,7 +754,7 @@
writeLayers(ts, rootLayer, *currLayer, paintDirtyRect, currIndent, behavior);
}
- if (Vector<RenderLayer*>* positiveZOrderList = layer.posZOrderList()) {
+ if (auto* positiveZOrderList = layer.posZOrderList()) {
size_t layerCount = positiveZOrderList->size();
if (layerCount) {