Modified: trunk/Source/WebCore/ChangeLog (227065 => 227066)
--- trunk/Source/WebCore/ChangeLog 2018-01-17 13:06:01 UTC (rev 227065)
+++ trunk/Source/WebCore/ChangeLog 2018-01-17 14:30:58 UTC (rev 227066)
@@ -1,5 +1,16 @@
2018-01-17 Zan Dobersek <[email protected]>
+ Unreviewed follow-up to r227051.
+
+ * platform/graphics/cairo/CairoOperations.h: Fix declaration of the
+ fillRoundedRect() function by removing the bool parameter that's not
+ used at all in the definition. This went unspotted due to the unified
+ source build including the implementation file before fillRoundedRect()
+ usage in GrapihcsContextCairo.cpp, leaving the declaration undefined
+ and instead using the definition directly.
+
+2018-01-17 Zan Dobersek <[email protected]>
+
[Cairo] Don't mirror global alpha and image interpolation quality state values in PlatformContextCairo
https://bugs.webkit.org/show_bug.cgi?id=181725
Modified: trunk/Source/WebCore/platform/graphics/cairo/CairoOperations.h (227065 => 227066)
--- trunk/Source/WebCore/platform/graphics/cairo/CairoOperations.h 2018-01-17 13:06:01 UTC (rev 227065)
+++ trunk/Source/WebCore/platform/graphics/cairo/CairoOperations.h 2018-01-17 14:30:58 UTC (rev 227066)
@@ -126,7 +126,7 @@
void fillRect(PlatformContextCairo&, const FloatRect&, const FillSource&, const ShadowState&, GraphicsContext&);
void fillRect(PlatformContextCairo&, const FloatRect&, const Color&, const ShadowState&, GraphicsContext&);
void fillRect(PlatformContextCairo&, const FloatRect&, cairo_pattern_t*);
-void fillRoundedRect(PlatformContextCairo&, const FloatRoundedRect&, const Color&, const ShadowState&, bool, GraphicsContext&);
+void fillRoundedRect(PlatformContextCairo&, const FloatRoundedRect&, const Color&, const ShadowState&, GraphicsContext&);
void fillRectWithRoundedHole(PlatformContextCairo&, const FloatRect&, const FloatRoundedRect&, const FillSource&, const ShadowState&, GraphicsContext&);
void fillPath(PlatformContextCairo&, const Path&, const FillSource&, const ShadowState&, GraphicsContext&);
void strokeRect(PlatformContextCairo&, const FloatRect&, float, const StrokeSource&, const ShadowState&, GraphicsContext&);