Added: trunk/Source/WebCore/Modules/webgpu/WHLSL/WHLSLStandardLibrary.txt (0 => 239861)
--- trunk/Source/WebCore/Modules/webgpu/WHLSL/WHLSLStandardLibrary.txt (rev 0)
+++ trunk/Source/WebCore/Modules/webgpu/WHLSL/WHLSLStandardLibrary.txt 2019-01-11 07:47:07 UTC (rev 239861)
@@ -0,0 +1,471 @@
+// https://github.com/gpuweb/WHLSL/blob/9528f19aaa71fd5c3c706d2873f4b8c8cce857b5/Spec/source/Generate_Standard_Library.js
+// This was autogenerated from Generate_Standard_Library.js! Do not edit!!
+
+native typedef void;
+native typedef bool;
+native typedef uchar;
+native typedef ushort;
+native typedef uint;
+native typedef char;
+native typedef short;
+native typedef int;
+native typedef half;
+native typedef float;
+native typedef atomic_int;
+native typedef atomic_uint;
+native typedef vector<bool, 2>;
+typedef bool2 = vector<bool, 2>;
+native typedef vector<bool, 3>;
+typedef bool3 = vector<bool, 3>;
+native typedef vector<bool, 4>;
+typedef bool4 = vector<bool, 4>;
+native typedef vector<uchar, 2>;
+typedef uchar2 = vector<uchar, 2>;
+native typedef vector<uchar, 3>;
+typedef uchar3 = vector<uchar, 3>;
+native typedef vector<uchar, 4>;
+typedef uchar4 = vector<uchar, 4>;
+native typedef vector<ushort, 2>;
+typedef ushort2 = vector<ushort, 2>;
+native typedef vector<ushort, 3>;
+typedef ushort3 = vector<ushort, 3>;
+native typedef vector<ushort, 4>;
+typedef ushort4 = vector<ushort, 4>;
+native typedef vector<uint, 2>;
+typedef uint2 = vector<uint, 2>;
+native typedef vector<uint, 3>;
+typedef uint3 = vector<uint, 3>;
+native typedef vector<uint, 4>;
+typedef uint4 = vector<uint, 4>;
+native typedef vector<char, 2>;
+typedef char2 = vector<char, 2>;
+native typedef vector<char, 3>;
+typedef char3 = vector<char, 3>;
+native typedef vector<char, 4>;
+typedef char4 = vector<char, 4>;
+native typedef vector<short, 2>;
+typedef short2 = vector<short, 2>;
+native typedef vector<short, 3>;
+typedef short3 = vector<short, 3>;
+native typedef vector<short, 4>;
+typedef short4 = vector<short, 4>;
+native typedef vector<int, 2>;
+typedef int2 = vector<int, 2>;
+native typedef vector<int, 3>;
+typedef int3 = vector<int, 3>;
+native typedef vector<int, 4>;
+typedef int4 = vector<int, 4>;
+native typedef vector<half, 2>;
+typedef half2 = vector<half, 2>;
+native typedef vector<half, 3>;
+typedef half3 = vector<half, 3>;
+native typedef vector<half, 4>;
+typedef half4 = vector<half, 4>;
+native typedef vector<float, 2>;
+typedef float2 = vector<float, 2>;
+native typedef vector<float, 3>;
+typedef float3 = vector<float, 3>;
+native typedef vector<float, 4>;
+typedef float4 = vector<float, 4>;
+
+native typedef matrix<half, 2, 2>;
+typedef half2x2 = matrix<half, 2, 2>;
+native typedef matrix<half, 2, 3>;
+typedef half2x3 = matrix<half, 2, 3>;
+native typedef matrix<half, 2, 4>;
+typedef half2x4 = matrix<half, 2, 4>;
+native typedef matrix<half, 3, 2>;
+typedef half3x2 = matrix<half, 3, 2>;
+native typedef matrix<half, 3, 3>;
+typedef half3x3 = matrix<half, 3, 3>;
+native typedef matrix<half, 3, 4>;
+typedef half3x4 = matrix<half, 3, 4>;
+native typedef matrix<half, 4, 2>;
+typedef half4x2 = matrix<half, 4, 2>;
+native typedef matrix<half, 4, 3>;
+typedef half4x3 = matrix<half, 4, 3>;
+native typedef matrix<half, 4, 4>;
+typedef half4x4 = matrix<half, 4, 4>;
+native typedef matrix<float, 2, 2>;
+typedef float2x2 = matrix<float, 2, 2>;
+native typedef matrix<float, 2, 3>;
+typedef float2x3 = matrix<float, 2, 3>;
+native typedef matrix<float, 2, 4>;
+typedef float2x4 = matrix<float, 2, 4>;
+native typedef matrix<float, 3, 2>;
+typedef float3x2 = matrix<float, 3, 2>;
+native typedef matrix<float, 3, 3>;
+typedef float3x3 = matrix<float, 3, 3>;
+native typedef matrix<float, 3, 4>;
+typedef float3x4 = matrix<float, 3, 4>;
+native typedef matrix<float, 4, 2>;
+typedef float4x2 = matrix<float, 4, 2>;
+native typedef matrix<float, 4, 3>;
+typedef float4x3 = matrix<float, 4, 3>;
+native typedef matrix<float, 4, 4>;
+typedef float4x4 = matrix<float, 4, 4>;
+native typedef sampler;
+native typedef Texture1D<uchar>;
+native typedef Texture1D<uchar2>;
+native typedef Texture1D<uchar3>;
+native typedef Texture1D<uchar4>;
+native typedef Texture1D<ushort>;
+native typedef Texture1D<ushort2>;
+native typedef Texture1D<ushort3>;
+native typedef Texture1D<ushort4>;
+native typedef Texture1D<uint>;
+native typedef Texture1D<uint2>;
+native typedef Texture1D<uint3>;
+native typedef Texture1D<uint4>;
+native typedef Texture1D<char>;
+native typedef Texture1D<char2>;
+native typedef Texture1D<char3>;
+native typedef Texture1D<char4>;
+native typedef Texture1D<short>;
+native typedef Texture1D<short2>;
+native typedef Texture1D<short3>;
+native typedef Texture1D<short4>;
+native typedef Texture1D<int>;
+native typedef Texture1D<int2>;
+native typedef Texture1D<int3>;
+native typedef Texture1D<int4>;
+native typedef Texture1D<half>;
+native typedef Texture1D<half2>;
+native typedef Texture1D<half3>;
+native typedef Texture1D<half4>;
+native typedef Texture1D<float>;
+native typedef Texture1D<float2>;
+native typedef Texture1D<float3>;
+native typedef Texture1D<float4>;
+native typedef RWTexture1D<uchar>;
+native typedef RWTexture1D<uchar2>;
+native typedef RWTexture1D<uchar3>;
+native typedef RWTexture1D<uchar4>;
+native typedef RWTexture1D<ushort>;
+native typedef RWTexture1D<ushort2>;
+native typedef RWTexture1D<ushort3>;
+native typedef RWTexture1D<ushort4>;
+native typedef RWTexture1D<uint>;
+native typedef RWTexture1D<uint2>;
+native typedef RWTexture1D<uint3>;
+native typedef RWTexture1D<uint4>;
+native typedef RWTexture1D<char>;
+native typedef RWTexture1D<char2>;
+native typedef RWTexture1D<char3>;
+native typedef RWTexture1D<char4>;
+native typedef RWTexture1D<short>;
+native typedef RWTexture1D<short2>;
+native typedef RWTexture1D<short3>;
+native typedef RWTexture1D<short4>;
+native typedef RWTexture1D<int>;
+native typedef RWTexture1D<int2>;
+native typedef RWTexture1D<int3>;
+native typedef RWTexture1D<int4>;
+native typedef RWTexture1D<half>;
+native typedef RWTexture1D<half2>;
+native typedef RWTexture1D<half3>;
+native typedef RWTexture1D<half4>;
+native typedef RWTexture1D<float>;
+native typedef RWTexture1D<float2>;
+native typedef RWTexture1D<float3>;
+native typedef RWTexture1D<float4>;
+native typedef Texture1DArray<uchar>;
+native typedef Texture1DArray<uchar2>;
+native typedef Texture1DArray<uchar3>;
+native typedef Texture1DArray<uchar4>;
+native typedef Texture1DArray<ushort>;
+native typedef Texture1DArray<ushort2>;
+native typedef Texture1DArray<ushort3>;
+native typedef Texture1DArray<ushort4>;
+native typedef Texture1DArray<uint>;
+native typedef Texture1DArray<uint2>;
+native typedef Texture1DArray<uint3>;
+native typedef Texture1DArray<uint4>;
+native typedef Texture1DArray<char>;
+native typedef Texture1DArray<char2>;
+native typedef Texture1DArray<char3>;
+native typedef Texture1DArray<char4>;
+native typedef Texture1DArray<short>;
+native typedef Texture1DArray<short2>;
+native typedef Texture1DArray<short3>;
+native typedef Texture1DArray<short4>;
+native typedef Texture1DArray<int>;
+native typedef Texture1DArray<int2>;
+native typedef Texture1DArray<int3>;
+native typedef Texture1DArray<int4>;
+native typedef Texture1DArray<half>;
+native typedef Texture1DArray<half2>;
+native typedef Texture1DArray<half3>;
+native typedef Texture1DArray<half4>;
+native typedef Texture1DArray<float>;
+native typedef Texture1DArray<float2>;
+native typedef Texture1DArray<float3>;
+native typedef Texture1DArray<float4>;
+native typedef RWTexture1DArray<uchar>;
+native typedef RWTexture1DArray<uchar2>;
+native typedef RWTexture1DArray<uchar3>;
+native typedef RWTexture1DArray<uchar4>;
+native typedef RWTexture1DArray<ushort>;
+native typedef RWTexture1DArray<ushort2>;
+native typedef RWTexture1DArray<ushort3>;
+native typedef RWTexture1DArray<ushort4>;
+native typedef RWTexture1DArray<uint>;
+native typedef RWTexture1DArray<uint2>;
+native typedef RWTexture1DArray<uint3>;
+native typedef RWTexture1DArray<uint4>;
+native typedef RWTexture1DArray<char>;
+native typedef RWTexture1DArray<char2>;
+native typedef RWTexture1DArray<char3>;
+native typedef RWTexture1DArray<char4>;
+native typedef RWTexture1DArray<short>;
+native typedef RWTexture1DArray<short2>;
+native typedef RWTexture1DArray<short3>;
+native typedef RWTexture1DArray<short4>;
+native typedef RWTexture1DArray<int>;
+native typedef RWTexture1DArray<int2>;
+native typedef RWTexture1DArray<int3>;
+native typedef RWTexture1DArray<int4>;
+native typedef RWTexture1DArray<half>;
+native typedef RWTexture1DArray<half2>;
+native typedef RWTexture1DArray<half3>;
+native typedef RWTexture1DArray<half4>;
+native typedef RWTexture1DArray<float>;
+native typedef RWTexture1DArray<float2>;
+native typedef RWTexture1DArray<float3>;
+native typedef RWTexture1DArray<float4>;
+native typedef Texture2D<uchar>;
+native typedef Texture2D<uchar2>;
+native typedef Texture2D<uchar3>;
+native typedef Texture2D<uchar4>;
+native typedef Texture2D<ushort>;
+native typedef Texture2D<ushort2>;
+native typedef Texture2D<ushort3>;
+native typedef Texture2D<ushort4>;
+native typedef Texture2D<uint>;
+native typedef Texture2D<uint2>;
+native typedef Texture2D<uint3>;
+native typedef Texture2D<uint4>;
+native typedef Texture2D<char>;
+native typedef Texture2D<char2>;
+native typedef Texture2D<char3>;
+native typedef Texture2D<char4>;
+native typedef Texture2D<short>;
+native typedef Texture2D<short2>;
+native typedef Texture2D<short3>;
+native typedef Texture2D<short4>;
+native typedef Texture2D<int>;
+native typedef Texture2D<int2>;
+native typedef Texture2D<int3>;
+native typedef Texture2D<int4>;
+native typedef Texture2D<half>;
+native typedef Texture2D<half2>;
+native typedef Texture2D<half3>;
+native typedef Texture2D<half4>;
+native typedef Texture2D<float>;
+native typedef Texture2D<float2>;
+native typedef Texture2D<float3>;
+native typedef Texture2D<float4>;
+native typedef RWTexture2D<uchar>;
+native typedef RWTexture2D<uchar2>;
+native typedef RWTexture2D<uchar3>;
+native typedef RWTexture2D<uchar4>;
+native typedef RWTexture2D<ushort>;
+native typedef RWTexture2D<ushort2>;
+native typedef RWTexture2D<ushort3>;
+native typedef RWTexture2D<ushort4>;
+native typedef RWTexture2D<uint>;
+native typedef RWTexture2D<uint2>;
+native typedef RWTexture2D<uint3>;
+native typedef RWTexture2D<uint4>;
+native typedef RWTexture2D<char>;
+native typedef RWTexture2D<char2>;
+native typedef RWTexture2D<char3>;
+native typedef RWTexture2D<char4>;
+native typedef RWTexture2D<short>;
+native typedef RWTexture2D<short2>;
+native typedef RWTexture2D<short3>;
+native typedef RWTexture2D<short4>;
+native typedef RWTexture2D<int>;
+native typedef RWTexture2D<int2>;
+native typedef RWTexture2D<int3>;
+native typedef RWTexture2D<int4>;
+native typedef RWTexture2D<half>;
+native typedef RWTexture2D<half2>;
+native typedef RWTexture2D<half3>;
+native typedef RWTexture2D<half4>;
+native typedef RWTexture2D<float>;
+native typedef RWTexture2D<float2>;
+native typedef RWTexture2D<float3>;
+native typedef RWTexture2D<float4>;
+native typedef Texture2DArray<uchar>;
+native typedef Texture2DArray<uchar2>;
+native typedef Texture2DArray<uchar3>;
+native typedef Texture2DArray<uchar4>;
+native typedef Texture2DArray<ushort>;
+native typedef Texture2DArray<ushort2>;
+native typedef Texture2DArray<ushort3>;
+native typedef Texture2DArray<ushort4>;
+native typedef Texture2DArray<uint>;
+native typedef Texture2DArray<uint2>;
+native typedef Texture2DArray<uint3>;
+native typedef Texture2DArray<uint4>;
+native typedef Texture2DArray<char>;
+native typedef Texture2DArray<char2>;
+native typedef Texture2DArray<char3>;
+native typedef Texture2DArray<char4>;
+native typedef Texture2DArray<short>;
+native typedef Texture2DArray<short2>;
+native typedef Texture2DArray<short3>;
+native typedef Texture2DArray<short4>;
+native typedef Texture2DArray<int>;
+native typedef Texture2DArray<int2>;
+native typedef Texture2DArray<int3>;
+native typedef Texture2DArray<int4>;
+native typedef Texture2DArray<half>;
+native typedef Texture2DArray<half2>;
+native typedef Texture2DArray<half3>;
+native typedef Texture2DArray<half4>;
+native typedef Texture2DArray<float>;
+native typedef Texture2DArray<float2>;
+native typedef Texture2DArray<float3>;
+native typedef Texture2DArray<float4>;
+native typedef RWTexture2DArray<uchar>;
+native typedef RWTexture2DArray<uchar2>;
+native typedef RWTexture2DArray<uchar3>;
+native typedef RWTexture2DArray<uchar4>;
+native typedef RWTexture2DArray<ushort>;
+native typedef RWTexture2DArray<ushort2>;
+native typedef RWTexture2DArray<ushort3>;
+native typedef RWTexture2DArray<ushort4>;
+native typedef RWTexture2DArray<uint>;
+native typedef RWTexture2DArray<uint2>;
+native typedef RWTexture2DArray<uint3>;
+native typedef RWTexture2DArray<uint4>;
+native typedef RWTexture2DArray<char>;
+native typedef RWTexture2DArray<char2>;
+native typedef RWTexture2DArray<char3>;
+native typedef RWTexture2DArray<char4>;
+native typedef RWTexture2DArray<short>;
+native typedef RWTexture2DArray<short2>;
+native typedef RWTexture2DArray<short3>;
+native typedef RWTexture2DArray<short4>;
+native typedef RWTexture2DArray<int>;
+native typedef RWTexture2DArray<int2>;
+native typedef RWTexture2DArray<int3>;
+native typedef RWTexture2DArray<int4>;
+native typedef RWTexture2DArray<half>;
+native typedef RWTexture2DArray<half2>;
+native typedef RWTexture2DArray<half3>;
+native typedef RWTexture2DArray<half4>;
+native typedef RWTexture2DArray<float>;
+native typedef RWTexture2DArray<float2>;
+native typedef RWTexture2DArray<float3>;
+native typedef RWTexture2DArray<float4>;
+native typedef Texture3D<uchar>;
+native typedef Texture3D<uchar2>;
+native typedef Texture3D<uchar3>;
+native typedef Texture3D<uchar4>;
+native typedef Texture3D<ushort>;
+native typedef Texture3D<ushort2>;
+native typedef Texture3D<ushort3>;
+native typedef Texture3D<ushort4>;
+native typedef Texture3D<uint>;
+native typedef Texture3D<uint2>;
+native typedef Texture3D<uint3>;
+native typedef Texture3D<uint4>;
+native typedef Texture3D<char>;
+native typedef Texture3D<char2>;
+native typedef Texture3D<char3>;
+native typedef Texture3D<char4>;
+native typedef Texture3D<short>;
+native typedef Texture3D<short2>;
+native typedef Texture3D<short3>;
+native typedef Texture3D<short4>;
+native typedef Texture3D<int>;
+native typedef Texture3D<int2>;
+native typedef Texture3D<int3>;
+native typedef Texture3D<int4>;
+native typedef Texture3D<half>;
+native typedef Texture3D<half2>;
+native typedef Texture3D<half3>;
+native typedef Texture3D<half4>;
+native typedef Texture3D<float>;
+native typedef Texture3D<float2>;
+native typedef Texture3D<float3>;
+native typedef Texture3D<float4>;
+native typedef RWTexture3D<uchar>;
+native typedef RWTexture3D<uchar2>;
+native typedef RWTexture3D<uchar3>;
+native typedef RWTexture3D<uchar4>;
+native typedef RWTexture3D<ushort>;
+native typedef RWTexture3D<ushort2>;
+native typedef RWTexture3D<ushort3>;
+native typedef RWTexture3D<ushort4>;
+native typedef RWTexture3D<uint>;
+native typedef RWTexture3D<uint2>;
+native typedef RWTexture3D<uint3>;
+native typedef RWTexture3D<uint4>;
+native typedef RWTexture3D<char>;
+native typedef RWTexture3D<char2>;
+native typedef RWTexture3D<char3>;
+native typedef RWTexture3D<char4>;
+native typedef RWTexture3D<short>;
+native typedef RWTexture3D<short2>;
+native typedef RWTexture3D<short3>;
+native typedef RWTexture3D<short4>;
+native typedef RWTexture3D<int>;
+native typedef RWTexture3D<int2>;
+native typedef RWTexture3D<int3>;
+native typedef RWTexture3D<int4>;
+native typedef RWTexture3D<half>;
+native typedef RWTexture3D<half2>;
+native typedef RWTexture3D<half3>;
+native typedef RWTexture3D<half4>;
+native typedef RWTexture3D<float>;
+native typedef RWTexture3D<float2>;
+native typedef RWTexture3D<float3>;
+native typedef RWTexture3D<float4>;
+native typedef TextureCube<uchar>;
+native typedef TextureCube<uchar2>;
+native typedef TextureCube<uchar3>;
+native typedef TextureCube<uchar4>;
+native typedef TextureCube<ushort>;
+native typedef TextureCube<ushort2>;
+native typedef TextureCube<ushort3>;
+native typedef TextureCube<ushort4>;
+native typedef TextureCube<uint>;
+native typedef TextureCube<uint2>;
+native typedef TextureCube<uint3>;
+native typedef TextureCube<uint4>;
+native typedef TextureCube<char>;
+native typedef TextureCube<char2>;
+native typedef TextureCube<char3>;
+native typedef TextureCube<char4>;
+native typedef TextureCube<short>;
+native typedef TextureCube<short2>;
+native typedef TextureCube<short3>;
+native typedef TextureCube<short4>;
+native typedef TextureCube<int>;
+native typedef TextureCube<int2>;
+native typedef TextureCube<int3>;
+native typedef TextureCube<int4>;
+native typedef TextureCube<half>;
+native typedef TextureCube<half2>;
+native typedef TextureCube<half3>;
+native typedef TextureCube<half4>;
+native typedef TextureCube<float>;
+native typedef TextureCube<float2>;
+native typedef TextureCube<float3>;
+native typedef TextureCube<float4>;
+native typedef TextureDepth2D<float>;
+native typedef TextureDepth2D<half>;
+native typedef RWTextureDepth2D<float>;
+native typedef RWTextureDepth2D<half>;
+native typedef TextureDepth2DArray<float>;
+native typedef TextureDepth2DArray<half>;
+native typedef RWTextureDepth2DArray<float>;
+native typedef RWTextureDepth2DArray<half>;
+native typedef TextureDepthCube<float>;
+native typedef TextureDepthCube<half>;
+
+// FIXME: Insert the rest of the standard library once the parser is fast enough
Property changes on: trunk/Source/WebCore/Modules/webgpu/WHLSL/WHLSLStandardLibrary.txt
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