Title: [241580] trunk/Source/bmalloc
- Revision
- 241580
- Author
- [email protected]
- Date
- 2019-02-15 00:43:07 -0800 (Fri, 15 Feb 2019)
Log Message
[bmalloc] Do not start scavenger thread if we use system malloc
https://bugs.webkit.org/show_bug.cgi?id=194674
Reviewed by Mark Lam.
We always start the scavenger thread even if system malloc is used by the environment variable like "Malloc=1".
Because bmalloc allocation goes to the system malloc if "Malloc=1" is set, we do not need to scavenge. This patch
changes it not to start the scavenger thread.
* bmalloc/Scavenger.cpp:
(bmalloc::Scavenger::Scavenger):
Modified Paths
Diff
Modified: trunk/Source/bmalloc/ChangeLog (241579 => 241580)
--- trunk/Source/bmalloc/ChangeLog 2019-02-15 08:26:17 UTC (rev 241579)
+++ trunk/Source/bmalloc/ChangeLog 2019-02-15 08:43:07 UTC (rev 241580)
@@ -1,3 +1,17 @@
+2019-02-15 Yusuke Suzuki <[email protected]>
+
+ [bmalloc] Do not start scavenger thread if we use system malloc
+ https://bugs.webkit.org/show_bug.cgi?id=194674
+
+ Reviewed by Mark Lam.
+
+ We always start the scavenger thread even if system malloc is used by the environment variable like "Malloc=1".
+ Because bmalloc allocation goes to the system malloc if "Malloc=1" is set, we do not need to scavenge. This patch
+ changes it not to start the scavenger thread.
+
+ * bmalloc/Scavenger.cpp:
+ (bmalloc::Scavenger::Scavenger):
+
2019-02-12 Commit Queue <[email protected]>
Unreviewed, rolling out r241182.
Modified: trunk/Source/bmalloc/bmalloc/Scavenger.cpp (241579 => 241580)
--- trunk/Source/bmalloc/bmalloc/Scavenger.cpp 2019-02-15 08:26:17 UTC (rev 241579)
+++ trunk/Source/bmalloc/bmalloc/Scavenger.cpp 2019-02-15 08:43:07 UTC (rev 241580)
@@ -67,6 +67,9 @@
Scavenger::Scavenger(std::lock_guard<Mutex>&)
{
+ if (PerProcess<Environment>::get()->isDebugHeapEnabled())
+ return;
+
#if BOS(DARWIN)
auto queue = dispatch_queue_create("WebKit Malloc Memory Pressure Handler", DISPATCH_QUEUE_SERIAL);
m_pressureHandlerDispatchSource = dispatch_source_create(DISPATCH_SOURCE_TYPE_MEMORYPRESSURE, 0, DISPATCH_MEMORYPRESSURE_CRITICAL, queue);
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