Title: [245091] trunk/Source/ThirdParty/ANGLE
- Revision
- 245091
- Author
- [email protected]
- Date
- 2019-05-08 21:55:22 -0700 (Wed, 08 May 2019)
Log Message
Fix High Sierra and Windows builds.
* GLESv2.cmake:
CompositorNativeWindow11.cpp was also having a hard time compiling on the bots.
* src/libANGLE/validationES3.cpp:
(gl::ValidateBindFragDataLocationIndexedEXT):
Remove a check for if an unsigned integer is less than 0.
Modified Paths
Diff
Modified: trunk/Source/ThirdParty/ANGLE/ChangeLog (245090 => 245091)
--- trunk/Source/ThirdParty/ANGLE/ChangeLog 2019-05-09 04:49:11 UTC (rev 245090)
+++ trunk/Source/ThirdParty/ANGLE/ChangeLog 2019-05-09 04:55:22 UTC (rev 245091)
@@ -2,6 +2,16 @@
Fix High Sierra and Windows builds.
+ * GLESv2.cmake:
+ CompositorNativeWindow11.cpp was also having a hard time compiling on the bots.
+ * src/libANGLE/validationES3.cpp:
+ (gl::ValidateBindFragDataLocationIndexedEXT):
+ Remove a check for if an unsigned integer is less than 0.
+
+2019-05-08 Alex Christensen <[email protected]>
+
+ Fix High Sierra and Windows builds.
+
* src/common/utilities.cpp:
(gl::priv::gLineModes):
* src/common/utilities.h:
Modified: trunk/Source/ThirdParty/ANGLE/GLESv2.cmake (245090 => 245091)
--- trunk/Source/ThirdParty/ANGLE/GLESv2.cmake 2019-05-09 04:49:11 UTC (rev 245090)
+++ trunk/Source/ThirdParty/ANGLE/GLESv2.cmake 2019-05-09 04:55:22 UTC (rev 245091)
@@ -560,8 +560,6 @@
set(libangle_d3d11_win32_sources
src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h
- src/libANGLE/renderer/d3d/d3d11/converged/CompositorNativeWindow11.cpp
- src/libANGLE/renderer/d3d/d3d11/converged/CompositorNativeWindow11.h
src/third_party/systeminfo/SystemInfo.cpp
src/third_party/systeminfo/SystemInfo.h
)
Modified: trunk/Source/ThirdParty/ANGLE/src/libANGLE/validationES3.cpp (245090 => 245091)
--- trunk/Source/ThirdParty/ANGLE/src/libANGLE/validationES3.cpp 2019-05-09 04:49:11 UTC (rev 245090)
+++ trunk/Source/ThirdParty/ANGLE/src/libANGLE/validationES3.cpp 2019-05-09 04:55:22 UTC (rev 245091)
@@ -4166,7 +4166,7 @@
context->validationError(GL_INVALID_OPERATION, kES3Required);
return false;
}
- if (index < 0 || index > 1)
+ if (index > 1)
{
// This error is not explicitly specified but the spec does say that "<index> may be zero or
// one to specify that the color be used as either the first or second color input to the
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