Title: [259164] trunk/Source/WebCore
- Revision
- 259164
- Author
- [email protected]
- Date
- 2020-03-28 15:13:37 -0700 (Sat, 28 Mar 2020)
Log Message
[WinCairo] Unreviewed build fix for WinCairo Debug builds
https://bugs.webkit.org/show_bug.cgi?id=209098
It's broken since r259139 (Bug 209098).
> ..\..\Source\WebCore\platform\graphics\texmap\TextureMapperGC3DPlatformLayer.cpp(101): error C2065: 'm_state': undeclared identifier
* platform/graphics/texmap/TextureMapperGC3DPlatformLayer.cpp:
(WebCore::TextureMapperGC3DPlatformLayer::paintToTextureMapper): Replaced 'm_state' with 'm_context.m_state'.
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (259163 => 259164)
--- trunk/Source/WebCore/ChangeLog 2020-03-28 18:31:21 UTC (rev 259163)
+++ trunk/Source/WebCore/ChangeLog 2020-03-28 22:13:37 UTC (rev 259164)
@@ -1,3 +1,15 @@
+2020-03-28 Fujii Hironori <[email protected]>
+
+ [WinCairo] Unreviewed build fix for WinCairo Debug builds
+ https://bugs.webkit.org/show_bug.cgi?id=209098
+
+ It's broken since r259139 (Bug 209098).
+
+ > ..\..\Source\WebCore\platform\graphics\texmap\TextureMapperGC3DPlatformLayer.cpp(101): error C2065: 'm_state': undeclared identifier
+
+ * platform/graphics/texmap/TextureMapperGC3DPlatformLayer.cpp:
+ (WebCore::TextureMapperGC3DPlatformLayer::paintToTextureMapper): Replaced 'm_state' with 'm_context.m_state'.
+
2020-03-28 Wenson Hsieh <[email protected]>
Unreviewed, fix the watchOS build after r259151
Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGC3DPlatformLayer.cpp (259163 => 259164)
--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGC3DPlatformLayer.cpp 2020-03-28 18:31:21 UTC (rev 259163)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGC3DPlatformLayer.cpp 2020-03-28 22:13:37 UTC (rev 259164)
@@ -98,7 +98,7 @@
#if USE(TEXTURE_MAPPER_GL)
auto attrs = m_context.contextAttributes();
- ASSERT(m_state.boundReadFBO == m_state.boundDrawFBO);
+ ASSERT(m_context.m_state.boundReadFBO == m_context.m_state.boundDrawFBO);
if (attrs.antialias && m_context.m_state.boundDrawFBO == m_context.m_multisampleFBO) {
GLContext* previousActiveContext = GLContext::current();
if (previousActiveContext != m_glContext.get())
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