Title: [259164] trunk/Source/WebCore
Revision
259164
Author
[email protected]
Date
2020-03-28 15:13:37 -0700 (Sat, 28 Mar 2020)

Log Message

[WinCairo] Unreviewed build fix for WinCairo Debug builds
https://bugs.webkit.org/show_bug.cgi?id=209098

It's broken since r259139 (Bug 209098).

> ..\..\Source\WebCore\platform\graphics\texmap\TextureMapperGC3DPlatformLayer.cpp(101): error C2065: 'm_state': undeclared identifier

* platform/graphics/texmap/TextureMapperGC3DPlatformLayer.cpp:
(WebCore::TextureMapperGC3DPlatformLayer::paintToTextureMapper): Replaced 'm_state' with 'm_context.m_state'.

Modified Paths

Diff

Modified: trunk/Source/WebCore/ChangeLog (259163 => 259164)


--- trunk/Source/WebCore/ChangeLog	2020-03-28 18:31:21 UTC (rev 259163)
+++ trunk/Source/WebCore/ChangeLog	2020-03-28 22:13:37 UTC (rev 259164)
@@ -1,3 +1,15 @@
+2020-03-28  Fujii Hironori  <[email protected]>
+
+        [WinCairo] Unreviewed build fix for WinCairo Debug builds
+        https://bugs.webkit.org/show_bug.cgi?id=209098
+
+        It's broken since r259139 (Bug 209098).
+
+        > ..\..\Source\WebCore\platform\graphics\texmap\TextureMapperGC3DPlatformLayer.cpp(101): error C2065: 'm_state': undeclared identifier
+
+        * platform/graphics/texmap/TextureMapperGC3DPlatformLayer.cpp:
+        (WebCore::TextureMapperGC3DPlatformLayer::paintToTextureMapper): Replaced 'm_state' with 'm_context.m_state'.
+
 2020-03-28  Wenson Hsieh  <[email protected]>
 
         Unreviewed, fix the watchOS build after r259151

Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGC3DPlatformLayer.cpp (259163 => 259164)


--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGC3DPlatformLayer.cpp	2020-03-28 18:31:21 UTC (rev 259163)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGC3DPlatformLayer.cpp	2020-03-28 22:13:37 UTC (rev 259164)
@@ -98,7 +98,7 @@
 
 #if USE(TEXTURE_MAPPER_GL)
     auto attrs = m_context.contextAttributes();
-    ASSERT(m_state.boundReadFBO == m_state.boundDrawFBO);
+    ASSERT(m_context.m_state.boundReadFBO == m_context.m_state.boundDrawFBO);
     if (attrs.antialias && m_context.m_state.boundDrawFBO == m_context.m_multisampleFBO) {
         GLContext* previousActiveContext = GLContext::current();
         if (previousActiveContext != m_glContext.get())
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