Diff
Modified: trunk/LayoutTests/ChangeLog (260772 => 260773)
--- trunk/LayoutTests/ChangeLog 2020-04-27 20:22:31 UTC (rev 260772)
+++ trunk/LayoutTests/ChangeLog 2020-04-27 20:24:25 UTC (rev 260773)
@@ -1,3 +1,18 @@
+2020-04-27 Dean Jackson <[email protected]>
+
+ Temporarily skip GL_DEPTH_COMPONENT32_OES requirement for depth textures on iOS
+ https://bugs.webkit.org/show_bug.cgi?id=211055
+ <rdar://problem/62410499>
+
+ Reviewed by Darin Adler.
+
+ Unskip the fast/canvas/webgl/webgl-depth-texture.html now that
+ the extension is "supported". It has failing results.
+
+ * platform/ios/TestExpectations:
+ * platform/ios/fast/canvas/webgl/webgl-depth-texture-expected.txt: new results.
+ * platform/ios/webgl/1.0.3/conformance/extensions/webgl-depth-texture-expected.txt: new results.
+
2020-04-27 Jason Lawrence <[email protected]>
storage/indexeddb/value-cursor-cycle.html is flaky failing because it incorrectly thinks our JS GC is precise.
Modified: trunk/LayoutTests/platform/ios/TestExpectations (260772 => 260773)
--- trunk/LayoutTests/platform/ios/TestExpectations 2020-04-27 20:22:31 UTC (rev 260772)
+++ trunk/LayoutTests/platform/ios/TestExpectations 2020-04-27 20:24:25 UTC (rev 260773)
@@ -3473,7 +3473,6 @@
webkit.org/b/207858 fast/canvas/webgl/oes-texture-half-float-uint16.html [ Pass Failure ]
webkit.org/b/207858 fast/canvas/webgl/program-test.html [ Failure ]
webkit.org/b/207858 fast/canvas/webgl/uninitialized-test.html [ Pass Failure ]
-webkit.org/b/207858 fast/canvas/webgl/webgl-depth-texture.html [ Pass Failure ]
webkit.org/b/207858 fast/canvas/webgl/webgl-texture-binding-preserved.html [ Pass Failure ]
webkit.org/b/207858 fast/canvas/webgl/oes-texture-float-linear.html [ Pass Failure ]
webkit.org/b/207858 fast/canvas/webgl/oes-vertex-array-object.html [ Pass Failure ]
Added: trunk/LayoutTests/platform/ios/fast/canvas/webgl/webgl-depth-texture-expected.txt (0 => 260773)
--- trunk/LayoutTests/platform/ios/fast/canvas/webgl/webgl-depth-texture-expected.txt (rev 0)
+++ trunk/LayoutTests/platform/ios/fast/canvas/webgl/webgl-depth-texture-expected.txt 2020-04-27 20:24:25 UTC (rev 260773)
@@ -0,0 +1,420 @@
+This test verifies the functionality of the WEBGL_depth_texture extension, if it is available.
+
+On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
+
+
+PASS WebGL context exists
+Testing binding enum with extension disabled
+PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_ENUM.
+PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_ENUM.
+PASS Successfully enabled WEBGL_depth_texture extension
+PASS WEBGL_depth_texture listed as supported and getExtension succeeded
+Testing WEBGL_depth_texture
+
+testing: UNSIGNED_SHORT
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_2D, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, new Uint16Array(1)) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, canvas2) generated one of expected GL errors: INVALID_VALUE or INVALID_ENUM or INVALID_OPERATION.
+PASS gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 0, 0, 1, 1, 0) generated one of expected GL errors: INVALID_ENUM or INVALID_OPERATION.
+FAIL gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 8, 8, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) expected: NO_ERROR. Was INVALID_OPERATION.
+PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, new Uint16Array(1)) generated expected GL error: INVALID_OPERATION.
+FAIL gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1) expected: INVALID_OPERATION. Was INVALID_VALUE.
+PASS gl.generateMipmap(gl.TEXTURE_2D) generated expected GL error: INVALID_OPERATION.
+FAIL gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36054.
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL corners are not different enough
+FAIL gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.TEXTURE_2D, tex, 0) expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION.
+PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE
+PASS gl.clear(gl.DEPTH_BUFFER_BIT) generated expected GL error: INVALID_FRAMEBUFFER_OPERATION.
+PASS gl.getError() is gl.NO_ERROR
+
+testing: UNSIGNED_INT
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_2D, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, new Uint32Array(1)) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, canvas2) generated one of expected GL errors: INVALID_VALUE or INVALID_ENUM or INVALID_OPERATION.
+PASS gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 0, 0, 1, 1, 0) generated one of expected GL errors: INVALID_ENUM or INVALID_OPERATION.
+FAIL gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 8, 8, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) expected: NO_ERROR. Was INVALID_OPERATION.
+PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, new Uint32Array(1)) generated expected GL error: INVALID_OPERATION.
+FAIL gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1) expected: INVALID_OPERATION. Was INVALID_VALUE.
+PASS gl.generateMipmap(gl.TEXTURE_2D) generated expected GL error: INVALID_OPERATION.
+FAIL gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36054.
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL corners are not different enough
+FAIL gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.TEXTURE_2D, tex, 0) expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION.
+PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE
+PASS gl.clear(gl.DEPTH_BUFFER_BIT) generated expected GL error: INVALID_FRAMEBUFFER_OPERATION.
+PASS gl.getError() is gl.NO_ERROR
+
+testing: UNSIGNED_INT_24_8_WEBGL
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_2D, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, new Uint32Array(1)) generated expected GL error: INVALID_OPERATION.
+PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_STENCIL, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, canvas2) generated one of expected GL errors: INVALID_VALUE or INVALID_ENUM or INVALID_OPERATION.
+PASS gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_STENCIL, 0, 0, 1, 1, 0) generated one of expected GL errors: INVALID_ENUM or INVALID_OPERATION.
+FAIL gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_STENCIL, 8, 8, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) expected: NO_ERROR. Was INVALID_OPERATION.
+PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, new Uint32Array(1)) generated expected GL error: INVALID_OPERATION.
+FAIL gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1) expected: INVALID_OPERATION. Was INVALID_VALUE.
+PASS gl.generateMipmap(gl.TEXTURE_2D) generated expected GL error: INVALID_OPERATION.
+FAIL gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36054.
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL actual(0) < left(0)
+FAIL actual(0) < down(0)
+FAIL corners are not different enough
+FAIL gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, tex, 0) expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION.
+PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE
+PASS gl.clear(gl.DEPTH_BUFFER_BIT) generated expected GL error: INVALID_FRAMEBUFFER_OPERATION.
+PASS gl.getError() is gl.NO_ERROR
+
+PASS successfullyParsed is true
+Some tests failed.
+
+TEST COMPLETE
+
Property changes on: trunk/LayoutTests/platform/ios/fast/canvas/webgl/webgl-depth-texture-expected.txt
___________________________________________________________________
Added: svn:eol-style
+native
\ No newline at end of property
Added: svn:keywords
+Date Revision
\ No newline at end of property
Added: svn:mime-type
+text/plain
\ No newline at end of property
Added: trunk/LayoutTests/platform/ios/webgl/1.0.3/conformance/extensions/webgl-depth-texture-expected.txt (0 => 260773)
--- trunk/LayoutTests/platform/ios/webgl/1.0.3/conformance/extensions/webgl-depth-texture-expected.txt (rev 0)
+++ trunk/LayoutTests/platform/ios/webgl/1.0.3/conformance/extensions/webgl-depth-texture-expected.txt 2020-04-27 20:24:25 UTC (rev 260773)
@@ -0,0 +1,413 @@
+This test runs the WebGL Test listed below in an iframe and reports PASS or FAIL.
+
+Test: ../../resources/webgl_test_files/conformance/extensions/webgl-depth-texture.html
+[ 1: PASS ] WebGL context exists
+[ 2: PASS ] getError was one of: INVALID_ENUM or INVALID_VALUE : after evaluating: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null)
+[ 3: PASS ] getError was one of: INVALID_ENUM or INVALID_VALUE : after evaluating: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null)
+[ 4: PASS ] Successfully enabled WEBGL_depth_texture extension
+[ 5: PASS ] WEBGL_depth_texture listed as supported and getExtension succeeded
+[ 6: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null)
+[ 7: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null)
+[ 8: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null)
+[ 9: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null)
+[ 10: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null)
+[ 11: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null)
+[ 12: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_2D, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null)
+[ 13: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, new Uint16Array(1))
+[ 14: PASS ] getError was one of: INVALID_VALUE or INVALID_ENUM or INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, canvas2)
+[ 15: PASS ] getError was one of: INVALID_ENUM or INVALID_OPERATION : after evaluating: gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 0, 0, 1, 1, 0)
+[ 16: FAIL ] getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 8, 8, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null)
+[ 17: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, new Uint16Array(1))
+[ 18: FAIL ] getError expected: INVALID_OPERATION. Was INVALID_VALUE : after evaluating: gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1)
+[ 19: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.generateMipmap(gl.TEXTURE_2D)
+[ 20: FAIL ] gl.getParameter(gl.DEPTH_BITS) should be >= 16. Was 0 (of type number).
+[ 21: PASS ] gl.getParameter(gl.STENCIL_BITS) is 0
+[ 22: FAIL ] gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36054.
+[ 23: FAIL ] actual(0) < left(0)
+[ 24: FAIL ] actual(0) < left(0)
+[ 25: FAIL ] actual(0) < left(0)
+[ 26: FAIL ] actual(0) < left(0)
+[ 27: FAIL ] actual(0) < left(0)
+[ 28: FAIL ] actual(0) < left(0)
+[ 29: FAIL ] actual(0) < left(0)
+[ 30: FAIL ] actual(0) < down(0)
+[ 31: FAIL ] actual(0) < left(0)
+[ 32: FAIL ] actual(0) < down(0)
+[ 33: FAIL ] actual(0) < left(0)
+[ 34: FAIL ] actual(0) < down(0)
+[ 35: FAIL ] actual(0) < left(0)
+[ 36: FAIL ] actual(0) < down(0)
+[ 37: FAIL ] actual(0) < left(0)
+[ 38: FAIL ] actual(0) < down(0)
+[ 39: FAIL ] actual(0) < left(0)
+[ 40: FAIL ] actual(0) < down(0)
+[ 41: FAIL ] actual(0) < left(0)
+[ 42: FAIL ] actual(0) < down(0)
+[ 43: FAIL ] actual(0) < left(0)
+[ 44: FAIL ] actual(0) < down(0)
+[ 45: FAIL ] actual(0) < down(0)
+[ 46: FAIL ] actual(0) < left(0)
+[ 47: FAIL ] actual(0) < down(0)
+[ 48: FAIL ] actual(0) < left(0)
+[ 49: FAIL ] actual(0) < down(0)
+[ 50: FAIL ] actual(0) < left(0)
+[ 51: FAIL ] actual(0) < down(0)
+[ 52: FAIL ] actual(0) < left(0)
+[ 53: FAIL ] actual(0) < down(0)
+[ 54: FAIL ] actual(0) < left(0)
+[ 55: FAIL ] actual(0) < down(0)
+[ 56: FAIL ] actual(0) < left(0)
+[ 57: FAIL ] actual(0) < down(0)
+[ 58: FAIL ] actual(0) < left(0)
+[ 59: FAIL ] actual(0) < down(0)
+[ 60: FAIL ] actual(0) < down(0)
+[ 61: FAIL ] actual(0) < left(0)
+[ 62: FAIL ] actual(0) < down(0)
+[ 63: FAIL ] actual(0) < left(0)
+[ 64: FAIL ] actual(0) < down(0)
+[ 65: FAIL ] actual(0) < left(0)
+[ 66: FAIL ] actual(0) < down(0)
+[ 67: FAIL ] actual(0) < left(0)
+[ 68: FAIL ] actual(0) < down(0)
+[ 69: FAIL ] actual(0) < left(0)
+[ 70: FAIL ] actual(0) < down(0)
+[ 71: FAIL ] actual(0) < left(0)
+[ 72: FAIL ] actual(0) < down(0)
+[ 73: FAIL ] actual(0) < left(0)
+[ 74: FAIL ] actual(0) < down(0)
+[ 75: FAIL ] actual(0) < down(0)
+[ 76: FAIL ] actual(0) < left(0)
+[ 77: FAIL ] actual(0) < down(0)
+[ 78: FAIL ] actual(0) < left(0)
+[ 79: FAIL ] actual(0) < down(0)
+[ 80: FAIL ] actual(0) < left(0)
+[ 81: FAIL ] actual(0) < down(0)
+[ 82: FAIL ] actual(0) < left(0)
+[ 83: FAIL ] actual(0) < down(0)
+[ 84: FAIL ] actual(0) < left(0)
+[ 85: FAIL ] actual(0) < down(0)
+[ 86: FAIL ] actual(0) < left(0)
+[ 87: FAIL ] actual(0) < down(0)
+[ 88: FAIL ] actual(0) < left(0)
+[ 89: FAIL ] actual(0) < down(0)
+[ 90: FAIL ] actual(0) < down(0)
+[ 91: FAIL ] actual(0) < left(0)
+[ 92: FAIL ] actual(0) < down(0)
+[ 93: FAIL ] actual(0) < left(0)
+[ 94: FAIL ] actual(0) < down(0)
+[ 95: FAIL ] actual(0) < left(0)
+[ 96: FAIL ] actual(0) < down(0)
+[ 97: FAIL ] actual(0) < left(0)
+[ 98: FAIL ] actual(0) < down(0)
+[ 99: FAIL ] actual(0) < left(0)
+[ 100: FAIL ] actual(0) < down(0)
+[ 101: FAIL ] actual(0) < left(0)
+[ 102: FAIL ] actual(0) < down(0)
+[ 103: FAIL ] actual(0) < left(0)
+[ 104: FAIL ] actual(0) < down(0)
+[ 105: FAIL ] actual(0) < down(0)
+[ 106: FAIL ] actual(0) < left(0)
+[ 107: FAIL ] actual(0) < down(0)
+[ 108: FAIL ] actual(0) < left(0)
+[ 109: FAIL ] actual(0) < down(0)
+[ 110: FAIL ] actual(0) < left(0)
+[ 111: FAIL ] actual(0) < down(0)
+[ 112: FAIL ] actual(0) < left(0)
+[ 113: FAIL ] actual(0) < down(0)
+[ 114: FAIL ] actual(0) < left(0)
+[ 115: FAIL ] actual(0) < down(0)
+[ 116: FAIL ] actual(0) < left(0)
+[ 117: FAIL ] actual(0) < down(0)
+[ 118: FAIL ] actual(0) < left(0)
+[ 119: FAIL ] actual(0) < down(0)
+[ 120: FAIL ] actual(0) < down(0)
+[ 121: FAIL ] actual(0) < left(0)
+[ 122: FAIL ] actual(0) < down(0)
+[ 123: FAIL ] actual(0) < left(0)
+[ 124: FAIL ] actual(0) < down(0)
+[ 125: FAIL ] actual(0) < left(0)
+[ 126: FAIL ] actual(0) < down(0)
+[ 127: FAIL ] actual(0) < left(0)
+[ 128: FAIL ] actual(0) < down(0)
+[ 129: FAIL ] actual(0) < left(0)
+[ 130: FAIL ] actual(0) < down(0)
+[ 131: FAIL ] actual(0) < left(0)
+[ 132: FAIL ] actual(0) < down(0)
+[ 133: FAIL ] actual(0) < left(0)
+[ 134: FAIL ] actual(0) < down(0)
+[ 135: FAIL ] corners are not different enough
+[ 136: FAIL ] getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : after evaluating: gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.TEXTURE_2D, tex, 0)
+[ 137: PASS ] gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE
+[ 138: PASS ] getError was expected value: INVALID_FRAMEBUFFER_OPERATION : after evaluating: gl.clear(gl.DEPTH_BUFFER_BIT)
+[ 139: PASS ] gl.getError() is gl.NO_ERROR
+[ 140: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null)
+[ 141: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null)
+[ 142: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null)
+[ 143: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null)
+[ 144: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null)
+[ 145: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null)
+[ 146: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_2D, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null)
+[ 147: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, new Uint32Array(1))
+[ 148: PASS ] getError was one of: INVALID_VALUE or INVALID_ENUM or INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, canvas2)
+[ 149: PASS ] getError was one of: INVALID_ENUM or INVALID_OPERATION : after evaluating: gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 0, 0, 1, 1, 0)
+[ 150: FAIL ] getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 8, 8, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null)
+[ 151: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, new Uint32Array(1))
+[ 152: FAIL ] getError expected: INVALID_OPERATION. Was INVALID_VALUE : after evaluating: gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1)
+[ 153: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.generateMipmap(gl.TEXTURE_2D)
+[ 154: FAIL ] gl.getParameter(gl.DEPTH_BITS) should be >= 16. Was 0 (of type number).
+[ 155: PASS ] gl.getParameter(gl.STENCIL_BITS) is 0
+[ 156: FAIL ] gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36054.
+[ 157: FAIL ] actual(0) < left(0)
+[ 158: FAIL ] actual(0) < left(0)
+[ 159: FAIL ] actual(0) < left(0)
+[ 160: FAIL ] actual(0) < left(0)
+[ 161: FAIL ] actual(0) < left(0)
+[ 162: FAIL ] actual(0) < left(0)
+[ 163: FAIL ] actual(0) < left(0)
+[ 164: FAIL ] actual(0) < down(0)
+[ 165: FAIL ] actual(0) < left(0)
+[ 166: FAIL ] actual(0) < down(0)
+[ 167: FAIL ] actual(0) < left(0)
+[ 168: FAIL ] actual(0) < down(0)
+[ 169: FAIL ] actual(0) < left(0)
+[ 170: FAIL ] actual(0) < down(0)
+[ 171: FAIL ] actual(0) < left(0)
+[ 172: FAIL ] actual(0) < down(0)
+[ 173: FAIL ] actual(0) < left(0)
+[ 174: FAIL ] actual(0) < down(0)
+[ 175: FAIL ] actual(0) < left(0)
+[ 176: FAIL ] actual(0) < down(0)
+[ 177: FAIL ] actual(0) < left(0)
+[ 178: FAIL ] actual(0) < down(0)
+[ 179: FAIL ] actual(0) < down(0)
+[ 180: FAIL ] actual(0) < left(0)
+[ 181: FAIL ] actual(0) < down(0)
+[ 182: FAIL ] actual(0) < left(0)
+[ 183: FAIL ] actual(0) < down(0)
+[ 184: FAIL ] actual(0) < left(0)
+[ 185: FAIL ] actual(0) < down(0)
+[ 186: FAIL ] actual(0) < left(0)
+[ 187: FAIL ] actual(0) < down(0)
+[ 188: FAIL ] actual(0) < left(0)
+[ 189: FAIL ] actual(0) < down(0)
+[ 190: FAIL ] actual(0) < left(0)
+[ 191: FAIL ] actual(0) < down(0)
+[ 192: FAIL ] actual(0) < left(0)
+[ 193: FAIL ] actual(0) < down(0)
+[ 194: FAIL ] actual(0) < down(0)
+[ 195: FAIL ] actual(0) < left(0)
+[ 196: FAIL ] actual(0) < down(0)
+[ 197: FAIL ] actual(0) < left(0)
+[ 198: FAIL ] actual(0) < down(0)
+[ 199: FAIL ] actual(0) < left(0)
+[ 200: FAIL ] actual(0) < down(0)
+[ 201: FAIL ] actual(0) < left(0)
+[ 202: FAIL ] actual(0) < down(0)
+[ 203: FAIL ] actual(0) < left(0)
+[ 204: FAIL ] actual(0) < down(0)
+[ 205: FAIL ] actual(0) < left(0)
+[ 206: FAIL ] actual(0) < down(0)
+[ 207: FAIL ] actual(0) < left(0)
+[ 208: FAIL ] actual(0) < down(0)
+[ 209: FAIL ] actual(0) < down(0)
+[ 210: FAIL ] actual(0) < left(0)
+[ 211: FAIL ] actual(0) < down(0)
+[ 212: FAIL ] actual(0) < left(0)
+[ 213: FAIL ] actual(0) < down(0)
+[ 214: FAIL ] actual(0) < left(0)
+[ 215: FAIL ] actual(0) < down(0)
+[ 216: FAIL ] actual(0) < left(0)
+[ 217: FAIL ] actual(0) < down(0)
+[ 218: FAIL ] actual(0) < left(0)
+[ 219: FAIL ] actual(0) < down(0)
+[ 220: FAIL ] actual(0) < left(0)
+[ 221: FAIL ] actual(0) < down(0)
+[ 222: FAIL ] actual(0) < left(0)
+[ 223: FAIL ] actual(0) < down(0)
+[ 224: FAIL ] actual(0) < down(0)
+[ 225: FAIL ] actual(0) < left(0)
+[ 226: FAIL ] actual(0) < down(0)
+[ 227: FAIL ] actual(0) < left(0)
+[ 228: FAIL ] actual(0) < down(0)
+[ 229: FAIL ] actual(0) < left(0)
+[ 230: FAIL ] actual(0) < down(0)
+[ 231: FAIL ] actual(0) < left(0)
+[ 232: FAIL ] actual(0) < down(0)
+[ 233: FAIL ] actual(0) < left(0)
+[ 234: FAIL ] actual(0) < down(0)
+[ 235: FAIL ] actual(0) < left(0)
+[ 236: FAIL ] actual(0) < down(0)
+[ 237: FAIL ] actual(0) < left(0)
+[ 238: FAIL ] actual(0) < down(0)
+[ 239: FAIL ] actual(0) < down(0)
+[ 240: FAIL ] actual(0) < left(0)
+[ 241: FAIL ] actual(0) < down(0)
+[ 242: FAIL ] actual(0) < left(0)
+[ 243: FAIL ] actual(0) < down(0)
+[ 244: FAIL ] actual(0) < left(0)
+[ 245: FAIL ] actual(0) < down(0)
+[ 246: FAIL ] actual(0) < left(0)
+[ 247: FAIL ] actual(0) < down(0)
+[ 248: FAIL ] actual(0) < left(0)
+[ 249: FAIL ] actual(0) < down(0)
+[ 250: FAIL ] actual(0) < left(0)
+[ 251: FAIL ] actual(0) < down(0)
+[ 252: FAIL ] actual(0) < left(0)
+[ 253: FAIL ] actual(0) < down(0)
+[ 254: FAIL ] actual(0) < down(0)
+[ 255: FAIL ] actual(0) < left(0)
+[ 256: FAIL ] actual(0) < down(0)
+[ 257: FAIL ] actual(0) < left(0)
+[ 258: FAIL ] actual(0) < down(0)
+[ 259: FAIL ] actual(0) < left(0)
+[ 260: FAIL ] actual(0) < down(0)
+[ 261: FAIL ] actual(0) < left(0)
+[ 262: FAIL ] actual(0) < down(0)
+[ 263: FAIL ] actual(0) < left(0)
+[ 264: FAIL ] actual(0) < down(0)
+[ 265: FAIL ] actual(0) < left(0)
+[ 266: FAIL ] actual(0) < down(0)
+[ 267: FAIL ] actual(0) < left(0)
+[ 268: FAIL ] actual(0) < down(0)
+[ 269: FAIL ] corners are not different enough
+[ 270: FAIL ] getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : after evaluating: gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.TEXTURE_2D, tex, 0)
+[ 271: PASS ] gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE
+[ 272: PASS ] getError was expected value: INVALID_FRAMEBUFFER_OPERATION : after evaluating: gl.clear(gl.DEPTH_BUFFER_BIT)
+[ 273: PASS ] gl.getError() is gl.NO_ERROR
+[ 274: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null)
+[ 275: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null)
+[ 276: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null)
+[ 277: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null)
+[ 278: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null)
+[ 279: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null)
+[ 280: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_2D, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null)
+[ 281: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, new Uint32Array(1))
+[ 282: PASS ] getError was one of: INVALID_VALUE or INVALID_ENUM or INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_STENCIL, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, canvas2)
+[ 283: PASS ] getError was one of: INVALID_ENUM or INVALID_OPERATION : after evaluating: gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_STENCIL, 0, 0, 1, 1, 0)
+[ 284: FAIL ] getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_STENCIL, 8, 8, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null)
+[ 285: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, new Uint32Array(1))
+[ 286: FAIL ] getError expected: INVALID_OPERATION. Was INVALID_VALUE : after evaluating: gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1)
+[ 287: PASS ] getError was expected value: INVALID_OPERATION : after evaluating: gl.generateMipmap(gl.TEXTURE_2D)
+[ 288: FAIL ] gl.getParameter(gl.DEPTH_BITS) should be >= 24. Was 0 (of type number).
+[ 289: FAIL ] gl.getParameter(gl.STENCIL_BITS) should be >= 8. Was 0 (of type number).
+[ 290: FAIL ] gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36054.
+[ 291: FAIL ] actual(0) < left(0)
+[ 292: FAIL ] actual(0) < left(0)
+[ 293: FAIL ] actual(0) < left(0)
+[ 294: FAIL ] actual(0) < left(0)
+[ 295: FAIL ] actual(0) < left(0)
+[ 296: FAIL ] actual(0) < left(0)
+[ 297: FAIL ] actual(0) < left(0)
+[ 298: FAIL ] actual(0) < down(0)
+[ 299: FAIL ] actual(0) < left(0)
+[ 300: FAIL ] actual(0) < down(0)
+[ 301: FAIL ] actual(0) < left(0)
+[ 302: FAIL ] actual(0) < down(0)
+[ 303: FAIL ] actual(0) < left(0)
+[ 304: FAIL ] actual(0) < down(0)
+[ 305: FAIL ] actual(0) < left(0)
+[ 306: FAIL ] actual(0) < down(0)
+[ 307: FAIL ] actual(0) < left(0)
+[ 308: FAIL ] actual(0) < down(0)
+[ 309: FAIL ] actual(0) < left(0)
+[ 310: FAIL ] actual(0) < down(0)
+[ 311: FAIL ] actual(0) < left(0)
+[ 312: FAIL ] actual(0) < down(0)
+[ 313: FAIL ] actual(0) < down(0)
+[ 314: FAIL ] actual(0) < left(0)
+[ 315: FAIL ] actual(0) < down(0)
+[ 316: FAIL ] actual(0) < left(0)
+[ 317: FAIL ] actual(0) < down(0)
+[ 318: FAIL ] actual(0) < left(0)
+[ 319: FAIL ] actual(0) < down(0)
+[ 320: FAIL ] actual(0) < left(0)
+[ 321: FAIL ] actual(0) < down(0)
+[ 322: FAIL ] actual(0) < left(0)
+[ 323: FAIL ] actual(0) < down(0)
+[ 324: FAIL ] actual(0) < left(0)
+[ 325: FAIL ] actual(0) < down(0)
+[ 326: FAIL ] actual(0) < left(0)
+[ 327: FAIL ] actual(0) < down(0)
+[ 328: FAIL ] actual(0) < down(0)
+[ 329: FAIL ] actual(0) < left(0)
+[ 330: FAIL ] actual(0) < down(0)
+[ 331: FAIL ] actual(0) < left(0)
+[ 332: FAIL ] actual(0) < down(0)
+[ 333: FAIL ] actual(0) < left(0)
+[ 334: FAIL ] actual(0) < down(0)
+[ 335: FAIL ] actual(0) < left(0)
+[ 336: FAIL ] actual(0) < down(0)
+[ 337: FAIL ] actual(0) < left(0)
+[ 338: FAIL ] actual(0) < down(0)
+[ 339: FAIL ] actual(0) < left(0)
+[ 340: FAIL ] actual(0) < down(0)
+[ 341: FAIL ] actual(0) < left(0)
+[ 342: FAIL ] actual(0) < down(0)
+[ 343: FAIL ] actual(0) < down(0)
+[ 344: FAIL ] actual(0) < left(0)
+[ 345: FAIL ] actual(0) < down(0)
+[ 346: FAIL ] actual(0) < left(0)
+[ 347: FAIL ] actual(0) < down(0)
+[ 348: FAIL ] actual(0) < left(0)
+[ 349: FAIL ] actual(0) < down(0)
+[ 350: FAIL ] actual(0) < left(0)
+[ 351: FAIL ] actual(0) < down(0)
+[ 352: FAIL ] actual(0) < left(0)
+[ 353: FAIL ] actual(0) < down(0)
+[ 354: FAIL ] actual(0) < left(0)
+[ 355: FAIL ] actual(0) < down(0)
+[ 356: FAIL ] actual(0) < left(0)
+[ 357: FAIL ] actual(0) < down(0)
+[ 358: FAIL ] actual(0) < down(0)
+[ 359: FAIL ] actual(0) < left(0)
+[ 360: FAIL ] actual(0) < down(0)
+[ 361: FAIL ] actual(0) < left(0)
+[ 362: FAIL ] actual(0) < down(0)
+[ 363: FAIL ] actual(0) < left(0)
+[ 364: FAIL ] actual(0) < down(0)
+[ 365: FAIL ] actual(0) < left(0)
+[ 366: FAIL ] actual(0) < down(0)
+[ 367: FAIL ] actual(0) < left(0)
+[ 368: FAIL ] actual(0) < down(0)
+[ 369: FAIL ] actual(0) < left(0)
+[ 370: FAIL ] actual(0) < down(0)
+[ 371: FAIL ] actual(0) < left(0)
+[ 372: FAIL ] actual(0) < down(0)
+[ 373: FAIL ] actual(0) < down(0)
+[ 374: FAIL ] actual(0) < left(0)
+[ 375: FAIL ] actual(0) < down(0)
+[ 376: FAIL ] actual(0) < left(0)
+[ 377: FAIL ] actual(0) < down(0)
+[ 378: FAIL ] actual(0) < left(0)
+[ 379: FAIL ] actual(0) < down(0)
+[ 380: FAIL ] actual(0) < left(0)
+[ 381: FAIL ] actual(0) < down(0)
+[ 382: FAIL ] actual(0) < left(0)
+[ 383: FAIL ] actual(0) < down(0)
+[ 384: FAIL ] actual(0) < left(0)
+[ 385: FAIL ] actual(0) < down(0)
+[ 386: FAIL ] actual(0) < left(0)
+[ 387: FAIL ] actual(0) < down(0)
+[ 388: FAIL ] actual(0) < down(0)
+[ 389: FAIL ] actual(0) < left(0)
+[ 390: FAIL ] actual(0) < down(0)
+[ 391: FAIL ] actual(0) < left(0)
+[ 392: FAIL ] actual(0) < down(0)
+[ 393: FAIL ] actual(0) < left(0)
+[ 394: FAIL ] actual(0) < down(0)
+[ 395: FAIL ] actual(0) < left(0)
+[ 396: FAIL ] actual(0) < down(0)
+[ 397: FAIL ] actual(0) < left(0)
+[ 398: FAIL ] actual(0) < down(0)
+[ 399: FAIL ] actual(0) < left(0)
+[ 400: FAIL ] actual(0) < down(0)
+[ 401: FAIL ] actual(0) < left(0)
+[ 402: FAIL ] actual(0) < down(0)
+[ 403: FAIL ] corners are not different enough
+[ 404: FAIL ] getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : after evaluating: gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, tex, 0)
+[ 405: PASS ] gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE
+[ 406: PASS ] getError was expected value: INVALID_FRAMEBUFFER_OPERATION : after evaluating: gl.clear(gl.DEPTH_BUFFER_BIT)
+[ 407: PASS ] gl.getError() is gl.NO_ERROR
+[ 408: PASS ] successfullyParsed is true
+[ FAIL ] 355 failures reported
+
Property changes on: trunk/LayoutTests/platform/ios/webgl/1.0.3/conformance/extensions/webgl-depth-texture-expected.txt
___________________________________________________________________
Added: svn:eol-style
+native
\ No newline at end of property
Added: svn:keywords
+Date Revision
\ No newline at end of property
Added: svn:mime-type
+text/plain
\ No newline at end of property
Modified: trunk/Source/ThirdParty/ANGLE/ChangeLog (260772 => 260773)
--- trunk/Source/ThirdParty/ANGLE/ChangeLog 2020-04-27 20:22:31 UTC (rev 260772)
+++ trunk/Source/ThirdParty/ANGLE/ChangeLog 2020-04-27 20:24:25 UTC (rev 260773)
@@ -1,3 +1,23 @@
+2020-04-27 Dean Jackson <[email protected]>
+
+ Temporarily skip GL_DEPTH_COMPONENT32_OES requirement for depth textures on iOS
+ https://bugs.webkit.org/show_bug.cgi?id=211055
+ <rdar://problem/62410499>
+
+ Reviewed by Darin Adler.
+
+ ANGLE requires GL_DEPTH_COMPONENT32_OES be available in order to expose the
+ depth texture extension. However, this format is not supported on iOS.
+ Temporarily remove this restriction while investigating other bugs.
+
+ This also allows us to see the failing results in
+ fast/canvas/webgl/webgl-depth-texture.html
+ webgl/1.0.3/conformance/extensions/webgl-depth-texture.html
+
+ * src/libANGLE/Caps.cpp:
+ (gl::DetermineDepthTextureANGLESupport):
+ (gl::DetermineDepthTextureOESSupport):
+
2020-04-25 Darin Adler <[email protected]>
[Cocoa] Deal with another round of Xcode upgrade checks
Modified: trunk/Source/ThirdParty/ANGLE/src/libANGLE/Caps.cpp (260772 => 260773)
--- trunk/Source/ThirdParty/ANGLE/src/libANGLE/Caps.cpp 2020-04-27 20:22:31 UTC (rev 260772)
+++ trunk/Source/ThirdParty/ANGLE/src/libANGLE/Caps.cpp 2020-04-27 20:24:25 UTC (rev 260773)
@@ -604,7 +604,11 @@
{
constexpr GLenum requiredFormats[] = {
GL_DEPTH_COMPONENT16,
+#if !ANGLE_PLATFORM_IOS
+ // FIXME: Temporarily Removing the need for GL_DEPTH_COMPONENT32_OES
+ // because it is not supported on iOS.
GL_DEPTH_COMPONENT32_OES,
+#endif
GL_DEPTH24_STENCIL8_OES,
};
@@ -616,7 +620,11 @@
{
constexpr GLenum requiredFormats[] = {
GL_DEPTH_COMPONENT16,
+#if !ANGLE_PLATFORM_IOS
+ // FIXME: Temporarily Removing the need for GL_DEPTH_COMPONENT32_OES
+ // because it is not supported on iOS.
GL_DEPTH_COMPONENT32_OES,
+#endif
};
return GetFormatSupport(textureCaps, requiredFormats, true, true, true, true, false);
Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp (260772 => 260773)
--- trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp 2020-04-27 20:22:31 UTC (rev 260772)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp 2020-04-27 20:24:25 UTC (rev 260773)
@@ -814,11 +814,10 @@
} else {
#if USE(ANGLE)
m_isGLES2NPOTStrict = true;
- m_isDepthStencilSupported = true;
#else
m_isGLES2NPOTStrict = !m_context->getExtensions().isEnabled("GL_ARB_texture_non_power_of_two");
+#endif
m_isDepthStencilSupported = m_context->getExtensions().isEnabled("GL_EXT_packed_depth_stencil") || m_context->getExtensions().isEnabled("GL_ANGLE_depth_texture");
-#endif
}
m_isRobustnessEXTSupported = m_context->getExtensions().isEnabled("GL_EXT_robustness");
}