Title: [104765] branches/chromium/963/Source/WebCore/html/canvas/WebGLRenderingContext.cpp
- Revision
- 104765
- Author
- [email protected]
- Date
- 2012-01-11 16:48:41 -0800 (Wed, 11 Jan 2012)
Log Message
Merge 104636 - [chromium] Correctly recreate DrawingBuffer on lost device
https://bugs.webkit.org/show_bug.cgi?id=75912
Patch by John Bauman <[email protected]> on 2012-01-10
Reviewed by Kenneth Russell.
Create new drawing buffer on new context, not old lost context. Also,
make sure to bind new drawing buffer.
No new tests.
* html/canvas/WebGLRenderingContext.cpp:
(WebCore::WebGLRenderingContext::maybeRestoreContext):
[email protected]
Review URL: http://codereview.chromium.org/9148050
Modified Paths
Diff
Modified: branches/chromium/963/Source/WebCore/html/canvas/WebGLRenderingContext.cpp (104764 => 104765)
--- branches/chromium/963/Source/WebCore/html/canvas/WebGLRenderingContext.cpp 2012-01-12 00:26:57 UTC (rev 104764)
+++ branches/chromium/963/Source/WebCore/html/canvas/WebGLRenderingContext.cpp 2012-01-12 00:48:41 UTC (rev 104765)
@@ -5025,7 +5025,8 @@
// Construct a new drawing buffer with the new GraphicsContext3D.
if (m_drawingBuffer) {
m_drawingBuffer->discardResources();
- m_drawingBuffer = DrawingBuffer::create(m_context.get(), m_drawingBuffer->size(), !m_attributes.preserveDrawingBuffer);
+ m_drawingBuffer = DrawingBuffer::create(context.get(), m_drawingBuffer->size(), !m_attributes.preserveDrawingBuffer);
+ m_drawingBuffer->bind();
}
m_context = context;
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