Added: trunk/LayoutTests/fast/canvas/webgl/compositing-without-drawing-expected.html (0 => 266189)
--- trunk/LayoutTests/fast/canvas/webgl/compositing-without-drawing-expected.html (rev 0)
+++ trunk/LayoutTests/fast/canvas/webgl/compositing-without-drawing-expected.html 2020-08-26 20:42:28 UTC (rev 266189)
@@ -0,0 +1,101 @@
+<style>
+body {
+ font-family: monospace;
+}
+canvas {
+ width: 10px;
+ height: 10px;
+}
+</style>
+<script>
+if (window.testRunner) {
+ testRunner.waitUntilDone();
+}
+
+const WIDTH = 10;
+const HEIGHT = 10;
+
+const COLORS = [
+ [0, 0, 1, 1],
+ [0, 1, 1, 1],
+ [0, 0.5, 0, 1],
+ [1, 0, 1, 1],
+ [1, 1, 0.5, 1],
+ [0.5, 0, 1, 1],
+ [0.5, 0.5, 0.5, 1],
+ [0.5, 0.5, 1, 1],
+ [0.25, 1, 1, 1],
+ [0, 1, 0, 1]
+];
+
+let gl;
+let currentFrame = 0;
+
+function output(msg) {
+ const div = document.getElementById("output");
+ div.innerHTML += `${msg}<br>`;
+}
+
+function step1() {
+
+ output("Step 1. Create a WebGL canvas and render into it.");
+ output("We do this for 10 frames, each time a different color ending in pure green (0, 1, 0, 1).");
+ output("-----");
+
+ const canvas = document.querySelector("canvas");
+ canvas.width = WIDTH;
+ canvas.height = HEIGHT;
+
+ output("Create WebGL context");
+
+ gl = canvas.getContext("webgl");
+
+ function clearToColor() {
+ if (currentFrame >= COLORS.length) {
+ requestAnimationFrame(step2);
+ return;
+ }
+
+ output(`Clear to ${COLORS[currentFrame]}`);
+
+ gl.clearColor(...COLORS[currentFrame]);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ currentFrame++;
+ requestAnimationFrame(clearToColor);
+ }
+
+ clearToColor();
+}
+
+function step2() {
+
+ output("");
+ output("Step 2. Create a framebuffer and render into it, but don't draw into the canvas.");
+ output("-----");
+
+ output("Create a texture");
+
+ // THIS IS WHERE WE CREATE THE TEXTURE IN THE ACTUAL TEST.
+
+ output("Create and bind framebuffer");
+
+ // THIS IS WHERE WE CREATE THE FRAMEBUFFER IN THE ACTUAL TEST.
+
+ output("Clear framebuffer to red (1, 0, 0, 1). This was not used above.");
+
+ // DON'T DO ANYTHING HERE.
+
+ output("The canvas above should be green.");
+ if (window.testRunner)
+ testRunner.notifyDone();
+}
+
+function runTest() {
+ requestAnimationFrame(step1);
+}
+
+window.addEventListener("load", runTest, false);
+</script>
+<canvas></canvas>
+<div id="output"></div>
Property changes on: trunk/LayoutTests/fast/canvas/webgl/compositing-without-drawing-expected.html
___________________________________________________________________
Added: trunk/LayoutTests/fast/canvas/webgl/compositing-without-drawing.html (0 => 266189)
--- trunk/LayoutTests/fast/canvas/webgl/compositing-without-drawing.html (rev 0)
+++ trunk/LayoutTests/fast/canvas/webgl/compositing-without-drawing.html 2020-08-26 20:42:28 UTC (rev 266189)
@@ -0,0 +1,112 @@
+<style>
+body {
+ font-family: monospace;
+}
+canvas {
+ width: 10px;
+ height: 10px;
+}
+</style>
+<script>
+if (window.testRunner) {
+ testRunner.waitUntilDone();
+}
+
+const WIDTH = 10;
+const HEIGHT = 10;
+
+const COLORS = [
+ [0, 0, 1, 1],
+ [0, 1, 1, 1],
+ [0, 0.5, 0, 1],
+ [1, 0, 1, 1],
+ [1, 1, 0.5, 1],
+ [0.5, 0, 1, 1],
+ [0.5, 0.5, 0.5, 1],
+ [0.5, 0.5, 1, 1],
+ [0.25, 1, 1, 1],
+ [0, 1, 0, 1]
+];
+
+let gl;
+let currentFrame = 0;
+
+function output(msg) {
+ const div = document.getElementById("output");
+ div.innerHTML += `${msg}<br>`;
+}
+
+function step1() {
+
+ output("Step 1. Create a WebGL canvas and render into it.");
+ output("We do this for 10 frames, each time a different color ending in pure green (0, 1, 0, 1).");
+ output("-----");
+
+ const canvas = document.querySelector("canvas");
+ canvas.width = WIDTH;
+ canvas.height = HEIGHT;
+
+ output("Create WebGL context");
+
+ gl = canvas.getContext("webgl");
+
+ function clearToColor() {
+ if (currentFrame >= COLORS.length) {
+ requestAnimationFrame(step2);
+ return;
+ }
+
+ output(`Clear to ${COLORS[currentFrame]}`);
+
+ gl.clearColor(...COLORS[currentFrame]);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ currentFrame++;
+ requestAnimationFrame(clearToColor);
+ }
+
+ clearToColor();
+}
+
+function step2() {
+
+ output("");
+ output("Step 2. Create a framebuffer and render into it, but don't draw into the canvas.");
+ output("-----");
+
+ output("Create a texture");
+
+ const texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, WIDTH, HEIGHT, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+
+ output("Create and bind framebuffer");
+
+ const framebuffer = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
+
+ output("Clear framebuffer to red (1, 0, 0, 1). This was not used above.");
+
+ gl.clearColor(1, 0, 0, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+
+ output("The canvas above should be green.");
+ if (window.testRunner)
+ testRunner.notifyDone();
+}
+
+function runTest() {
+ requestAnimationFrame(step1);
+}
+
+window.addEventListener("load", runTest, false);
+</script>
+<canvas></canvas>
+<div id="output"></div>
Property changes on: trunk/LayoutTests/fast/canvas/webgl/compositing-without-drawing.html
___________________________________________________________________