Title: [268992] trunk/Source/WebCore
Revision
268992
Author
[email protected]
Date
2020-10-26 12:57:35 -0700 (Mon, 26 Oct 2020)

Log Message

[TextureMapper] min(genIType) isn't supported for GLSL ES < 3.0
https://bugs.webkit.org/show_bug.cgi?id=218164

Reviewed by Don Olmstead.

Nothing is drawn in AC mode of WinCairo port since r268923.
r268923 added a shader code of using min of int type which is
supported since GLSL ES 3.0.

* platform/graphics/texmap/TextureMapperShaderProgram.cpp: Added fragmentTemplateES to define int type of min.
(WebCore::TextureMapperShaderProgram::create):

Modified Paths

Diff

Modified: trunk/Source/WebCore/ChangeLog (268991 => 268992)


--- trunk/Source/WebCore/ChangeLog	2020-10-26 19:54:45 UTC (rev 268991)
+++ trunk/Source/WebCore/ChangeLog	2020-10-26 19:57:35 UTC (rev 268992)
@@ -1,3 +1,17 @@
+2020-10-26  Fujii Hironori  <[email protected]>
+
+        [TextureMapper] min(genIType) isn't supported for GLSL ES < 3.0
+        https://bugs.webkit.org/show_bug.cgi?id=218164
+
+        Reviewed by Don Olmstead.
+
+        Nothing is drawn in AC mode of WinCairo port since r268923.
+        r268923 added a shader code of using min of int type which is
+        supported since GLSL ES 3.0.
+
+        * platform/graphics/texmap/TextureMapperShaderProgram.cpp: Added fragmentTemplateES to define int type of min.
+        (WebCore::TextureMapperShaderProgram::create):
+
 2020-10-26  Sam Weinig  <[email protected]>
 
         JSC special function forward declarations (e.g. JSC_DECLARE_HOST_FUNCTION) that are internal to a cpp file should be declared with static to avoid external linkage

Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.cpp (268991 => 268992)


--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.cpp	2020-10-26 19:54:45 UTC (rev 268991)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.cpp	2020-10-26 19:57:35 UTC (rev 268992)
@@ -225,6 +225,17 @@
         in vec2 v_transformedTexCoord;
         in vec4 v_nonProjectedPosition;
     );
+#else
+// min(genIType) isn't supported for GLSL ES < 3.0.
+static const char* fragmentTemplateES =
+    STRINGIFY(
+        int min(int x, int y)
+        {
+            if (x < y)
+                return x;
+            return y;
+        }
+    );
 #endif
 
 static const char* fragmentTemplateCommon =
@@ -576,6 +587,7 @@
     // Append the appropriate input/output variable definitions.
 #if USE(OPENGL_ES)
     fragmentShaderBuilder.append(fragmentTemplateLT320Vars);
+    fragmentShaderBuilder.append(fragmentTemplateES);
 #else
     if (glVersion >= 320)
         fragmentShaderBuilder.append(fragmentTemplateGE320Vars);
_______________________________________________
webkit-changes mailing list
[email protected]
https://lists.webkit.org/mailman/listinfo/webkit-changes

Reply via email to