Title: [270328] trunk/Tools
Revision
270328
Author
[email protected]
Date
2020-12-01 14:23:09 -0800 (Tue, 01 Dec 2020)

Log Message

[iOS] GPUProcess.CrashWhilePlayingVideo is flaky
https://bugs.webkit.org/show_bug.cgi?id=219377
<rdar://problem/71859117>

Reviewed by Darin Adler.

Disable the flaky check on iOS while this is investigated so that the bots are happy.

In the iOS simulator, I see the audio track getting disabled shortly after the GPU
process is relaunched for some reason. I have spent a lot of time investigating the
issue but have been unable to identify the root cause yet.

* TestWebKitAPI/Tests/WebKitCocoa/GPUProcess.mm:
(TEST):

Modified Paths

Diff

Modified: trunk/Tools/ChangeLog (270327 => 270328)


--- trunk/Tools/ChangeLog	2020-12-01 21:39:26 UTC (rev 270327)
+++ trunk/Tools/ChangeLog	2020-12-01 22:23:09 UTC (rev 270328)
@@ -1,3 +1,20 @@
+2020-12-01  Chris Dumez  <[email protected]>
+
+        [iOS] GPUProcess.CrashWhilePlayingVideo is flaky
+        https://bugs.webkit.org/show_bug.cgi?id=219377
+        <rdar://problem/71859117>
+
+        Reviewed by Darin Adler.
+
+        Disable the flaky check on iOS while this is investigated so that the bots are happy.
+
+        In the iOS simulator, I see the audio track getting disabled shortly after the GPU
+        process is relaunched for some reason. I have spent a lot of time investigating the
+        issue but have been unable to identify the root cause yet.
+
+        * TestWebKitAPI/Tests/WebKitCocoa/GPUProcess.mm:
+        (TEST):
+
 2020-12-01  Sergey Rubanov  <[email protected]>
 
         Add Sergey Rubanov to contributors.json

Modified: trunk/Tools/TestWebKitAPI/Tests/WebKitCocoa/GPUProcess.mm (270327 => 270328)


--- trunk/Tools/TestWebKitAPI/Tests/WebKitCocoa/GPUProcess.mm	2020-12-01 21:39:26 UTC (rev 270327)
+++ trunk/Tools/TestWebKitAPI/Tests/WebKitCocoa/GPUProcess.mm	2020-12-01 22:23:09 UTC (rev 270328)
@@ -275,11 +275,14 @@
     // Make sure the WebProcess did not crash.
     EXPECT_EQ(webViewPID, [webView _webProcessIdentifier]);
 
+    // FIXME: In the iOS simulator, video resumes after the GPU process crash but audio does not.
+#if !PLATFORM(IOS)
     // Audio should resume playing.
     timeout = 0;
     while (![webView _isPlayingAudio] && timeout++ < 100)
         TestWebKitAPI::Util::sleep(0.1);
     EXPECT_TRUE([webView _isPlayingAudio]);
+#endif
 
     EXPECT_EQ(gpuProcessPID, [processPool _gpuProcessIdentifier]);
     EXPECT_EQ(webViewPID, [webView _webProcessIdentifier]);
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