Title: [270401] trunk/Source/WebCore
Revision
270401
Author
[email protected]
Date
2020-12-03 11:58:07 -0800 (Thu, 03 Dec 2020)

Log Message

GraphicsContextGLOpenGL: Rename IOSurfaceTextureTarget to drawingBufferTextureTarget
https://bugs.webkit.org/show_bug.cgi?id=219475

Reviewed by Don Olmstead.

Cocoa port has IOSurfaceTextureTarget method to switch a buffer
target type. Non-Cocoa ports also need a similar method.

Rename IOSurfaceTextureTarget, IOSurfaceTextureTargetQuery and
EGLIOSurfaceTextureTarget to drawingBufferTextureTarget,
drawingBufferTextureTargetQuery and EGLDrawingBufferTextureTarget.

* platform/graphics/angle/GraphicsContextGLANGLE.cpp:
(WebCore::GraphicsContextGLOpenGL::reshapeFBOs):
* platform/graphics/cocoa/GraphicsContextGLOpenGLCocoa.mm:
(WebCore::GraphicsContextGLOpenGL::GraphicsContextGLOpenGL):
(WebCore::GraphicsContextGLOpenGL::drawingBufferTextureTarget):
(WebCore::GraphicsContextGLOpenGL::drawingBufferTextureTargetQuery):
(WebCore::GraphicsContextGLOpenGL::EGLDrawingBufferTextureTarget):
(WebCore::GraphicsContextGLOpenGL::reshapeDisplayBufferBacking):
(WebCore::GraphicsContextGLOpenGL::bindDisplayBufferBacking):
(WebCore::GraphicsContextGLOpenGL::IOSurfaceTextureTarget): Deleted.
(WebCore::GraphicsContextGLOpenGL::IOSurfaceTextureTargetQuery): Deleted.
(WebCore::GraphicsContextGLOpenGL::EGLIOSurfaceTextureTarget): Deleted.
* platform/graphics/cv/GraphicsContextGLCVANGLE.cpp:
(WebCore::GraphicsContextGLCVANGLE::initializeUVContextObjects):
(WebCore::GraphicsContextGLCVANGLE::attachIOSurfaceToTexture):
(WebCore::GraphicsContextGLCVANGLE::copyPixelBufferToTexture):
* platform/graphics/opengl/GraphicsContextGLOpenGL.h:

Modified Paths

Diff

Modified: trunk/Source/WebCore/ChangeLog (270400 => 270401)


--- trunk/Source/WebCore/ChangeLog	2020-12-03 19:29:34 UTC (rev 270400)
+++ trunk/Source/WebCore/ChangeLog	2020-12-03 19:58:07 UTC (rev 270401)
@@ -1,3 +1,35 @@
+2020-12-03  Fujii Hironori  <[email protected]>
+
+        GraphicsContextGLOpenGL: Rename IOSurfaceTextureTarget to drawingBufferTextureTarget
+        https://bugs.webkit.org/show_bug.cgi?id=219475
+
+        Reviewed by Don Olmstead.
+
+        Cocoa port has IOSurfaceTextureTarget method to switch a buffer
+        target type. Non-Cocoa ports also need a similar method.
+
+        Rename IOSurfaceTextureTarget, IOSurfaceTextureTargetQuery and
+        EGLIOSurfaceTextureTarget to drawingBufferTextureTarget,
+        drawingBufferTextureTargetQuery and EGLDrawingBufferTextureTarget.
+
+        * platform/graphics/angle/GraphicsContextGLANGLE.cpp:
+        (WebCore::GraphicsContextGLOpenGL::reshapeFBOs):
+        * platform/graphics/cocoa/GraphicsContextGLOpenGLCocoa.mm:
+        (WebCore::GraphicsContextGLOpenGL::GraphicsContextGLOpenGL):
+        (WebCore::GraphicsContextGLOpenGL::drawingBufferTextureTarget):
+        (WebCore::GraphicsContextGLOpenGL::drawingBufferTextureTargetQuery):
+        (WebCore::GraphicsContextGLOpenGL::EGLDrawingBufferTextureTarget):
+        (WebCore::GraphicsContextGLOpenGL::reshapeDisplayBufferBacking):
+        (WebCore::GraphicsContextGLOpenGL::bindDisplayBufferBacking):
+        (WebCore::GraphicsContextGLOpenGL::IOSurfaceTextureTarget): Deleted.
+        (WebCore::GraphicsContextGLOpenGL::IOSurfaceTextureTargetQuery): Deleted.
+        (WebCore::GraphicsContextGLOpenGL::EGLIOSurfaceTextureTarget): Deleted.
+        * platform/graphics/cv/GraphicsContextGLCVANGLE.cpp:
+        (WebCore::GraphicsContextGLCVANGLE::initializeUVContextObjects):
+        (WebCore::GraphicsContextGLCVANGLE::attachIOSurfaceToTexture):
+        (WebCore::GraphicsContextGLCVANGLE::copyPixelBufferToTexture):
+        * platform/graphics/opengl/GraphicsContextGLOpenGL.h:
+
 2020-12-03  Kimmo Kinnunen  <[email protected]>
 
         GraphicsContextGL has a couple non-robust getters and other small API problems preventing GPU process implementation

Modified: trunk/Source/WebCore/platform/graphics/angle/GraphicsContextGLANGLE.cpp (270400 => 270401)


--- trunk/Source/WebCore/platform/graphics/angle/GraphicsContextGLANGLE.cpp	2020-12-03 19:29:34 UTC (rev 270400)
+++ trunk/Source/WebCore/platform/graphics/angle/GraphicsContextGLANGLE.cpp	2020-12-03 19:58:07 UTC (rev 270401)
@@ -231,10 +231,10 @@
         gl::BindTexture(GL_TEXTURE_2D, texture2DBinding);
         // Attach m_texture to m_preserveDrawingBufferFBO for later blitting.
         gl::BindFramebuffer(GL_FRAMEBUFFER, m_preserveDrawingBufferFBO);
-        gl::FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, IOSurfaceTextureTarget(), m_texture, 0);
+        gl::FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, drawingBufferTextureTarget(), m_texture, 0);
         gl::BindFramebuffer(GL_FRAMEBUFFER, m_fbo);
     } else
-        gl::FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, IOSurfaceTextureTarget(), m_texture, 0);
+        gl::FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, drawingBufferTextureTarget(), m_texture, 0);
 #elif PLATFORM(GTK)
     gl::BindTexture(GL_TEXTURE_RECTANGLE_ANGLE, m_texture);
     gl::TexImage2D(GL_TEXTURE_RECTANGLE_ANGLE, 0, m_internalColorFormat, width, height, 0, colorFormat, GL_UNSIGNED_BYTE, 0);

Modified: trunk/Source/WebCore/platform/graphics/cocoa/GraphicsContextGLOpenGLCocoa.mm (270400 => 270401)


--- trunk/Source/WebCore/platform/graphics/cocoa/GraphicsContextGLOpenGLCocoa.mm	2020-12-03 19:29:34 UTC (rev 270400)
+++ trunk/Source/WebCore/platform/graphics/cocoa/GraphicsContextGLOpenGLCocoa.mm	2020-12-03 19:58:07 UTC (rev 270401)
@@ -342,7 +342,7 @@
     END_BLOCK_OBJC_EXCEPTIONS
 
     // Create the texture that will be used for the framebuffer.
-    GLenum textureTarget = IOSurfaceTextureTarget();
+    GLenum textureTarget = drawingBufferTextureTarget();
 
     gl::GenTextures(1, &m_texture);
     gl::BindTexture(textureTarget, m_texture);
@@ -426,7 +426,7 @@
     LOG(WebGL, "Destroyed a GraphicsContextGLOpenGL (%p).", this);
 }
 
-GCGLenum GraphicsContextGLOpenGL::IOSurfaceTextureTarget()
+GCGLenum GraphicsContextGLOpenGL::drawingBufferTextureTarget()
 {
 #if PLATFORM(MACCATALYST)
     if (needsEAGLOnMac())
@@ -439,7 +439,7 @@
 #endif
 }
 
-GCGLenum GraphicsContextGLOpenGL::IOSurfaceTextureTargetQuery()
+GCGLenum GraphicsContextGLOpenGL::drawingBufferTextureTargetQuery()
 {
 #if PLATFORM(MACCATALYST)
     if (needsEAGLOnMac())
@@ -452,7 +452,7 @@
 #endif
 }
 
-GCGLint GraphicsContextGLOpenGL::EGLIOSurfaceTextureTarget()
+GCGLint GraphicsContextGLOpenGL::EGLDrawingBufferTextureTarget()
 {
 #if PLATFORM(MACCATALYST)
     if (needsEAGLOnMac())
@@ -594,7 +594,7 @@
         EGL_WIDTH, size.width(),
         EGL_HEIGHT, size.height(),
         EGL_IOSURFACE_PLANE_ANGLE, 0,
-        EGL_TEXTURE_TARGET, WebCore::GraphicsContextGLOpenGL::EGLIOSurfaceTextureTarget(),
+        EGL_TEXTURE_TARGET, WebCore::GraphicsContextGLOpenGL::EGLDrawingBufferTextureTarget(),
         EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, usingAlpha ? GL_BGRA_EXT : GL_RGB,
         EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
         EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
@@ -610,8 +610,8 @@
 
 bool GraphicsContextGLOpenGL::bindDisplayBufferBacking(std::unique_ptr<IOSurface> backing, void* pbuffer)
 {
-    GCGLenum textureTarget = IOSurfaceTextureTarget();
-    ScopedRestoreTextureBinding restoreBinding(IOSurfaceTextureTargetQuery(), textureTarget, textureTarget != TEXTURE_RECTANGLE_ARB);
+    GCGLenum textureTarget = drawingBufferTextureTarget();
+    ScopedRestoreTextureBinding restoreBinding(drawingBufferTextureTargetQuery(), textureTarget, textureTarget != TEXTURE_RECTANGLE_ARB);
     gl::BindTexture(textureTarget, m_texture);
     if (!EGL_BindTexImage(m_displayObj, pbuffer, EGL_BACK_BUFFER)) {
         EGL_DestroySurface(m_displayObj, pbuffer);

Modified: trunk/Source/WebCore/platform/graphics/cv/GraphicsContextGLCVANGLE.cpp (270400 => 270401)


--- trunk/Source/WebCore/platform/graphics/cv/GraphicsContextGLCVANGLE.cpp	2020-12-03 19:29:34 UTC (rev 270400)
+++ trunk/Source/WebCore/platform/graphics/cv/GraphicsContextGLCVANGLE.cpp	2020-12-03 19:58:07 UTC (rev 270401)
@@ -456,7 +456,7 @@
 
 bool GraphicsContextGLCVANGLE::initializeUVContextObjects()
 {
-    const bool useTexture2D = GraphicsContextGLOpenGL::IOSurfaceTextureTarget() == GraphicsContextGL::TEXTURE_2D;
+    const bool useTexture2D = GraphicsContextGLOpenGL::drawingBufferTextureTarget() == GraphicsContextGL::TEXTURE_2D;
 
     PlatformGLObject vertexShader = m_context->createShader(GraphicsContextGL::VERTEX_SHADER);
     if (useTexture2D)
@@ -541,7 +541,7 @@
         LOG(WebGL, "Unknown texture target %d.", static_cast<int>(target));
         return nullptr;
     }
-    if (eglTextureTarget != GraphicsContextGLOpenGL::EGLIOSurfaceTextureTarget()) {
+    if (eglTextureTarget != GraphicsContextGLOpenGL::EGLDrawingBufferTextureTarget()) {
         LOG(WebGL, "Mismatch in EGL texture target %d.", static_cast<int>(target));
         return nullptr;
     }
@@ -639,7 +639,7 @@
     auto uvPlaneWidth = IOSurfaceGetWidthOfPlane(surface, 1);
     auto uvPlaneHeight = IOSurfaceGetHeightOfPlane(surface, 1);
 
-    GCGLenum videoTextureTarget = GraphicsContextGLOpenGL::IOSurfaceTextureTarget();
+    GCGLenum videoTextureTarget = GraphicsContextGLOpenGL::drawingBufferTextureTarget();
 
     auto uvTexture = m_context->createTexture();
     m_context->activeTexture(GraphicsContextGL::TEXTURE1);

Modified: trunk/Source/WebCore/platform/graphics/opengl/GraphicsContextGLOpenGL.h (270400 => 270401)


--- trunk/Source/WebCore/platform/graphics/opengl/GraphicsContextGLOpenGL.h	2020-12-03 19:29:34 UTC (rev 270400)
+++ trunk/Source/WebCore/platform/graphics/opengl/GraphicsContextGLOpenGL.h	2020-12-03 19:58:07 UTC (rev 270401)
@@ -97,9 +97,9 @@
     CALayer* platformLayer() const final { return reinterpret_cast<CALayer*>(m_webGLLayer.get()); }
     PlatformGraphicsContextGLDisplay platformDisplay() const { return m_displayObj; }
     PlatformGraphicsContextGLConfig platformConfig() const { return m_configObj; }
-    static GCGLenum IOSurfaceTextureTarget();
-    static GCGLenum IOSurfaceTextureTargetQuery();
-    static GCGLint EGLIOSurfaceTextureTarget();
+    static GCGLenum drawingBufferTextureTarget();
+    static GCGLenum drawingBufferTextureTargetQuery();
+    static GCGLint EGLDrawingBufferTextureTarget();
 #else
     PlatformLayer* platformLayer() const final;
 #endif
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