Title: [275075] trunk/LayoutTests
Revision
275075
Author
[email protected]
Date
2021-03-25 20:20:14 -0700 (Thu, 25 Mar 2021)

Log Message

[Metal ANGLE] fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html causes GPURestarts on some machines
https://bugs.webkit.org/show_bug.cgi?id=223767

Patch by Kyle Piddington <[email protected]> on 2021-03-25
Reviewed by Darin Adler.

Avoid GPURestarts on Intel machines by reducing test workload. The
core of this test, using default generic attributes, is still in
place.

* fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html:

Modified Paths

Diff

Modified: trunk/LayoutTests/ChangeLog (275074 => 275075)


--- trunk/LayoutTests/ChangeLog	2021-03-26 03:13:09 UTC (rev 275074)
+++ trunk/LayoutTests/ChangeLog	2021-03-26 03:20:14 UTC (rev 275075)
@@ -1,3 +1,16 @@
+2021-03-25  Kyle Piddington  <[email protected]>
+
+        [Metal ANGLE] fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html causes GPURestarts on some machines
+        https://bugs.webkit.org/show_bug.cgi?id=223767
+
+        Reviewed by Darin Adler.
+
+        Avoid GPURestarts on Intel machines by reducing test workload. The
+        core of this test, using default generic attributes, is still in
+        place.
+
+        * fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html:
+
 2021-03-25  Robert Jenner  <[email protected]>
 
         [ BigSur Debug ] http/tests/security/webaudio-render-remote-audio-blocked-no-crossorigin-redirect.html is a flakey timeout

Modified: trunk/LayoutTests/fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html (275074 => 275075)


--- trunk/LayoutTests/fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html	2021-03-26 03:13:09 UTC (rev 275074)
+++ trunk/LayoutTests/fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html	2021-03-26 03:20:14 UTC (rev 275075)
@@ -27,5 +27,5 @@
 var fs = 'precision mediump float; void main() { gl_FragColor = vec4(0,0.8,0,1); }';
 var program = createProgram(vs, fs);
 gl.useProgram(program);
-gl.drawArrays(0, 0, 0x40000000);
+gl.drawArrays(0, 0, 0x4000000);
 </script>
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