Title: [275075] trunk/LayoutTests
- Revision
- 275075
- Author
- [email protected]
- Date
- 2021-03-25 20:20:14 -0700 (Thu, 25 Mar 2021)
Log Message
[Metal ANGLE] fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html causes GPURestarts on some machines
https://bugs.webkit.org/show_bug.cgi?id=223767
Patch by Kyle Piddington <[email protected]> on 2021-03-25
Reviewed by Darin Adler.
Avoid GPURestarts on Intel machines by reducing test workload. The
core of this test, using default generic attributes, is still in
place.
* fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html:
Modified Paths
Diff
Modified: trunk/LayoutTests/ChangeLog (275074 => 275075)
--- trunk/LayoutTests/ChangeLog 2021-03-26 03:13:09 UTC (rev 275074)
+++ trunk/LayoutTests/ChangeLog 2021-03-26 03:20:14 UTC (rev 275075)
@@ -1,3 +1,16 @@
+2021-03-25 Kyle Piddington <[email protected]>
+
+ [Metal ANGLE] fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html causes GPURestarts on some machines
+ https://bugs.webkit.org/show_bug.cgi?id=223767
+
+ Reviewed by Darin Adler.
+
+ Avoid GPURestarts on Intel machines by reducing test workload. The
+ core of this test, using default generic attributes, is still in
+ place.
+
+ * fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html:
+
2021-03-25 Robert Jenner <[email protected]>
[ BigSur Debug ] http/tests/security/webaudio-render-remote-audio-blocked-no-crossorigin-redirect.html is a flakey timeout
Modified: trunk/LayoutTests/fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html (275074 => 275075)
--- trunk/LayoutTests/fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html 2021-03-26 03:13:09 UTC (rev 275074)
+++ trunk/LayoutTests/fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html 2021-03-26 03:20:14 UTC (rev 275075)
@@ -27,5 +27,5 @@
var fs = 'precision mediump float; void main() { gl_FragColor = vec4(0,0.8,0,1); }';
var program = createProgram(vs, fs);
gl.useProgram(program);
-gl.drawArrays(0, 0, 0x40000000);
+gl.drawArrays(0, 0, 0x4000000);
</script>
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