Diff
Modified: trunk/Source/WebCore/ChangeLog (278266 => 278267)
--- trunk/Source/WebCore/ChangeLog 2021-05-31 03:02:34 UTC (rev 278266)
+++ trunk/Source/WebCore/ChangeLog 2021-05-31 03:09:59 UTC (rev 278267)
@@ -1,3 +1,21 @@
+2021-05-30 Cameron McCormack <[email protected]>
+
+ Fix some comment typos
+ https://bugs.webkit.org/show_bug.cgi?id=226443
+
+ Reviewed by Sam Weinig.
+
+ Trivial fixes for comment typos I noticed over the past couple of
+ months.
+
+ * page/scrolling/ScrollingStateTree.h:
+ * platform/graphics/cg/GraphicsContextCG.cpp:
+ (WebCore::GraphicsContext::drawPlatformImage):
+ (WebCore::GraphicsContext::drawPlatformPattern):
+ * rendering/RenderLayer.cpp:
+ (WebCore::RenderLayer::hitTestList):
+ * rendering/RenderLayer.h:
+
2021-05-30 Chris Dumez <[email protected]>
Drop PendingActivity from ScriptProcessorNode
Modified: trunk/Source/WebCore/page/scrolling/ScrollingStateTree.h (278266 => 278267)
--- trunk/Source/WebCore/page/scrolling/ScrollingStateTree.h 2021-05-31 03:02:34 UTC (rev 278266)
+++ trunk/Source/WebCore/page/scrolling/ScrollingStateTree.h 2021-05-31 03:09:59 UTC (rev 278267)
@@ -36,7 +36,7 @@
class AsyncScrollingCoordinator;
class ScrollingStateFrameScrollingNode;
-// The ScrollingStateTree is a tree that managed ScrollingStateNodes. The nodes keep track of the current
+// The ScrollingStateTree is a tree that manages ScrollingStateNodes. The nodes keep track of the current
// state of scrolling related properties. Whenever any properties change, the scrolling coordinator
// will be informed and will schedule a timer that will clone the new state tree and send it over to
// the scrolling thread, avoiding locking.
Modified: trunk/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp (278266 => 278267)
--- trunk/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp 2021-05-31 03:02:34 UTC (rev 278266)
+++ trunk/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp 2021-05-31 03:09:59 UTC (rev 278267)
@@ -329,7 +329,7 @@
if (options.orientation() != ImageOrientation::None) {
CGContextConcatCTM(context, options.orientation().transformFromDefault(adjustedDestRect.size()));
if (options.orientation().usesWidthAsHeight()) {
- // The destination rect will have it's width and height already reversed for the orientation of
+ // The destination rect will have its width and height already reversed for the orientation of
// the image, as it was needed for page layout, so we need to reverse it back here.
adjustedDestRect = FloatRect(adjustedDestRect.x(), adjustedDestRect.y(), adjustedDestRect.height(), adjustedDestRect.width());
}
@@ -411,7 +411,7 @@
float w = CGImageGetWidth(image.get());
if (w == imageSize.width() && h == imageSize.height() && !spacing.width() && !spacing.height()) {
// FIXME: CG seems to snap the images to integral sizes. When we care (e.g. with border-image-repeat: round),
- // we should tile all but the last, and stetch the last image to fit.
+ // we should tile all but the last, and stretch the last image to fit.
CGContextDrawTiledImage(context, FloatRect(adjustedX, adjustedY, scaledTileWidth, scaledTileHeight), subImage.get());
} else {
static const CGPatternCallbacks patternCallbacks = { 0, drawPatternCallback, patternReleaseCallback };
Modified: trunk/Source/WebCore/rendering/RenderLayer.cpp (278266 => 278267)
--- trunk/Source/WebCore/rendering/RenderLayer.cpp 2021-05-31 03:02:34 UTC (rev 278266)
+++ trunk/Source/WebCore/rendering/RenderLayer.cpp 2021-05-31 03:09:59 UTC (rev 278267)
@@ -1939,7 +1939,7 @@
return nullptr;
}
-// FIXME: This neeeds a better name.
+// FIXME: This needs a better name.
void RenderLayer::setFilterBackendNeedsRepaintingInRect(const LayoutRect& rect)
{
ASSERT(requiresFullLayerImageForFilters());
@@ -4328,7 +4328,7 @@
auto* hitLayer = childLayer->hitTestLayer(rootLayer, this, request, tempResult, hitTestRect, hitTestLocation, false, transformState, zOffsetForDescendants);
// If it is a list-based test, we can safely append the temporary result since it might had hit
- // nodes but not necesserily had hitLayer set.
+ // nodes but not necessarily had hitLayer set.
ASSERT(!result.isRectBasedTest() || request.resultIsElementList());
if (request.resultIsElementList())
result.append(tempResult, request);
Modified: trunk/Source/WebCore/rendering/RenderLayer.h (278266 => 278267)
--- trunk/Source/WebCore/rendering/RenderLayer.h 2021-05-31 03:02:34 UTC (rev 278266)
+++ trunk/Source/WebCore/rendering/RenderLayer.h 2021-05-31 03:09:59 UTC (rev 278267)
@@ -653,7 +653,7 @@
};
// This method figures out our layerBounds in coordinates relative to
- // |rootLayer}. It also computes our background and foreground clip rects
+ // |rootLayer|. It also computes our background and foreground clip rects
// for painting/event handling.
// Pass offsetFromRoot if known.
void calculateRects(const ClipRectsContext&, const LayoutRect& paintDirtyRect, LayoutRect& layerBounds,