Title: [279332] releases/WebKitGTK/webkit-2.32/Source/WebKit
Revision
279332
Author
[email protected]
Date
2021-06-28 05:20:15 -0700 (Mon, 28 Jun 2021)

Log Message

Merge r278156 - Transient quarter display with a HiDPI /4k screen and a 200% scaling
https://bugs.webkit.org/show_bug.cgi?id=219202

Patch by Alexander Mikhaylenko <[email protected]> on 2021-05-27
Reviewed by Adrian Perez de Castro.

Set the root layer transformation before syncing animations and not after.
This way we avoid having the first frame use the wrong scale on hidpi.

* Shared/CoordinatedGraphics/CoordinatedGraphicsScene.cpp:
(WebKit::CoordinatedGraphicsScene::paintToCurrentGLContext):

Modified Paths

Diff

Modified: releases/WebKitGTK/webkit-2.32/Source/WebKit/ChangeLog (279331 => 279332)


--- releases/WebKitGTK/webkit-2.32/Source/WebKit/ChangeLog	2021-06-28 11:52:38 UTC (rev 279331)
+++ releases/WebKitGTK/webkit-2.32/Source/WebKit/ChangeLog	2021-06-28 12:20:15 UTC (rev 279332)
@@ -1,3 +1,16 @@
+2021-05-27  Alexander Mikhaylenko  <[email protected]>
+
+        Transient quarter display with a HiDPI /4k screen and a 200% scaling
+        https://bugs.webkit.org/show_bug.cgi?id=219202
+
+        Reviewed by Adrian Perez de Castro.
+
+        Set the root layer transformation before syncing animations and not after.
+        This way we avoid having the first frame use the wrong scale on hidpi.
+
+        * Shared/CoordinatedGraphics/CoordinatedGraphicsScene.cpp:
+        (WebKit::CoordinatedGraphicsScene::paintToCurrentGLContext):
+
 2021-05-24  Zan Dobersek  <[email protected]>
 
         [CoordinatedGraphics] Handle null native surface handle for surfaceless rendering

Modified: releases/WebKitGTK/webkit-2.32/Source/WebKit/Shared/CoordinatedGraphics/CoordinatedGraphicsScene.cpp (279331 => 279332)


--- releases/WebKitGTK/webkit-2.32/Source/WebKit/Shared/CoordinatedGraphics/CoordinatedGraphicsScene.cpp	2021-06-28 11:52:38 UTC (rev 279331)
+++ releases/WebKitGTK/webkit-2.32/Source/WebKit/Shared/CoordinatedGraphics/CoordinatedGraphicsScene.cpp	2021-06-28 12:20:15 UTC (rev 279332)
@@ -68,13 +68,13 @@
     if (!currentRootLayer)
         return;
 
+    if (currentRootLayer->transform() != matrix)
+        currentRootLayer->setTransform(matrix);
+
     bool sceneHasRunningAnimations = currentRootLayer->applyAnimationsRecursively(MonotonicTime::now());
     m_textureMapper->beginPainting(PaintFlags);
     m_textureMapper->beginClip(TransformationMatrix(), FloatRoundedRect(clipRect));
 
-    if (currentRootLayer->transform() != matrix)
-        currentRootLayer->setTransform(matrix);
-
     currentRootLayer->paint(*m_textureMapper);
     m_fpsCounter.updateFPSAndDisplay(*m_textureMapper, clipRect.location(), matrix);
     m_textureMapper->endClip();
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