Title: [106273] trunk/Source/WebCore
Revision
106273
Author
[email protected]
Date
2012-01-30 11:50:48 -0800 (Mon, 30 Jan 2012)

Log Message

Limit the shadow offset CG hack to just SL and Lion
https://bugs.webkit.org/show_bug.cgi?id=77348
<rdar://problem/10158016>

Reviewed by Chris Marrin.

No new tests, current tests cover this.

* platform/graphics/cg/GraphicsContextCG.cpp:
(WebCore::GraphicsContext::setPlatformShadow):

Modified Paths

Diff

Modified: trunk/Source/WebCore/ChangeLog (106272 => 106273)


--- trunk/Source/WebCore/ChangeLog	2012-01-30 19:47:46 UTC (rev 106272)
+++ trunk/Source/WebCore/ChangeLog	2012-01-30 19:50:48 UTC (rev 106273)
@@ -1,3 +1,16 @@
+2012-01-28  Matthew Delaney  <[email protected]>
+
+        Limit the shadow offset CG hack to just SL and Lion
+        https://bugs.webkit.org/show_bug.cgi?id=77348
+        <rdar://problem/10158016>
+
+        Reviewed by Chris Marrin.
+
+        No new tests, current tests cover this.
+
+        * platform/graphics/cg/GraphicsContextCG.cpp:
+        (WebCore::GraphicsContext::setPlatformShadow):
+
 2012-01-30  Beth Dakin  <[email protected]>
 
         https://bugs.webkit.org/show_bug.cgi?id=77263

Modified: trunk/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp (106272 => 106273)


--- trunk/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp	2012-01-30 19:47:46 UTC (rev 106272)
+++ trunk/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp	2012-01-30 19:50:48 UTC (rev 106273)
@@ -1036,6 +1036,7 @@
     blurRadius = min(blurRadius, narrowPrecisionToCGFloat(1000.0));
 
 
+#if defined(BUILDING_ON_SNOW_LEOPARD) || defined(BUILDING_ON_LION)
     if (!isAcceleratedContext()) {
         // Work around <rdar://problem/5539388> by ensuring that the offsets will get truncated
         // to the desired integer. Also see: <rdar://problem/10056277>
@@ -1050,6 +1051,7 @@
         else if (yOffset < 0)
             yOffset -= extraShadowOffset;
     }
+#endif
 
     // Check for an invalid color, as this means that the color was not set for the shadow
     // and we should therefore just use the default shadow color.
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