Title: [285116] trunk/Source/WebKit
- Revision
- 285116
- Author
- [email protected]
- Date
- 2021-11-01 10:50:16 -0700 (Mon, 01 Nov 2021)
Log Message
GPU process WebKit logging is not initialised
https://bugs.webkit.org/show_bug.cgi?id=232563
Patch by Kimmo Kinnunen <[email protected]> on 2021-11-01
Reviewed by Chris Dumez.
The file was not including LogInitialization.h.
"using namespace WebCore" caused
WebKit::logChannels() to mean WebCore::logChannels().
* GPUProcess/GPUProcess.cpp:
(WebKit::GPUProcess::initializeGPUProcess):
Modified Paths
Diff
Modified: trunk/Source/WebKit/ChangeLog (285115 => 285116)
--- trunk/Source/WebKit/ChangeLog 2021-11-01 17:45:35 UTC (rev 285115)
+++ trunk/Source/WebKit/ChangeLog 2021-11-01 17:50:16 UTC (rev 285116)
@@ -1,3 +1,17 @@
+2021-11-01 Kimmo Kinnunen <[email protected]>
+
+ GPU process WebKit logging is not initialised
+ https://bugs.webkit.org/show_bug.cgi?id=232563
+
+ Reviewed by Chris Dumez.
+
+ The file was not including LogInitialization.h.
+ "using namespace WebCore" caused
+ WebKit::logChannels() to mean WebCore::logChannels().
+
+ * GPUProcess/GPUProcess.cpp:
+ (WebKit::GPUProcess::initializeGPUProcess):
+
2021-11-01 Sihui Liu <[email protected]>
Increase responsiveness timeout for network process
Modified: trunk/Source/WebKit/GPUProcess/GPUProcess.cpp (285115 => 285116)
--- trunk/Source/WebKit/GPUProcess/GPUProcess.cpp 2021-11-01 17:45:35 UTC (rev 285115)
+++ trunk/Source/WebKit/GPUProcess/GPUProcess.cpp 2021-11-01 17:50:16 UTC (rev 285116)
@@ -38,7 +38,7 @@
#include "GPUProcessCreationParameters.h"
#include "GPUProcessProxyMessages.h"
#include "GPUProcessSessionParameters.h"
-#include "Logging.h"
+#include "LogInitialization.h"
#include "SandboxExtension.h"
#include "WebPageProxyMessages.h"
#include "WebProcessPoolMessages.h"
@@ -75,7 +75,6 @@
#endif
namespace WebKit {
-using namespace WebCore;
// We wouldn't want the GPUProcess to repeatedly exit then relaunch when under memory pressure. In particular, we need to make sure the
// WebProcess has a change to schedule work after the GPUProcess get launched. For this reason, we make sure that the GPUProcess never
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