Title: [285835] branches/safari-612.3.6.1-branch/Source/WebCore

Diff

Modified: branches/safari-612.3.6.1-branch/Source/WebCore/ChangeLog (285834 => 285835)


--- branches/safari-612.3.6.1-branch/Source/WebCore/ChangeLog	2021-11-15 22:16:34 UTC (rev 285834)
+++ branches/safari-612.3.6.1-branch/Source/WebCore/ChangeLog	2021-11-15 22:16:38 UTC (rev 285835)
@@ -1,5 +1,96 @@
 2021-11-15  Alan Coon  <[email protected]>
 
+        Apply patch. rdar://problem/83971417
+
+    2021-11-09  Alan Coon  <[email protected]>
+
+            Apply patch. rdar://problem/83971417
+
+        2021-10-26  Russell Epstein  <[email protected]>
+
+                Cherry-pick r284669. rdar://problem/83971417
+
+            WebGL low-power and high-performance contexts should use different ANGLE Metal EGLDisplays
+            https://bugs.webkit.org/show_bug.cgi?id=231012
+            <rdar://problem/83971417>
+
+            Patch by Kimmo Kinnunen <[email protected]> on 2021-10-22
+            Reviewed by Dean Jackson.
+
+            Source/WebCore:
+
+            Use per-power preference EGLDisplay when creating Metal
+            contexts.
+
+            Adds a new API test.
+
+            * platform/RuntimeApplicationChecks.cpp:
+            (WebCore::setAuxiliaryProcessTypeForTesting):
+            * platform/RuntimeApplicationChecks.h:
+            Add a test function to reset the process type after test has set a specific type and then
+            run to completion. process for the duration of the test. The volatile context flag in
+            GraphicsContextGLOpenGL depends on condition isWebProcess || isGPUProcess.
+            * platform/graphics/angle/GraphicsContextGLANGLE.cpp:
+            (WebCore::GraphicsContextGLOpenGL::releaseThreadResources):
+            * platform/graphics/cocoa/GraphicsContextGLOpenGLCocoa.mm:
+            (WebCore::initializeEGLDisplay):
+            (WebCore::GraphicsContextGLOpenGL::GraphicsContextGLOpenGL):
+            (WebCore::GraphicsContextGLOpenGL::setContextVisibility):
+            (WebCore::GraphicsContextGLOpenGL::displayWasReconfigured):
+            * platform/graphics/opengl/GraphicsContextGLOpenGL.h:
+
+            Tools:
+
+            Add a API test to test GraphicsContextGLOpenGL
+            Cocoa implementation regarding the bug where
+            the GraphicsContextGLOpenGL instances would use
+            the GPU that was selected by the first instance.
+
+            * TestWebKitAPI/Configurations/TestWebKitAPI.xcconfig:
+            * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj:
+            * TestWebKitAPI/Tests/WebCore/cocoa/TestGraphicsContextGLOpenGLCocoa.mm: Added.
+            (TestWebKitAPI::WebCore::TestedGraphicsContextGLOpenGL::create):
+            (TestWebKitAPI::WebCore::TestedGraphicsContextGLOpenGL::TestedGraphicsContextGLOpenGL):
+            (TestWebKitAPI::hasMultipleGPUs):
+            (TestWebKitAPI::TEST):
+            * TestWebKitAPI/WebCoreUtilities.h: Added.
+            (TestWebKitAPI::ScopedSetAuxiliaryProcessTypeForTesting::ScopedSetAuxiliaryProcessTypeForTesting):
+            (TestWebKitAPI::ScopedSetAuxiliaryProcessTypeForTesting::~ScopedSetAuxiliaryProcessTypeForTesting):
+            Add a utility state setter to set the process type for the
+            duration of a test.
+
+            git-svn-id: https://svn.webkit.org/repository/webkit/trunk@284669 268f45cc-cd09-0410-ab3c-d52691b4dbfc
+
+            2021-10-22  Kimmo Kinnunen  <[email protected]>
+
+                    WebGL low-power and high-performance contexts should use different ANGLE Metal EGLDisplays
+                    https://bugs.webkit.org/show_bug.cgi?id=231012
+                    <rdar://problem/83971417>
+
+                    Reviewed by Dean Jackson.
+
+                    Use per-power preference EGLDisplay when creating Metal
+                    contexts.
+
+                    Adds a new API test.
+
+                    * platform/RuntimeApplicationChecks.cpp:
+                    (WebCore::setAuxiliaryProcessTypeForTesting):
+                    * platform/RuntimeApplicationChecks.h:
+                    Add a test function to reset the process type after test has set a specific type and then
+                    run to completion. process for the duration of the test. The volatile context flag in
+                    GraphicsContextGLOpenGL depends on condition isWebProcess || isGPUProcess.
+                    * platform/graphics/angle/GraphicsContextGLANGLE.cpp:
+                    (WebCore::GraphicsContextGLOpenGL::releaseThreadResources):
+                    * platform/graphics/cocoa/GraphicsContextGLOpenGLCocoa.mm:
+                    (WebCore::initializeEGLDisplay):
+                    (WebCore::GraphicsContextGLOpenGL::GraphicsContextGLOpenGL):
+                    (WebCore::GraphicsContextGLOpenGL::setContextVisibility):
+                    (WebCore::GraphicsContextGLOpenGL::displayWasReconfigured):
+                    * platform/graphics/opengl/GraphicsContextGLOpenGL.h:
+
+2021-11-15  Alan Coon  <[email protected]>
+
         Cherry-pick r285728. rdar://problem/85236241
 
     [Web Animations] Accelerated animations with a single keyframe don't account for prior forward-filling animations

Modified: branches/safari-612.3.6.1-branch/Source/WebCore/platform/graphics/angle/GraphicsContextGLANGLE.cpp (285834 => 285835)


--- branches/safari-612.3.6.1-branch/Source/WebCore/platform/graphics/angle/GraphicsContextGLANGLE.cpp	2021-11-15 22:16:34 UTC (rev 285834)
+++ branches/safari-612.3.6.1-branch/Source/WebCore/platform/graphics/angle/GraphicsContextGLANGLE.cpp	2021-11-15 22:16:38 UTC (rev 285835)
@@ -85,7 +85,8 @@
     // Unset the EGL current context, since the next access might be from another thread, and the
     // context cannot be current on multiple threads.
     if (releaseBehavior == ReleaseThreadResourceBehavior::ReleaseCurrentContext) {
-        if (EGL_GetCurrentContext() == EGL_NO_CONTEXT)
+        EGLDisplay display = EGL_GetCurrentDisplay();
+        if (display == EGL_NO_DISPLAY)
             return true;
         // At the time of writing, ANGLE does not flush on MakeCurrent. Since we are
         // potentially switching threads, we should flush.
@@ -92,20 +93,26 @@
         // Note: Here we assume also that ANGLE has only one platform context -- otherwise
         // we would need to flush each EGL context that has been used.
         gl::Flush();
-        EGLDisplay display = EGL_GetDisplay(EGL_DEFAULT_DISPLAY);
-        if (display == EGL_NO_DISPLAY)
-            return true;
         return EGL_MakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
     }
     if (releaseBehavior == ReleaseThreadResourceBehavior::TerminateAndReleaseThreadResources) {
-        EGLDisplay display = EGL_GetDisplay(EGL_DEFAULT_DISPLAY);
-        if (display != EGL_NO_DISPLAY) {
-            if (EGL_GetCurrentContext() != EGL_NO_CONTEXT) {
-                ASSERT_NOT_REACHED(); // All resources must have been destroyed.
-                EGL_MakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-            }
-            EGL_Terminate(display);
+        EGLDisplay currentDisplay = EGL_GetCurrentDisplay();
+        if (currentDisplay != EGL_NO_DISPLAY) {
+            ASSERT_NOT_REACHED(); // All resources must have been destroyed.
+            EGL_MakeCurrent(currentDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
         }
+        constexpr EGLNativeDisplayType nativeDisplays[] = {
+            defaultDisplay,
+#if PLATFORM(COCOA)
+            lowPowerDisplay,
+            highPerformanceDisplay
+#endif
+        };
+        for (auto nativeDisplay : nativeDisplays) {
+            EGLDisplay display = EGL_GetDisplay(nativeDisplay);
+            if (display != EGL_NO_DISPLAY)
+                EGL_Terminate(display);
+        }
     }
     // Called when we do not know if we will ever see another call from this thread again.
     // Unset the EGL current context by releasing whole EGL thread state.

Modified: branches/safari-612.3.6.1-branch/Source/WebCore/platform/graphics/cocoa/GraphicsContextGLOpenGLCocoa.mm (285834 => 285835)


--- branches/safari-612.3.6.1-branch/Source/WebCore/platform/graphics/cocoa/GraphicsContextGLOpenGLCocoa.mm	2021-11-15 22:16:34 UTC (rev 285834)
+++ branches/safari-612.3.6.1-branch/Source/WebCore/platform/graphics/cocoa/GraphicsContextGLOpenGLCocoa.mm	2021-11-15 22:16:38 UTC (rev 285835)
@@ -147,24 +147,25 @@
     }
 
     LOG(WebGL, "Attempting to use ANGLE's %s backend.", attrs.useMetal ? "Metal" : "OpenGL");
+    EGLNativeDisplayType nativeDisplay = GraphicsContextGLOpenGL::defaultDisplay;
     if (attrs.useMetal) {
         displayAttributes.append(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
         displayAttributes.append(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
-    }
-
-    if (attrs.powerPreference != GraphicsContextGLAttributes::PowerPreference::Default || attrs.forceRequestForHighPerformanceGPU) {
-        displayAttributes.append(EGL_POWER_PREFERENCE_ANGLE);
-        if (attrs.powerPreference == GraphicsContextGLAttributes::PowerPreference::LowPower && !attrs.forceRequestForHighPerformanceGPU) {
-            LOG(WebGL, "Requesting low power GPU.");
+        // These properties are defined for EGL_ANGLE_power_preference as EGLContext attributes,
+        // but Metal backend uses EGLDisplay attributes.
+        auto powerPreference = attrs.forceRequestForHighPerformanceGPU ? GraphicsContextGLAttributes::PowerPreference::HighPerformance : attrs.powerPreference;
+        if (powerPreference == GraphicsContextGLAttributes::PowerPreference::LowPower) {
+            displayAttributes.append(EGL_POWER_PREFERENCE_ANGLE);
             displayAttributes.append(EGL_LOW_POWER_ANGLE);
-        } else {
-            ASSERT(attrs.powerPreference == GraphicsContextGLAttributes::PowerPreference::HighPerformance || attrs.forceRequestForHighPerformanceGPU);
-            LOG(WebGL, "Requesting high power GPU if available.");
+            nativeDisplay = GraphicsContextGLOpenGL::lowPowerDisplay;
+        } else if (powerPreference == GraphicsContextGLAttributes::PowerPreference::HighPerformance) {
+            displayAttributes.append(EGL_POWER_PREFERENCE_ANGLE);
             displayAttributes.append(EGL_HIGH_POWER_ANGLE);
+            nativeDisplay = GraphicsContextGLOpenGL::highPerformanceDisplay;
         }
     }
     displayAttributes.append(EGL_NONE);
-    display = EGL_GetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void*>(EGL_DEFAULT_DISPLAY), displayAttributes.data());
+    display = EGL_GetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void*>(nativeDisplay), displayAttributes.data());
 
     if (EGL_Initialize(display, &majorVersion, &minorVersion) == EGL_FALSE) {
         LOG(WebGL, "EGLDisplay Initialization failed.");
@@ -173,7 +174,7 @@
     LOG(WebGL, "ANGLE initialised Major: %d Minor: %d", majorVersion, minorVersion);
     if (shouldInitializeWithVolatileContextSupport) {
         // After initialization, EGL_DEFAULT_DISPLAY will return the platform-customized display.
-        ASSERT(display == EGL_GetDisplay(EGL_DEFAULT_DISPLAY));
+        ASSERT(display == EGL_GetDisplay(nativeDisplay));
         ASSERT(checkVolatileContextSupportIfDeviceExists(display, "EGL_ANGLE_platform_device_context_volatile_eagl", "EGL_ANGLE_device_eagl", EGL_EAGL_CONTEXT_ANGLE));
         ASSERT(checkVolatileContextSupportIfDeviceExists(display, "EGL_ANGLE_platform_device_context_volatile_cgl", "EGL_ANGLE_device_cgl", EGL_CGL_CONTEXT_ANGLE));
     }
@@ -241,16 +242,25 @@
     if (!m_displayObj)
         return;
 
-    bool supportsPowerPreference = false;
 #if PLATFORM(MAC)
-    const char *displayExtensions = EGL_QueryString(m_displayObj, EGL_EXTENSIONS);
-    m_supportsPowerPreference = strstr(displayExtensions, "EGL_ANGLE_power_preference");
-    supportsPowerPreference = m_supportsPowerPreference;
+    if (!attrs.useMetal) {
+        // For OpenGL, EGL_ANGLE_power_preference is used. The context is initialized with the
+        // default, low-power device. For high-performance contexts, we request the high-performance
+        // GPU in setContextVisibility. When the request is fullfilled by the system, we get the
+        // display reconfiguration callback. Upon this, we update the CGL contexts inside ANGLE.
+        const char *displayExtensions = EGL_QueryString(m_displayObj, EGL_EXTENSIONS);
+        bool supportsPowerPreference = strstr(displayExtensions, "EGL_ANGLE_power_preference");
+        if (supportsPowerPreference) {
+            m_switchesGPUOnDisplayReconfiguration = attrs.powerPreference == GraphicsContextGLPowerPreference::HighPerformance
+                || attrs.forceRequestForHighPerformanceGPU;
+        } else {
+            if (attrs.powerPreference == GraphicsContextGLPowerPreference::HighPerformance) {
+                attrs.powerPreference = GraphicsContextGLPowerPreference::Default;
+                setContextAttributes(attrs);
+            }
+        }
+    }
 #endif
-    if (!supportsPowerPreference && attrs.powerPreference == GraphicsContextGLPowerPreference::HighPerformance) {
-        attrs.powerPreference = GraphicsContextGLPowerPreference::Default;
-        setContextAttributes(attrs);
-    }
 
     EGLint configAttributes[] = {
         EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
@@ -535,7 +545,7 @@
 void GraphicsContextGLOpenGL::setContextVisibility(bool isVisible)
 {
 #if PLATFORM(MAC)
-    if (contextAttributes().powerPreference != GraphicsContextGLPowerPreference::HighPerformance)
+    if (!m_switchesGPUOnDisplayReconfiguration)
         return;
     if (isVisible)
         m_highPerformanceGPURequest = ScopedHighPerformanceGPURequest::acquire();
@@ -549,7 +559,7 @@
 void GraphicsContextGLOpenGL::displayWasReconfigured()
 {
 #if PLATFORM(MAC)
-    if (m_supportsPowerPreference)
+    if (m_switchesGPUOnDisplayReconfiguration)
         EGL_HandleGPUSwitchANGLE(m_displayObj);
 #endif
     dispatchContextChangedNotification();

Modified: branches/safari-612.3.6.1-branch/Source/WebCore/platform/graphics/opengl/GraphicsContextGLOpenGL.h (285834 => 285835)


--- branches/safari-612.3.6.1-branch/Source/WebCore/platform/graphics/opengl/GraphicsContextGLOpenGL.h	2021-11-15 22:16:34 UTC (rev 285834)
+++ branches/safari-612.3.6.1-branch/Source/WebCore/platform/graphics/opengl/GraphicsContextGLOpenGL.h	2021-11-15 22:16:38 UTC (rev 285835)
@@ -97,7 +97,7 @@
 
 typedef WTF::HashMap<CString, uint64_t> ShaderNameHash;
 
-class WEBCORE_EXPORT GraphicsContextGLOpenGL final : public GraphicsContextGL
+class WEBCORE_EXPORT GraphicsContextGLOpenGL : public GraphicsContextGL
 {
 public:
     static RefPtr<GraphicsContextGLOpenGL> create(GraphicsContextGLAttributes, HostWindow*);
@@ -542,10 +542,20 @@
 #endif
 #endif
 
-private:
+#if USE(ANGLE)
+    constexpr static EGLNativeDisplayType defaultDisplay = EGL_DEFAULT_DISPLAY;
 #if PLATFORM(COCOA)
+    constexpr static EGLNativeDisplayType lowPowerDisplay = EGL_CAST(EGLNativeDisplayType, -1);
+    constexpr static EGLNativeDisplayType highPerformanceDisplay = EGL_CAST(EGLNativeDisplayType, -2);
+#endif
+#endif
+
+protected:
+#if PLATFORM(COCOA)
     GraphicsContextGLOpenGL(GraphicsContextGLAttributes, HostWindow*, GraphicsContextGLIOSurfaceSwapChain* = nullptr);
-#else
+#endif
+private:
+#if !PLATFORM(COCOA)
     GraphicsContextGLOpenGL(GraphicsContextGLAttributes, HostWindow*);
 #endif
 
@@ -795,7 +805,7 @@
     void* m_displayBufferPbuffer { nullptr };
 #endif
 #if PLATFORM(MAC)
-    bool m_supportsPowerPreference { false };
+    bool m_switchesGPUOnDisplayReconfiguration { false };
     ScopedHighPerformanceGPURequest m_highPerformanceGPURequest;
 #endif
 #if ENABLE(VIDEO) && USE(AVFOUNDATION)
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