Branch: refs/heads/main
Home: https://github.com/WebKit/WebKit
Commit: 922f8f09f0ca28f6ace19c16c2b7a9a7989d5d2f
https://github.com/WebKit/WebKit/commit/922f8f09f0ca28f6ace19c16c2b7a9a7989d5d2f
Author: Fujii Hironori <[email protected]>
Date: 2022-09-26 (Mon, 26 Sep 2022)
Changed paths:
M Source/WebCore/platform/graphics/texmap/TextureMapper.h
M Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp
M Source/WebCore/platform/graphics/texmap/TextureMapperGL.h
M Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp
M Source/WebCore/platform/graphics/texmap/TextureMapperLayer.h
Log Message:
-----------
TextureMapper: Calculate zFar and zNear for the projection matrix
https://bugs.webkit.org/show_bug.cgi?id=244564
Reviewed by Darin Adler.
TextureMapper was using fixed zFar and zNear values, (-99999,
9999999). These were too big for 16 bits depth buffer on Linux.
<https://bugs.webkit.org/show_bug.cgi?id=244526#c2>
Changed TextureMapperLayer::computeTransformsRecursive to calculate
zFar and zNear.
* LayoutTests/platform/glib/TestExpectations:
Unmarked
imported/w3c/web-platform-tests/css/css-transforms/perspective-split-by-zero-w.html
* Source/WebCore/platform/graphics/texmap/TextureMapper.h:
(WebCore::TextureMapper::setDepthRange):
* Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp:
(WebCore::createProjectionMatrix):
(WebCore::TextureMapperGL::bindDefaultSurface):
(WebCore::TextureMapperGL::bindSurface):
(WebCore::TextureMapperGL::setDepthRange):
* Source/WebCore/platform/graphics/texmap/TextureMapperGL.h:
* Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp:
(WebCore::TextureMapperComputeTransformData::updateDepthRange):
(WebCore::TextureMapperLayer::computeTransformsRecursive):
(WebCore::TextureMapperLayer::paint):
* Source/WebCore/platform/graphics/texmap/TextureMapperLayer.h:
Canonical link: https://commits.webkit.org/254897@main
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