Branch: refs/heads/main
  Home:   https://github.com/WebKit/WebKit
  Commit: ec60ea32b263b02ba212296b8cbccf8d45007038
      
https://github.com/WebKit/WebKit/commit/ec60ea32b263b02ba212296b8cbccf8d45007038
  Author: Tadeu Zagallo <[email protected]>
  Date:   2023-05-15 (Mon, 15 May 2023)

  Changed paths:
    M Source/WebGPU/WebGPU/BindGroup.mm
    M Source/WebGPU/WebGPU/ComputePassEncoder.h
    M Source/WebGPU/WebGPU/ComputePassEncoder.mm
    M Source/WebGPU/WebGPU/Pipeline.mm
    M Source/WebGPU/WebGPU/RenderPassEncoder.h
    M Source/WebGPU/WebGPU/RenderPassEncoder.mm
    M Source/WebGPU/WebGPU/ShaderModule.mm

  Log Message:
  -----------
  [WebGPU] Report errors instead of crashing when shader compilation fails
https://bugs.webkit.org/show_bug.cgi?id=256719
rdar://109270536

Reviewed by Mike Wyrzykowski and Dan Glastonbury.

Handle the errors that arise as a consequence of shader compilation failure:
- invalid BindGroupLayout in createBindGroup (when trying to use the generated
  auto layout)
- invalid pipeline in (Compute|Render)PassEncoder::setPipeline (as a consequence
  of the invalid BindGroup)

* Source/WebGPU/WebGPU/BindGroup.mm:
(WebGPU::Device::createBindGroup):
* Source/WebGPU/WebGPU/ComputePassEncoder.h:
(WebGPU::ComputePassEncoder::makeInvalid): Deleted.
* Source/WebGPU/WebGPU/ComputePassEncoder.mm:
(WebGPU::ComputePassEncoder::makeInvalid):
(WebGPU::ComputePassEncoder::setPipeline):
* Source/WebGPU/WebGPU/Pipeline.mm:
(WebGPU::createLibrary):
* Source/WebGPU/WebGPU/RenderPassEncoder.h:
(WebGPU::RenderPassEncoder::makeInvalid): Deleted.
* Source/WebGPU/WebGPU/RenderPassEncoder.mm:
(WebGPU::RenderPassEncoder::makeInvalid):
(WebGPU::RenderPassEncoder::setPipeline):
* Source/WebGPU/WebGPU/ShaderModule.mm:
(WebGPU::Device::createShaderModule):

Canonical link: https://commits.webkit.org/264065@main


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