Branch: refs/heads/main
  Home:   https://github.com/WebKit/WebKit
  Commit: b43510eeb362e20ffa080648235db147ab2c3146
      
https://github.com/WebKit/WebKit/commit/b43510eeb362e20ffa080648235db147ab2c3146
  Author: Mike Wyrzykowski <[email protected]>
  Date:   2023-10-04 (Wed, 04 Oct 2023)

  Changed paths:
    M Source/WebCore/Modules/WebGPU/Implementation/WebGPUDeviceImpl.cpp
    M Source/WebGPU/WGSL/WGSL.h
    M Source/WebGPU/WebGPU/BindGroup.mm
    M Source/WebGPU/WebGPU/BindGroupLayout.h
    M Source/WebGPU/WebGPU/BindGroupLayout.mm
    M Source/WebGPU/WebGPU/RenderPipeline.mm
    M Source/WebGPU/WebGPU/ShaderModule.mm
    M Source/WebGPU/WebGPU/WebGPUExt.h

  Log Message:
  -----------
  [WebGPU] Bind group layout with multiple external textures does not work
https://bugs.webkit.org/show_bug.cgi?id=262550
<radar://116403353>

Reviewed by Dan Glastonbury.

When external textures are used, they can expand to more than one bind slot
per source, so binding.index != (not necessarily) [id(k)].

Build a mapping and pass it to the compiler. The reverse we don't yet need,
since the bind group layout returned from the compiler breaks down the external
texture into its subcomponents.

* Source/WebGPU/WGSL/WGSL.h:
* Source/WebGPU/WebGPU/BindGroup.mm:
(WebGPU::Device::createBindGroup):
* Source/WebGPU/WebGPU/BindGroupLayout.h:
* Source/WebGPU/WebGPU/BindGroupLayout.mm:
(WebGPU::Device::createBindGroupLayout):
(WebGPU::BindGroupLayout::argumentBufferIndexForEntryIndex const):
* Source/WebGPU/WebGPU/RenderPipeline.mm:
(WebGPU::Device::addPipelineLayouts):
* Source/WebGPU/WebGPU/ShaderModule.mm:
(WebGPU::ShaderModule::convertPipelineLayout):

Canonical link: https://commits.webkit.org/268860@main


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