Title: [110478] trunk
Revision
110478
Author
[email protected]
Date
2012-03-12 14:17:10 -0700 (Mon, 12 Mar 2012)

Log Message

Cleanup obsolete files.
https://bugs.webkit.org/show_bug.cgi?id=80737

Patch by Scott Byer <[email protected]> on 2012-03-12
Reviewed by James Robinson.

.:

* wscript:

Source/WebCore:

No new code.

* GNUmakefile.list.am:
* PlatformWinCE.cmake:
* Target.pri:
* WebCore.vcproj/WebCore.vcproj:
* platform/ScrollAnimatorWin.cpp: Removed.
* platform/ScrollAnimatorWin.h: Removed.

Modified Paths

Removed Paths

Diff

Modified: trunk/ChangeLog (110477 => 110478)


--- trunk/ChangeLog	2012-03-12 21:15:23 UTC (rev 110477)
+++ trunk/ChangeLog	2012-03-12 21:17:10 UTC (rev 110478)
@@ -1,3 +1,12 @@
+2012-03-12  Scott Byer  <[email protected]>
+
+        Cleanup obsolete files.
+        https://bugs.webkit.org/show_bug.cgi?id=80737
+
+        Reviewed by James Robinson.
+
+        * wscript:
+
 2012-03-12  Tor Arne Vestbø  <[email protected]>
 
         [Qt] Make sure we set the right library version for Qt 4

Modified: trunk/Source/WebCore/ChangeLog (110477 => 110478)


--- trunk/Source/WebCore/ChangeLog	2012-03-12 21:15:23 UTC (rev 110477)
+++ trunk/Source/WebCore/ChangeLog	2012-03-12 21:17:10 UTC (rev 110478)
@@ -1,3 +1,19 @@
+2012-03-12  Scott Byer  <[email protected]>
+
+        Cleanup obsolete files.
+        https://bugs.webkit.org/show_bug.cgi?id=80737
+
+        Reviewed by James Robinson.
+
+        No new code.
+
+        * GNUmakefile.list.am:
+        * PlatformWinCE.cmake:
+        * Target.pri:
+        * WebCore.vcproj/WebCore.vcproj:
+        * platform/ScrollAnimatorWin.cpp: Removed.
+        * platform/ScrollAnimatorWin.h: Removed.
+
 2012-03-12  Gregg Tavares  <[email protected]>
 
         Make texImage2D error for wrong size ArrayBufferView more helpful

Modified: trunk/Source/WebCore/GNUmakefile.list.am (110477 => 110478)


--- trunk/Source/WebCore/GNUmakefile.list.am	2012-03-12 21:15:23 UTC (rev 110477)
+++ trunk/Source/WebCore/GNUmakefile.list.am	2012-03-12 21:17:10 UTC (rev 110478)
@@ -4645,8 +4645,6 @@
 
 if TARGET_WIN32
 webcore_sources += \
-	Source/WebCore/platform/ScrollAnimatorWin.cpp \
-	Source/WebCore/platform/ScrollAnimatorWin.h \
 	Source/WebCore/platform/win/SystemInfo.cpp \
 	Source/WebCore/platform/win/SystemInfo.h \
 	Source/WebCore/plugins/win/PluginDatabaseWin.cpp \

Modified: trunk/Source/WebCore/PlatformWinCE.cmake (110477 => 110478)


--- trunk/Source/WebCore/PlatformWinCE.cmake	2012-03-12 21:15:23 UTC (rev 110477)
+++ trunk/Source/WebCore/PlatformWinCE.cmake	2012-03-12 21:17:10 UTC (rev 110478)
@@ -32,7 +32,7 @@
     platform/Cursor.cpp
     platform/LocalizedStrings.cpp
     platform/PlatformStrategies.cpp
-    platform/ScrollAnimatorWin.cpp
+    platform/ScrollAnimatorNone.cpp
 
     platform/graphics/ImageSource.cpp
 

Modified: trunk/Source/WebCore/Target.pri (110477 => 110478)


--- trunk/Source/WebCore/Target.pri	2012-03-12 21:15:23 UTC (rev 110477)
+++ trunk/Source/WebCore/Target.pri	2012-03-12 21:17:10 UTC (rev 110478)
@@ -2873,8 +2873,8 @@
 
 contains(DEFINES, ENABLE_SMOOTH_SCROLLING=1) {
     win32-*|wince* {
-        HEADERS += platform/ScrollAnimatorWin.h
-        SOURCES += platform/ScrollAnimatorWin.cpp
+        HEADERS += platform/ScrollAnimatorNone.h
+        SOURCES += platform/ScrollAnimatorNone.cpp
     }
 }
 

Modified: trunk/Source/WebCore/WebCore.vcproj/WebCore.vcproj (110477 => 110478)


--- trunk/Source/WebCore/WebCore.vcproj/WebCore.vcproj	2012-03-12 21:15:23 UTC (rev 110477)
+++ trunk/Source/WebCore/WebCore.vcproj/WebCore.vcproj	2012-03-12 21:17:10 UTC (rev 110478)
@@ -27526,11 +27526,11 @@
 				>
 			</File>
 			<File
-				RelativePath="..\platform\ScrollAnimatorWin.cpp"
+				RelativePath="..\platform\ScrollAnimatorNone.cpp"
 				>
 			</File>
 			<File
-				RelativePath="..\platform\ScrollAnimatorWin.h"
+				RelativePath="..\platform\ScrollAnimatorNone.h"
 				>
 			</File>
 			<File

Deleted: trunk/Source/WebCore/platform/ScrollAnimatorWin.cpp (110477 => 110478)


--- trunk/Source/WebCore/platform/ScrollAnimatorWin.cpp	2012-03-12 21:15:23 UTC (rev 110477)
+++ trunk/Source/WebCore/platform/ScrollAnimatorWin.cpp	2012-03-12 21:17:10 UTC (rev 110478)
@@ -1,310 +0,0 @@
-/*
- * Copyright (c) 2010, Google Inc. All rights reserved.
- * 
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * 
- *     * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *     * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- *     * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * 
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-
-#if ENABLE(SMOOTH_SCROLLING)
-
-#include "ScrollAnimatorWin.h"
-
-#include "FloatPoint.h"
-#include "ScrollableArea.h"
-#include "ScrollbarTheme.h"
-#include <algorithm>
-#include <wtf/CurrentTime.h>
-#include <wtf/PassOwnPtr.h>
-
-namespace WebCore {
-
-PassOwnPtr<ScrollAnimator> ScrollAnimator::create(ScrollableArea* scrollableArea)
-{
-    return adoptPtr(new ScrollAnimatorWin(scrollableArea));
-}
-
-const double ScrollAnimatorWin::animationTimerDelay = 0.01;
-
-ScrollAnimatorWin::PerAxisData::PerAxisData(ScrollAnimatorWin* parent, float* currentPos)
-    : m_currentPos(currentPos)
-    , m_desiredPos(0)
-    , m_currentVelocity(0)
-    , m_desiredVelocity(0)
-    , m_lastAnimationTime(0)
-    , m_animationTimer(parent, &ScrollAnimatorWin::animationTimerFired)
-{
-}
-
-
-ScrollAnimatorWin::ScrollAnimatorWin(ScrollableArea* scrollableArea)
-    : ScrollAnimator(scrollableArea)
-    , m_horizontalData(this, &m_currentPosX)
-    , m_verticalData(this, &m_currentPosY)
-{
-}
-
-ScrollAnimatorWin::~ScrollAnimatorWin()
-{
-    stopAnimationTimerIfNeeded(&m_horizontalData);
-    stopAnimationTimerIfNeeded(&m_verticalData);
-}
-
-bool ScrollAnimatorWin::scroll(ScrollbarOrientation orientation, ScrollGranularity granularity, float step, float multiplier)
-{
-    // Don't animate jumping to the beginning or end of the document.
-    if (granularity == ScrollByDocument)
-        return ScrollAnimator::scroll(orientation, granularity, step, multiplier);
-
-    // This is an animatable scroll.  Calculate the scroll delta.
-    PerAxisData* data = "" == VerticalScrollbar) ? &m_verticalData : &m_horizontalData;
-    float newPos = std::max(std::min(data->m_desiredPos + (step * multiplier), static_cast<float>(m_scrollableArea->scrollSize(orientation))), 0.0f);
-    if (newPos == data->m_desiredPos)
-        return false;
-    data->m_desiredPos = newPos;
-
-    // Calculate the animation velocity.
-    if (*data->m_currentPos == data->m_desiredPos)
-        return false;
-    bool alreadyAnimating = data->m_animationTimer.isActive();
-    // There are a number of different sources of scroll requests.  We want to
-    // make both keyboard and wheel-generated scroll requests (which can come at
-    // unpredictable rates) and autoscrolling from holding down the mouse button
-    // on a scrollbar part (where the request rate can be obtained from the
-    // scrollbar theme) feel smooth, responsive, and similar.
-    //
-    // When autoscrolling, the scrollbar's autoscroll timer will call us to
-    // increment the desired position by |step| (with |multiplier| == 1) every
-    // ScrollbarTheme::theme()->autoscrollTimerDelay() seconds. If we set
-    // the desired velocity to exactly this rate, smooth scrolling will neither
-    // race ahead (and then have to slow down) nor increasingly lag behind, but
-    // will be smooth and synchronized.
-    //
-    // Note that because of the acceleration period, the current position in
-    // this case would lag the desired one by a small, constant amount (see
-    // comments on animateScroll()); the exact amount is given by
-    //   lag = |step| - v(0.5tA + tD)
-    // Where
-    //   v = The steady-state velocity,
-    //       |step| / ScrollbarTheme::theme()->autoscrollTimerDelay()
-    //   tA = accelerationTime()
-    //   tD = The time we pretend has already passed when starting to scroll,
-    //        |animationTimerDelay|
-    //
-    // This lag provides some buffer against timer jitter so we're less likely
-    // to hit the desired position and stop (and thus have to re-accelerate,
-    // causing a visible hitch) while waiting for the next autoscroll increment.
-    //
-    // Thus, for autoscroll-timer-triggered requests, the ideal steady-state
-    // distance to travel in each time interval is:
-    //   float animationStep = step;
-    // Note that when we're not already animating, this is exactly the same as
-    // the distance to the target position.  We'll return to that in a moment.
-    //
-    // For keyboard and wheel scrolls, we don't know when the next increment
-    // will be requested.  If we set the target velocity based on how far away
-    // from the target position we are, then for keyboard/wheel events that come
-    // faster than the autoscroll delay, we'll asymptotically approach the
-    // velocity needed to stay smoothly in sync with the user's actions; for
-    // events that come slower, we'll scroll one increment and then pause until
-    // the next event fires.
-    float animationStep = fabs(newPos - *data->m_currentPos);
-    // If a key is held down (or the wheel continually spun), then once we have
-    // reached a velocity close to the steady-state velocity, we're likely to
-    // hit the desired position at around the same time we'd expect the next
-    // increment to occur -- bad because it leads to hitching as described above
-    // (if autoscroll-based requests didn't result in a small amount of constant
-    // lag).  So if we're called again while already animating, we want to trim
-    // the animationStep slightly to maintain lag like what's described above.
-    // (I say "maintain" since we'll already be lagged due to the acceleration
-    // during the first scroll period.)
-    //
-    // Remember that trimming won't cause us to fall steadily further behind
-    // here, because the further behind we are, the larger the base step value
-    // above.  Given the scrolling algorithm in animateScroll(), the practical
-    // effect will actually be that, assuming a constant trim factor, we'll lag
-    // by a constant amount depending on the rate at which increments occur
-    // compared to the autoscroll timer delay.  The exact lag is given by
-    //   lag = |step| * ((r / k) - 1)
-    // Where
-    //   r = The ratio of the autoscroll repeat delay,
-    //       ScrollbarTheme::theme()->autoscrollTimerDelay(), to the
-    //       key/wheel repeat delay (i.e. > 1 when keys repeat faster)
-    //   k = The velocity trim constant given below
-    //
-    // We want to choose the trim factor such that for calls that come at the
-    // autoscroll timer rate, we'll wind up with the same lag as in the
-    // "perfect" case described above (or, to put it another way, we'll end up
-    // with |animationStep| == |step| * |multiplier| despite the actual distance
-    // calculated above being larger than that).  This will result in "perfect"
-    // behavior for autoscrolling without having to special-case it.
-    if (alreadyAnimating)
-        animationStep /= (2.0 - ((1.0 / ScrollbarTheme::theme()->autoscrollTimerDelay()) * (0.5 * accelerationTime() + animationTimerDelay)));
-    // The result of all this is that single keypresses or wheel flicks will
-    // scroll in the same time period as single presses of scrollbar elements;
-    // holding the mouse down on a scrollbar part will scroll as fast as
-    // possible without hitching; and other repeated scroll events will also
-    // scroll with the same time lag as holding down the mouse on a scrollbar
-    // part.
-    data->m_desiredVelocity = animationStep / ScrollbarTheme::theme()->autoscrollTimerDelay();
-
-    // If we're not already scrolling, start.
-    if (!alreadyAnimating)
-        animateScroll(data);
-    return true;
-}
-
-void ScrollAnimatorWin::scrollToOffsetWithoutAnimation(const FloatPoint& offset)
-{
-    stopAnimationTimerIfNeeded(&m_horizontalData);
-    stopAnimationTimerIfNeeded(&m_verticalData);
-
-    *m_horizontalData.m_currentPos = offset.x();
-    m_horizontalData.m_desiredPos = offset.x();
-    m_horizontalData.m_currentVelocity = 0;
-    m_horizontalData.m_desiredVelocity = 0;
-
-    *m_verticalData.m_currentPos = offset.y();
-    m_verticalData.m_desiredPos = offset.y();
-    m_verticalData.m_currentVelocity = 0;
-    m_verticalData.m_desiredVelocity = 0;
-
-    notifyPositionChanged();
-}
-
-double ScrollAnimatorWin::accelerationTime()
-{
-    // We elect to use ScrollbarTheme::theme()->autoscrollTimerDelay() as
-    // the length of time we'll take to accelerate from 0 to our target
-    // velocity.  Choosing a larger value would produce a more pronounced
-    // acceleration effect.
-    return ScrollbarTheme::theme()->autoscrollTimerDelay();
-}
-
-void ScrollAnimatorWin::animationTimerFired(Timer<ScrollAnimatorWin>* timer)
-{
-    animateScroll((timer == &m_horizontalData.m_animationTimer) ? &m_horizontalData : &m_verticalData);
-}
-
-void ScrollAnimatorWin::stopAnimationTimerIfNeeded(PerAxisData* data)
-{
-    if (data->m_animationTimer.isActive())
-        data->m_animationTimer.stop();
-}
-
-void ScrollAnimatorWin::animateScroll(PerAxisData* data)
-{
-    // Note on smooth scrolling perf versus non-smooth scrolling perf:
-    // The total time to perform a complete scroll is given by
-    //   t = t0 + 0.5tA - tD + tS
-    // Where
-    //   t0 = The time to perform the scroll without smooth scrolling
-    //   tA = The acceleration time,
-    //        ScrollbarTheme::theme()->autoscrollTimerDelay() (see below)
-    //   tD = |animationTimerDelay|
-    //   tS = A value less than or equal to the time required to perform a
-    //        single scroll increment, i.e. the work done due to calling
-    //        client()->valueChanged() (~0 for simple pages, larger for complex
-    //        pages).
-    //
-    // Because tA and tD are fairly small, the total lag (as users perceive it)
-    // is negligible for simple pages and roughly tS for complex pages.  Without
-    // knowing in advance how large tS is it's hard to do better than this.
-    // Perhaps we could try to remember previous values and forward-compensate.
-
-
-    // We want to update the scroll position based on the time it's been since
-    // our last update.  This may be longer than our ideal time, especially if
-    // the page is complex or the system is slow.
-    //
-    // To avoid feeling laggy, if we've just started smooth scrolling we pretend
-    // we've already accelerated for one ideal interval, so that we'll scroll at
-    // least some distance immediately.
-    double lastScrollInterval = data->m_currentVelocity ? (WTF::currentTime() - data->m_lastAnimationTime) : animationTimerDelay;
-
-    // Figure out how far we've actually traveled and update our current
-    // velocity.
-    float distanceTraveled;
-    if (data->m_currentVelocity < data->m_desiredVelocity) {
-        // We accelerate at a constant rate until we reach the desired velocity.
-        float accelerationRate = data->m_desiredVelocity / accelerationTime();
-
-        // Figure out whether contant acceleration has caused us to reach our
-        // target velocity.
-        float potentialVelocityChange = accelerationRate * lastScrollInterval;
-        float potentialNewVelocity = data->m_currentVelocity + potentialVelocityChange;
-        if (potentialNewVelocity > data->m_desiredVelocity) {
-            // We reached the target velocity at some point between our last
-            // update and now.  The distance traveled can be calculated in two
-            // pieces: the distance traveled while accelerating, and the
-            // distance traveled after reaching the target velocity.
-            float actualVelocityChange = data->m_desiredVelocity - data->m_currentVelocity;
-            float accelerationInterval = actualVelocityChange / accelerationRate;
-            // The distance traveled under constant acceleration is the area
-            // under a line segment with a constant rising slope.  Break this
-            // into a triangular portion atop a rectangular portion and sum.
-            distanceTraveled = ((data->m_currentVelocity + (actualVelocityChange / 2)) * accelerationInterval);
-            // The distance traveled at the target velocity is simply
-            // (target velocity) * (remaining time after accelerating).
-            distanceTraveled += (data->m_desiredVelocity * (lastScrollInterval - accelerationInterval));
-            data->m_currentVelocity = data->m_desiredVelocity;
-        } else {
-            // Constant acceleration through the entire time interval.
-            distanceTraveled = (data->m_currentVelocity + (potentialVelocityChange / 2)) * lastScrollInterval;
-            data->m_currentVelocity = potentialNewVelocity;
-        }
-    } else {
-        // We've already reached the target velocity, so the distance we've
-        // traveled is simply (current velocity) * (elapsed time).
-        distanceTraveled = data->m_currentVelocity * lastScrollInterval;
-        // If our desired velocity has decreased, drop the current velocity too.
-        data->m_currentVelocity = data->m_desiredVelocity;
-    }
-
-    // Now update the scroll position based on the distance traveled.
-    if (distanceTraveled >= fabs(data->m_desiredPos - *data->m_currentPos)) {
-        // We've traveled far enough to reach the desired position.  Stop smooth
-        // scrolling.
-        *data->m_currentPos = data->m_desiredPos;
-        data->m_currentVelocity = 0;
-        data->m_desiredVelocity = 0;
-    } else {
-        // Not yet at the target position.  Travel towards it and set up the
-        // next update.
-        if (*data->m_currentPos > data->m_desiredPos)
-            distanceTraveled = -distanceTraveled;
-        *data->m_currentPos += distanceTraveled;
-        data->m_animationTimer.startOneShot(animationTimerDelay);
-        data->m_lastAnimationTime = WTF::currentTime();
-    }
-
-    notifyPositionChanged();
-}
-
-} // namespace WebCore
-
-#endif // ENABLE(SMOOTH_SCROLLING)

Deleted: trunk/Source/WebCore/platform/ScrollAnimatorWin.h (110477 => 110478)


--- trunk/Source/WebCore/platform/ScrollAnimatorWin.h	2012-03-12 21:15:23 UTC (rev 110477)
+++ trunk/Source/WebCore/platform/ScrollAnimatorWin.h	2012-03-12 21:17:10 UTC (rev 110478)
@@ -1,76 +0,0 @@
-/*
- * Copyright (c) 2010, Google Inc. All rights reserved.
- * 
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * 
- *     * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *     * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- *     * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * 
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef ScrollAnimatorWin_h
-#define ScrollAnimatorWin_h
-
-#if ENABLE(SMOOTH_SCROLLING)
-
-#include "ScrollAnimator.h"
-#include "Timer.h"
-
-namespace WebCore {
-
-class ScrollAnimatorWin : public ScrollAnimator {
-public:
-    ScrollAnimatorWin(ScrollableArea*);
-    virtual ~ScrollAnimatorWin();
-
-    virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, float multiplier);
-    virtual void scrollToOffsetWithoutAnimation(const FloatPoint&);
-
-private:
-    struct PerAxisData {
-        PerAxisData(ScrollAnimatorWin* parent, float* currentPos);
-
-        float* m_currentPos;
-        float m_desiredPos;
-        float m_currentVelocity;
-        float m_desiredVelocity;
-        double m_lastAnimationTime;
-        Timer<ScrollAnimatorWin> m_animationTimer;
-    };
-
-    static double accelerationTime();
-    static const double animationTimerDelay;
-
-    void animationTimerFired(Timer<ScrollAnimatorWin>*);
-    void stopAnimationTimerIfNeeded(PerAxisData*);
-    void animateScroll(PerAxisData*);
-
-    PerAxisData m_horizontalData;
-    PerAxisData m_verticalData;
-};
-
-} // namespace WebCore
-
-#endif // ENABLE(SMOOTH_SCROLLING)
-
-#endif // ScrollAnimatorWin_h

Modified: trunk/wscript (110477 => 110478)


--- trunk/wscript	2012-03-12 21:15:23 UTC (rev 110477)
+++ trunk/wscript	2012-03-12 21:17:10 UTC (rev 110478)
@@ -159,7 +159,7 @@
             webcore_sources['wx-win'] = [
                    'Source/WebCore/platform/graphics/win/GlyphPageTreeNodeCairoWin.cpp',
                    'Source/WebCore/platform/graphics/win/TransformationMatrixWin.cpp',
-                   'Source/WebCore/platform/ScrollAnimatorWin.cpp',
+                   'Source/WebCore/platform/ScrollAnimatorNone.cpp',
                    # wxTimer on Windows has a bug that causes it to eat crashes in callbacks
                    # so we need to use the Win port's implementation until the wx bug fix is
                    # widely available (it was fixed in 2.8.10).
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