Title: [112075] trunk/Source/WebCore
- Revision
- 112075
- Author
- [email protected]
- Date
- 2012-03-26 04:17:40 -0700 (Mon, 26 Mar 2012)
Log Message
[Qt]WK2] TextureMapperShaderManager should query the program map before creating new shader program instances.
https://bugs.webkit.org/show_bug.cgi?id=82178
If TextureMapperShaderManager already has a reference to an instance of the
requested shader program type, this instance should be reused instead of
creating a new one.
Reviewed by Noam Rosenthal.
* platform/graphics/texmap/TextureMapperShaderManager.h:
(WebCore::TextureMapperShaderManager::getShaderProgram):
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (112074 => 112075)
--- trunk/Source/WebCore/ChangeLog 2012-03-26 11:00:28 UTC (rev 112074)
+++ trunk/Source/WebCore/ChangeLog 2012-03-26 11:17:40 UTC (rev 112075)
@@ -1,3 +1,17 @@
+2012-03-26 Zeno Albisser <[email protected]>
+
+ [Qt]WK2] TextureMapperShaderManager should query the program map before creating new shader program instances.
+ https://bugs.webkit.org/show_bug.cgi?id=82178
+
+ If TextureMapperShaderManager already has a reference to an instance of the
+ requested shader program type, this instance should be reused instead of
+ creating a new one.
+
+ Reviewed by Noam Rosenthal.
+
+ * platform/graphics/texmap/TextureMapperShaderManager.h:
+ (WebCore::TextureMapperShaderManager::getShaderProgram):
+
2012-03-26 Yury Semikhatsky <[email protected]>
[Chromium] Web Inspector: dedicated worker inspector is empty
Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.h (112074 => 112075)
--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.h 2012-03-26 11:00:28 UTC (rev 112074)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.h 2012-03-26 11:17:40 UTC (rev 112075)
@@ -107,6 +107,10 @@
if (shaderType == Invalid)
return program;
+ TextureMapperShaderProgramMap::iterator it = m_textureMapperShaderProgramMap.find(shaderType);
+ if (it != m_textureMapperShaderProgramMap.end())
+ return it->second;
+
switch (shaderType) {
case Simple:
program = TextureMapperShaderProgramSimple::create();
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