Title: [112165] trunk/Source/WebCore
- Revision
- 112165
- Author
- [email protected]
- Date
- 2012-03-26 15:59:53 -0700 (Mon, 26 Mar 2012)
Log Message
[Chromium] Crash in Canvas2DLayerChromium::pushPropertiesTo
https://bugs.webkit.org/show_bug.cgi?id=82243
Patch by Justin Novosad <[email protected]> on 2012-03-26
Reviewed by James Robinson.
Adding null pointer check to prevent crash and texture object
validity check to prevent potential graphics glitch
* platform/graphics/chromium/Canvas2DLayerChromium.cpp:
(WebCore::Canvas2DLayerChromium::pushPropertiesTo):
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (112164 => 112165)
--- trunk/Source/WebCore/ChangeLog 2012-03-26 22:58:35 UTC (rev 112164)
+++ trunk/Source/WebCore/ChangeLog 2012-03-26 22:59:53 UTC (rev 112165)
@@ -1,3 +1,16 @@
+2012-03-26 Justin Novosad <[email protected]>
+
+ [Chromium] Crash in Canvas2DLayerChromium::pushPropertiesTo
+ https://bugs.webkit.org/show_bug.cgi?id=82243
+
+ Reviewed by James Robinson.
+
+ Adding null pointer check to prevent crash and texture object
+ validity check to prevent potential graphics glitch
+
+ * platform/graphics/chromium/Canvas2DLayerChromium.cpp:
+ (WebCore::Canvas2DLayerChromium::pushPropertiesTo):
+
2012-03-26 Adam Klein <[email protected]>
Use PassRefPtr in V8DOMWrapper interface to avoid explicit ref() calls
Modified: trunk/Source/WebCore/platform/graphics/chromium/Canvas2DLayerChromium.cpp (112164 => 112165)
--- trunk/Source/WebCore/platform/graphics/chromium/Canvas2DLayerChromium.cpp 2012-03-26 22:58:35 UTC (rev 112164)
+++ trunk/Source/WebCore/platform/graphics/chromium/Canvas2DLayerChromium.cpp 2012-03-26 22:59:53 UTC (rev 112165)
@@ -154,9 +154,12 @@
CanvasLayerChromium::pushPropertiesTo(layer);
CCTextureLayerImpl* textureLayer = static_cast<CCTextureLayerImpl*>(layer);
- if (m_useDoubleBuffering)
- textureLayer->setTextureId(m_frontTexture->textureId());
- else
+ if (m_useDoubleBuffering) {
+ if (m_frontTexture && m_frontTexture->isValid(m_size, GraphicsContext3D::RGBA))
+ textureLayer->setTextureId(m_frontTexture->textureId());
+ else
+ textureLayer->setTextureId(0);
+ } else
textureLayer->setTextureId(m_backTextureId);
}
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