Branch: refs/heads/main
Home: https://github.com/WebKit/WebKit
Commit: 0ecb8f66ead0dbb7dd4bf9af92e1722202f6280e
https://github.com/WebKit/WebKit/commit/0ecb8f66ead0dbb7dd4bf9af92e1722202f6280e
Author: Carlos Garcia Campos <[email protected]>
Date: 2025-04-07 (Mon, 07 Apr 2025)
Changed paths:
M Source/WebCore/platform/graphics/Damage.h
M
Source/WebCore/platform/graphics/texmap/coordinated/GraphicsLayerCoordinated.cpp
M Tools/TestWebKitAPI/Tests/WebCore/glib/Damage.cpp
Log Message:
-----------
[GTK][WPE] Make it possible to create a Damage with a maximum numbers of
rectangles before uniting
https://bugs.webkit.org/show_bug.cgi?id=291073
Reviewed by Alejandro G. Castro.
This is what we really want when tracking dirty rects in GraphicsLayer.
In that case, instead of using a fixed cell size, we compute the grid
layout based on the damage rectangle ratio, and use a different cell
size for the given grid. Create the Damage in GraphicsLayer with the
layer size but passing 32 as the maximum number of rectangles.
* Source/WebCore/platform/graphics/Damage.h:
(WebCore::Damage::Damage):
(WebCore::Damage::rectsForPainting const):
(WebCore::Damage::makeFull):
(WebCore::Damage::gridSize const):
(WebCore::Damage::initialize):
(WebCore::Damage::cellIndexForRect const):
*
Source/WebCore/platform/graphics/texmap/coordinated/GraphicsLayerCoordinated.cpp:
(WebCore::GraphicsLayerCoordinated::setNeedsDisplayInRect):
* Tools/TestWebKitAPI/Tests/WebCore/glib/Damage.cpp:
(TestWebKitAPI::TEST(Damage, MaxRectangles)):
Canonical link: https://commits.webkit.org/293355@main
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