Branch: refs/heads/main
Home: https://github.com/WebKit/WebKit
Commit: c3c824d3e8ac9bb603ddf2ada1834b7bfa8ff744
https://github.com/WebKit/WebKit/commit/c3c824d3e8ac9bb603ddf2ada1834b7bfa8ff744
Author: Carlos Garcia Campos <[email protected]>
Date: 2025-04-08 (Tue, 08 Apr 2025)
Changed paths:
M Source/WebCore/platform/graphics/Damage.h
M Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp
M
Source/WebCore/platform/graphics/texmap/coordinated/CoordinatedBackingStore.cpp
M
Source/WebCore/platform/graphics/texmap/coordinated/GraphicsLayerCoordinated.cpp
M Tools/TestWebKitAPI/Tests/WebCore/glib/Damage.cpp
Log Message:
-----------
[GTK][WPE] Adding any rect to a Damage that contains the damage area should
change the mode to full
https://bugs.webkit.org/show_bug.cgi?id=290842
Reviewed by Adrian Perez de Castro.
Now that we always create the Damage with the layer size, we don't need
to pass a size to makeFull(), we should always use the current
rectangle. Also optimize a bit paintToTextureMapper() to avoid fragments
when frame damage is full.
* Source/WebCore/platform/graphics/Damage.h:
(WebCore::Damage::makeFull):
(WebCore::Damage::add):
* Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp:
(WebCore::TextureMapperLayer::damageWholeLayer):
*
Source/WebCore/platform/graphics/texmap/coordinated/CoordinatedBackingStore.cpp:
(WebCore::CoordinatedBackingStore::paintToTextureMapper):
*
Source/WebCore/platform/graphics/texmap/coordinated/GraphicsLayerCoordinated.cpp:
(WebCore::GraphicsLayerCoordinated::setNeedsDisplay):
* Tools/TestWebKitAPI/Tests/WebCore/glib/Damage.cpp:
(TestWebKitAPI::TEST(Damage, Mode)):
Canonical link: https://commits.webkit.org/293406@main
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