Branch: refs/heads/main
Home: https://github.com/WebKit/WebKit
Commit: 0d28061c864c03f4c33b490ce3ba7e6928a74f30
https://github.com/WebKit/WebKit/commit/0d28061c864c03f4c33b490ce3ba7e6928a74f30
Author: Carlos Garcia Campos <[email protected]>
Date: 2025-05-08 (Thu, 08 May 2025)
Changed paths:
M Source/WebCore/platform/gamepad/manette/ManetteGamepadProvider.cpp
M Source/WebCore/platform/gamepad/manette/ManetteGamepadProvider.h
M Source/WebKit/UIProcess/WebProcessPool.cpp
Log Message:
-----------
[GTK] Remove initialGamepadsConnectedTimer from ManetteGamepadProvider
https://bugs.webkit.org/show_bug.cgi?id=292661
Reviewed by Adrian Perez de Castro.
We don't really need a timer because ManetteMonitor already collects
devices on construction, so we can immediately iterate the devices to be
sent as initial devices to the web process.
* Source/WebCore/platform/gamepad/manette/ManetteGamepadProvider.cpp:
(WebCore::ManetteGamepadProvider::ManetteGamepadProvider):
(WebCore::ManetteGamepadProvider::startMonitoringGamepads):
(WebCore::ManetteGamepadProvider::stopMonitoringGamepads):
(WebCore::ManetteGamepadProvider::deviceConnected):
* Source/WebCore/platform/gamepad/manette/ManetteGamepadProvider.h:
* Source/WebKit/UIProcess/WebProcessPool.cpp:
(WebKit::WebProcessPool::startedUsingGamepads): Add the process proxy
after notifying the UIGamepadProvider so that any gamepad connected
while starting to monitor gamepads doesn't produce a GamepadConnected
message, and it's only sent as initial gamepad.
Canonical link: https://commits.webkit.org/294657@main
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