Branch: refs/heads/main
  Home:   https://github.com/WebKit/WebKit
  Commit: 816db0427223d2f98c26f8523c5c97ae3ccce0c0
      
https://github.com/WebKit/WebKit/commit/816db0427223d2f98c26f8523c5c97ae3ccce0c0
  Author: Pawel Lampe <[email protected]>
  Date:   2026-01-13 (Tue, 13 Jan 2026)

  Changed paths:
    A 
LayoutTests/platform/wpe/damage/basic-propagation-002-non-composited-expected.txt
    A LayoutTests/platform/wpe/damage/basic-propagation-002-non-composited.html
    M 
Source/WebKit/WebProcess/WebPage/CoordinatedGraphics/AcceleratedSurface.cpp
    M Source/WebKit/WebProcess/WebPage/CoordinatedGraphics/AcceleratedSurface.h
    M 
Source/WebKit/WebProcess/WebPage/CoordinatedGraphics/DrawingAreaCoordinatedGraphics.cpp
    M 
Source/WebKit/WebProcess/WebPage/CoordinatedGraphics/NonCompositedFrameRenderer.cpp
    M 
Source/WebKit/WebProcess/WebPage/CoordinatedGraphics/NonCompositedFrameRenderer.h
    M 
Source/WebKit/WebProcess/WebPage/CoordinatedGraphics/ThreadedCompositor.cpp
    M 
Source/WebKit/WebProcess/WebPage/CoordinatedGraphics/ThreadedCompositorPlayStation.cpp

  Log Message:
  -----------
  [WPE] Implement damage propagation in non-composited mode
https://bugs.webkit.org/show_bug.cgi?id=304482

Reviewed by Carlos Garcia Campos.

This change implements damage propagation in the non-composited page
rendering mode.

With this change, depending on the run time preferences, the damage
information is:
- not propagated at all,
- propagated to the platform only,
- propagated and used to reduce the amount of painting done to render
  target.

This change also adds a test case for the above and does a small
rename (frameDamageSinceLastUse() -> renderTargetDamage()) in the
accelerated surface to better reflect the reality.

Canonical link: https://commits.webkit.org/305510@main



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