Branch: refs/heads/main
Home: https://github.com/WebKit/WebKit
Commit: 163003d0cfa23e228d68f6e0af966c3ff06b8f4a
https://github.com/WebKit/WebKit/commit/163003d0cfa23e228d68f6e0af966c3ff06b8f4a
Author: Kimmo Kinnunen <[email protected]>
Date: 2026-02-04 (Wed, 04 Feb 2026)
Changed paths:
M
LayoutTests/fast/canvas/offscreen-giant-transfer-to-imagebitmap-expected.txt
M
LayoutTests/platform/ios/fast/canvas/offscreen-giant-transfer-to-imagebitmap-expected.txt
M
LayoutTests/platform/mac-wk2/fast/canvas/offscreen-giant-transfer-to-imagebitmap-expected.txt
M Source/WebCore/html/canvas/GPUCanvasContextCocoa.mm
M Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp
Log Message:
-----------
Avoid using CanvasBase::allocateImageBuffer() in WebGL, WebGPU
transferToImageBuffer()
https://bugs.webkit.org/show_bug.cgi?id=306617
rdar://169276497
Reviewed by Mike Wyrzykowski.
The allocation function is related to how 2D context backing store is
allocated. transferToImageBuffer needs a general purpose ImageBuffer,
where the WebGL, WebGPU backing store is transferred to.
This makes it simpler to move 2D context related ImageBuffer code to
2D rendering context classes.
*
LayoutTests/platform/mac-wk2/fast/canvas/offscreen-giant-transfer-to-imagebitmap-expected.txt:
Example of failure being fixed here:
Previously transferToImageBitmap of a giant WebGL context failed due to
canvas area limitations.
* Source/WebCore/html/canvas/GPUCanvasContextCocoa.mm:
(WebCore::GPUCanvasContextCocoa::transferToImageBuffer):
* Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp:
(WebCore::WebGLRenderingContextBase::transferToImageBuffer):
Canonical link: https://commits.webkit.org/306772@main
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