Branch: refs/heads/main
  Home:   https://github.com/WebKit/WebKit
  Commit: afb79e1a6b1c124a105769be957d7fe3c7b7b800
      
https://github.com/WebKit/WebKit/commit/afb79e1a6b1c124a105769be957d7fe3c7b7b800
  Author: Simon Pena <[email protected]>
  Date:   2026-03-06 (Fri, 06 Mar 2026)

  Changed paths:
    M Source/WebKit/Shared/WebPreferencesDefaultValues.cpp
    M Source/WebKit/UIProcess/Gamepad/wpe/GamepadProviderWPE.cpp
    M Source/WebKit/UIProcess/Gamepad/wpe/PlatformGamepadWPE.cpp
    M Source/WebKit/UIProcess/Gamepad/wpe/PlatformGamepadWPE.h
    M Source/WebKit/WPEPlatform/wpe/WPEGamepad.cpp
    M Source/WebKit/WPEPlatform/wpe/WPEGamepad.h
    M Source/WebKit/WPEPlatform/wpe/WPEGamepadManette.cpp

  Log Message:
  -----------
  [WPE] Implement playEffect by supporting gamepad rumble
https://bugs.webkit.org/show_bug.cgi?id=309269

Reviewed by Carlos Garcia Campos.

This implements playEffect and stopEffects in GamepadProviderWPE by
dispatching a playEffect request to PlatformGamepadWPE, which routes it
to WPEGamepad.

WPEGamepad defines new has_rumble and rumble methods, and a
libmanette-based implementation is provided. playEffect is then mapped
into a rumble call, gating it by the specific effect being supported.

The concrete libmanette-based implementation does a version check, since
prior to 0.2.13 the API expected uints, and afterwards doubles like the
gamepad spec.

defaultGamepadVibrationActuatorEnabled is therefore enabled for WPE
Platform.

Tested manually on https://hardwaretester.com/gamepad.

* Source/WebKit/Shared/WebPreferencesDefaultValues.cpp:
(WebKit::defaultGamepadVibrationActuatorEnabled):
* Source/WebKit/UIProcess/Gamepad/wpe/GamepadProviderWPE.cpp:
(WebKit::GamepadProviderWPE::gamepadDisconnected):
(WebKit::GamepadProviderWPE::playEffect):
(WebKit::GamepadProviderWPE::stopEffects):
* Source/WebKit/UIProcess/Gamepad/wpe/PlatformGamepadWPE.cpp:
(WebKit::PlatformGamepadWPE::PlatformGamepadWPE):
(WebKit::PlatformGamepadWPE::playEffect):
(WebKit::PlatformGamepadWPE::stopEffects):
(WebKit::PlatformGamepadWPE::effectDelayTimerFired):
(WebKit::PlatformGamepadWPE::startRumble):
(WebKit::PlatformGamepadWPE::effectDurationTimerFired):
* Source/WebKit/UIProcess/Gamepad/wpe/PlatformGamepadWPE.h:
* Source/WebKit/WPEPlatform/wpe/WPEGamepad.cpp:
(wpe_gamepad_has_rumble):
(wpe_gamepad_rumble):
* Source/WebKit/WPEPlatform/wpe/WPEGamepad.h:
* Source/WebKit/WPEPlatform/wpe/WPEGamepadManette.cpp:
(wpeGamepadManetteHasRumble):
(wpeGamepadManetteRumble):
(wpe_gamepad_manette_class_init):

Canonical link: https://commits.webkit.org/308792@main



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