Branch: refs/heads/main
Home: https://github.com/WebKit/WebKit
Commit: eb34b379a3bb93fb9c154a8aa1630efb807a0c8c
https://github.com/WebKit/WebKit/commit/eb34b379a3bb93fb9c154a8aa1630efb807a0c8c
Author: Mike Wyrzykowski <[email protected]>
Date: 2026-03-14 (Sat, 14 Mar 2026)
Changed paths:
M Source/WebKit/GPUProcess/graphics/Model/ModelRenderer.swift
M Source/WebKit/GPUProcess/graphics/Model/USDModel.swift
M Source/WebKit/GPUProcess/graphics/Model/WebKitMesh.mm
M Source/WebKit/GPUProcess/graphics/WebGPU/RemoteGPU.cpp
M Source/WebKit/WebProcess/Model/WebModelPlayer.mm
Log Message:
-----------
<model> should be HDR by default
https://bugs.webkit.org/show_bug.cgi?id=309748
rdar://172338408
Reviewed by Etienne Segonzac.
Patch largely from Etienne Segonzac, I just added one line in WebKitMesh.mm
Use rgba16Float instead of bgra8unorm_srgb as environment map highlights
look a lot better when initial colors don't get clamped to 8bpc.
* Source/WebKit/GPUProcess/graphics/Model/ModelRenderer.swift:
(Renderer.createMaterialCompiler(_:rasterSampleCount:colorSpace:)):
* Source/WebKit/GPUProcess/graphics/Model/USDModel.swift:
(WKBridgeUSDConfiguration.createMaterialCompiler):
* Source/WebKit/GPUProcess/graphics/Model/WebKitMesh.mm:
(WebKit::WebMesh::WebMesh):
* Source/WebKit/GPUProcess/graphics/WebGPU/RemoteGPU.cpp:
(WebKit::createIOSurfaces):
* Source/WebKit/WebProcess/Model/WebModelPlayer.mm:
Canonical link: https://commits.webkit.org/309274@main
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