Branch: refs/heads/main
  Home:   https://github.com/WebKit/WebKit
  Commit: eb34b379a3bb93fb9c154a8aa1630efb807a0c8c
      
https://github.com/WebKit/WebKit/commit/eb34b379a3bb93fb9c154a8aa1630efb807a0c8c
  Author: Mike Wyrzykowski <[email protected]>
  Date:   2026-03-14 (Sat, 14 Mar 2026)

  Changed paths:
    M Source/WebKit/GPUProcess/graphics/Model/ModelRenderer.swift
    M Source/WebKit/GPUProcess/graphics/Model/USDModel.swift
    M Source/WebKit/GPUProcess/graphics/Model/WebKitMesh.mm
    M Source/WebKit/GPUProcess/graphics/WebGPU/RemoteGPU.cpp
    M Source/WebKit/WebProcess/Model/WebModelPlayer.mm

  Log Message:
  -----------
  <model> should be HDR by default
https://bugs.webkit.org/show_bug.cgi?id=309748
rdar://172338408

Reviewed by Etienne Segonzac.

Patch largely from Etienne Segonzac, I just added one line in WebKitMesh.mm

Use rgba16Float instead of bgra8unorm_srgb as environment map highlights
look a lot better when initial colors don't get clamped to 8bpc.

* Source/WebKit/GPUProcess/graphics/Model/ModelRenderer.swift:
(Renderer.createMaterialCompiler(_:rasterSampleCount:colorSpace:)):
* Source/WebKit/GPUProcess/graphics/Model/USDModel.swift:
(WKBridgeUSDConfiguration.createMaterialCompiler):
* Source/WebKit/GPUProcess/graphics/Model/WebKitMesh.mm:
(WebKit::WebMesh::WebMesh):
* Source/WebKit/GPUProcess/graphics/WebGPU/RemoteGPU.cpp:
(WebKit::createIOSurfaces):
* Source/WebKit/WebProcess/Model/WebModelPlayer.mm:

Canonical link: https://commits.webkit.org/309274@main



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