Diff
Modified: trunk/Source/WebCore/ChangeLog (115385 => 115386)
--- trunk/Source/WebCore/ChangeLog 2012-04-26 23:03:06 UTC (rev 115385)
+++ trunk/Source/WebCore/ChangeLog 2012-04-27 00:00:27 UTC (rev 115386)
@@ -1,3 +1,32 @@
+2012-04-26 Shawn Singh <[email protected]>
+
+ Re-implement backFaceVisibility to avoid dealing with perspective w < 0 problem
+ https://bugs.webkit.org/show_bug.cgi?id=84059
+
+ Reviewed by Adrienne Walker.
+
+ Unit tests added to CCMathUtilTest.cpp.
+
+ This patch changes the implementation of backFaceIsVisible so that
+ it doesn't need to deal with the w < 0 problem from of perspective
+ projections. Instead, it is equally correct to simply use the
+ inverse-transpose of the matrix, and quickly check the third row,
+ third column element. Additionally, it was appropriate to move
+ this function into TransformationMatrix itself.
+
+ Making this change fixes some issues related to disappearing
+ layers in Chromium (where the compositor incorrectly thought that
+ the back face was visible, and skipped the layer).
+
+ * platform/graphics/chromium/cc/CCLayerTreeHostCommon.cpp:
+ (WebCore::calculateVisibleLayerRect):
+ (WebCore::layerShouldBeSkipped):
+ * platform/graphics/transforms/TransformationMatrix.cpp:
+ (WebCore::TransformationMatrix::isBackFaceVisible):
+ (WebCore):
+ * platform/graphics/transforms/TransformationMatrix.h:
+ (TransformationMatrix):
+
2012-04-26 Martin Robinson <[email protected]>
[Cairo] Wrap cairo surfaces in a class when storing native images
Modified: trunk/Source/WebCore/platform/graphics/chromium/cc/CCLayerTreeHostCommon.cpp (115385 => 115386)
--- trunk/Source/WebCore/platform/graphics/chromium/cc/CCLayerTreeHostCommon.cpp 2012-04-26 23:03:06 UTC (rev 115385)
+++ trunk/Source/WebCore/platform/graphics/chromium/cc/CCLayerTreeHostCommon.cpp 2012-04-27 00:00:27 UTC (rev 115386)
@@ -42,20 +42,6 @@
namespace WebCore {
-template<typename LayerType>
-static inline bool backFaceIsVisible(LayerType* layer)
-{
- // This is checked by computing the transformed normal of the layer in screen space.
- FloatRect layerRect(FloatPoint(0, 0), FloatSize(layer->bounds()));
- FloatQuad mappedLayer = layer->screenSpaceTransform().mapQuad(FloatQuad(layerRect));
- FloatSize horizontalDir = mappedLayer.p2() - mappedLayer.p1();
- FloatSize verticalDir = mappedLayer.p4() - mappedLayer.p1();
- FloatPoint3D xAxis(horizontalDir.width(), horizontalDir.height(), 0);
- FloatPoint3D yAxis(verticalDir.width(), verticalDir.height(), 0);
- FloatPoint3D zAxis = xAxis.cross(yAxis);
- return zAxis.z() < 0;
-}
-
IntRect CCLayerTreeHostCommon::calculateVisibleRect(const IntRect& targetSurfaceRect, const IntRect& layerBoundRect, const TransformationMatrix& transform)
{
// Is this layer fully contained within the target surface?
@@ -86,7 +72,7 @@
// Animated layers can exist in the render surface tree that are not visible currently
// and have their back face showing. In this case, their visible rect should be empty.
- if (!layer->doubleSided() && backFaceIsVisible(layer))
+ if (!layer->doubleSided() && layer->screenSpaceTransform().isBackFaceVisible())
return IntRect();
IntRect targetSurfaceRect = layer->targetRenderSurface()->contentRect();
@@ -174,7 +160,7 @@
return true;
// The layer should not be drawn if (1) it is not double-sided and (2) the back of the layer is known to be facing the screen.
- if (!layer->doubleSided() && transformToScreenIsKnown(layer) && backFaceIsVisible(layer))
+ if (!layer->doubleSided() && transformToScreenIsKnown(layer) && layer->screenSpaceTransform().isBackFaceVisible())
return true;
return false;
Modified: trunk/Source/WebCore/platform/graphics/transforms/TransformationMatrix.cpp (115385 => 115386)
--- trunk/Source/WebCore/platform/graphics/transforms/TransformationMatrix.cpp 2012-04-26 23:03:06 UTC (rev 115385)
+++ trunk/Source/WebCore/platform/graphics/transforms/TransformationMatrix.cpp 2012-04-27 00:00:27 UTC (rev 115386)
@@ -1224,4 +1224,32 @@
result[15] = m44();
}
+bool TransformationMatrix::isBackFaceVisible() const
+{
+ // Back-face visibility is determined by transforming the normal vector (0, 0, 1) and
+ // checking the sign of the resulting z component. However, normals cannot be
+ // transformed by the original matrix, they require being transformed by the
+ // inverse-transpose.
+ //
+ // Since we know we will be using (0, 0, 1), and we only care about the z-component of
+ // the transformed normal, then we only need the m33() element of the
+ // inverse-transpose. Therefore we do not need the transpose.
+ //
+ // Additionally, if we only need the m33() element, we do not need to compute a full
+ // inverse. Instead, knowing the inverse of a matrix is adjoint(matrix) / determinant,
+ // we can simply compute the m33() of the adjoint (adjugate) matrix, without computing
+ // the full adjoint.
+
+ double determinant = WebCore::determinant4x4(m_matrix);
+
+ // If the matrix is not invertible, then we assume its backface is not visible.
+ if (fabs(determinant) < SMALL_NUMBER)
+ return false;
+
+ double cofactor33 = determinant3x3(m11(), m12(), m14(), m21(), m22(), m24(), m41(), m42(), m44());
+ double zComponentOfTransformedNormal = cofactor33 / determinant;
+
+ return zComponentOfTransformedNormal < 0;
}
+
+}
Modified: trunk/Source/WebCore/platform/graphics/transforms/TransformationMatrix.h (115385 => 115386)
--- trunk/Source/WebCore/platform/graphics/transforms/TransformationMatrix.h 2012-04-26 23:03:06 UTC (rev 115385)
+++ trunk/Source/WebCore/platform/graphics/transforms/TransformationMatrix.h 2012-04-27 00:00:27 UTC (rev 115386)
@@ -360,6 +360,12 @@
typedef float FloatMatrix4[16];
void toColumnMajorFloatArray(FloatMatrix4& result) const;
+ // A local-space layer is implicitly defined at the z = 0 plane, with its front side
+ // facing the positive z-axis (i.e. a camera looking along the negative z-axis sees
+ // the front side of the layer). This function checks if the transformed layer's back
+ // face would be visible to a camera looking along the negative z-axis in the target space.
+ bool isBackFaceVisible() const;
+
private:
// multiply passed 2D point by matrix (assume z=0)
void multVecMatrix(double x, double y, double& dstX, double& dstY) const;
Modified: trunk/Source/WebKit/chromium/ChangeLog (115385 => 115386)
--- trunk/Source/WebKit/chromium/ChangeLog 2012-04-26 23:03:06 UTC (rev 115385)
+++ trunk/Source/WebKit/chromium/ChangeLog 2012-04-27 00:00:27 UTC (rev 115386)
@@ -1,3 +1,15 @@
+2012-04-26 Shawn Singh <[email protected]>
+
+ [chromium] re-implement backFaceVisibility to avoid dealing with perspective w<0 problem
+ https://bugs.webkit.org/show_bug.cgi?id=84059
+
+ Reviewed by Adrienne Walker.
+
+ * WebKit.gypi:
+ * tests/CCMathUtilTest.cpp: Added.
+ (WebCore):
+ (WebCore::TEST):
+
2012-04-26 Justin Novosad <[email protected]>
[Chromium] Single buffered canvas layers with the threaded compositor
Modified: trunk/Source/WebKit/chromium/WebKit.gypi (115385 => 115386)
--- trunk/Source/WebKit/chromium/WebKit.gypi 2012-04-26 23:03:06 UTC (rev 115385)
+++ trunk/Source/WebKit/chromium/WebKit.gypi 2012-04-27 00:00:27 UTC (rev 115386)
@@ -78,6 +78,7 @@
'tests/CCLayerTreeHostImplTest.cpp',
'tests/CCLayerTreeHostTest.cpp',
'tests/CCLayerTreeTestCommon.h',
+ 'tests/CCMathUtilTest.cpp',
'tests/CCOcclusionTrackerTest.cpp',
'tests/CCOcclusionTrackerTestCommon.h',
'tests/CCQuadCullerTest.cpp',
Added: trunk/Source/WebKit/chromium/tests/CCMathUtilTest.cpp (0 => 115386)
--- trunk/Source/WebKit/chromium/tests/CCMathUtilTest.cpp (rev 0)
+++ trunk/Source/WebKit/chromium/tests/CCMathUtilTest.cpp 2012-04-27 00:00:27 UTC (rev 115386)
@@ -0,0 +1,102 @@
+/*
+ * Copyright (C) 2012 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#include "cc/CCMathUtil.h"
+
+#include "TransformationMatrix.h"
+
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+
+using namespace WebCore;
+
+namespace {
+
+TEST(CCMathUtilTest, verifyBackfaceVisibilityBasicCases)
+{
+ TransformationMatrix transform;
+
+ transform.makeIdentity();
+ EXPECT_FALSE(transform.isBackFaceVisible());
+
+ transform.makeIdentity();
+ transform.rotate3d(0, 80, 0);
+ EXPECT_FALSE(transform.isBackFaceVisible());
+
+ transform.makeIdentity();
+ transform.rotate3d(0, 100, 0);
+ EXPECT_TRUE(transform.isBackFaceVisible());
+
+ // Edge case, 90 degree rotation should return false.
+ transform.makeIdentity();
+ transform.rotate3d(0, 90, 0);
+ EXPECT_FALSE(transform.isBackFaceVisible());
+}
+
+TEST(CCMathUtilTest, verifyBackfaceVisibilityForPerspective)
+{
+ TransformationMatrix layerSpaceToProjectionPlane;
+
+ // This tests if isBackFaceVisible works properly under perspective transforms.
+ // Specifically, layers that may have their back face visible in orthographic
+ // projection, may not actually have back face visible under perspective projection.
+
+ // Case 1: Layer is rotated by slightly more than 90 degrees, at the center of the
+ // prespective projection. In this case, the layer's back-side is visible to
+ // the camera.
+ layerSpaceToProjectionPlane.makeIdentity();
+ layerSpaceToProjectionPlane.applyPerspective(1);
+ layerSpaceToProjectionPlane.translate3d(0, 0, 0);
+ layerSpaceToProjectionPlane.rotate3d(0, 100, 0);
+ EXPECT_TRUE(layerSpaceToProjectionPlane.isBackFaceVisible());
+
+ // Case 2: Layer is rotated by slightly more than 90 degrees, but shifted off to the
+ // side of the camera. Because of the wide field-of-view, the layer's front
+ // side is still visible.
+ //
+ // |<-- front side of layer is visible to perspective camera
+ // \ | /
+ // \ | /
+ // \| /
+ // | /
+ // |\ /<-- camera field of view
+ // | \ /
+ // back side of layer -->| \ /
+ // \./ <-- camera origin
+ //
+ layerSpaceToProjectionPlane.makeIdentity();
+ layerSpaceToProjectionPlane.applyPerspective(1);
+ layerSpaceToProjectionPlane.translate3d(-10, 0, 0);
+ layerSpaceToProjectionPlane.rotate3d(0, 100, 0);
+ EXPECT_FALSE(layerSpaceToProjectionPlane.isBackFaceVisible());
+
+ // Case 3: Additionally rotating the layer by 180 degrees should of course show the
+ // opposite result of case 2.
+ layerSpaceToProjectionPlane.rotate3d(0, 180, 0);
+ EXPECT_TRUE(layerSpaceToProjectionPlane.isBackFaceVisible());
+}
+
+} // namespace