Title: [118788] trunk/Source/WebCore
Revision
118788
Author
[email protected]
Date
2012-05-29 09:20:46 -0700 (Tue, 29 May 2012)

Log Message

[Qt] Uninitialized shader compiler when GLES is used
https://bugs.webkit.org/show_bug.cgi?id=87712

The '#if !defined(QT_OPENGL_ES_2)' has been removed before the initialization
of shader compiler to compile shader codes for ES-platforms as well.

Patch by Roland Takacs <[email protected]> on 2012-05-29
Reviewed by Noam Rosenthal.

* platform/graphics/qt/GraphicsContext3DQt.cpp:
(WebCore::GraphicsContext3D::GraphicsContext3D):

Modified Paths

Diff

Modified: trunk/Source/WebCore/ChangeLog (118787 => 118788)


--- trunk/Source/WebCore/ChangeLog	2012-05-29 16:17:54 UTC (rev 118787)
+++ trunk/Source/WebCore/ChangeLog	2012-05-29 16:20:46 UTC (rev 118788)
@@ -1,3 +1,16 @@
+2012-05-29  Roland Takacs  <[email protected]>
+
+        [Qt] Uninitialized shader compiler when GLES is used
+        https://bugs.webkit.org/show_bug.cgi?id=87712
+
+        The '#if !defined(QT_OPENGL_ES_2)' has been removed before the initialization
+        of shader compiler to compile shader codes for ES-platforms as well.
+
+        Reviewed by Noam Rosenthal.
+
+        * platform/graphics/qt/GraphicsContext3DQt.cpp:
+        (WebCore::GraphicsContext3D::GraphicsContext3D):
+
 2012-05-29  Taiju Tsuiki  <[email protected]>
 
         Add InspectorFileSystemAgent::FrontendProvider

Modified: trunk/Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp (118787 => 118788)


--- trunk/Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp	2012-05-29 16:17:54 UTC (rev 118787)
+++ trunk/Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp	2012-05-29 16:20:46 UTC (rev 118788)
@@ -322,7 +322,6 @@
 #endif
     }
 
-#if !defined(QT_OPENGL_ES_2)
     // ANGLE initialization.
     ShBuiltInResources ANGLEResources;
     ShInitBuiltInResources(&ANGLEResources);
@@ -339,6 +338,7 @@
     ANGLEResources.MaxDrawBuffers = 1;
     m_compiler.setResources(ANGLEResources);
 
+#if !defined(QT_OPENGL_ES_2)
     glEnable(GL_POINT_SPRITE);
     glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
 #endif
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