Title: [120826] trunk/Source/WebCore
- Revision
- 120826
- Author
- [email protected]
- Date
- 2012-06-20 09:07:34 -0700 (Wed, 20 Jun 2012)
Log Message
[Cairo] Fix memory leak in GraphicsContext3DCairo.cpp
https://bugs.webkit.org/show_bug.cgi?id=89561
Patch by Sudarsana Nagineni <[email protected]> on 2012-06-20
Reviewed by Martin Robinson.
Fix a memory leak in GraphicsContext3D::getImageData().
* platform/graphics/cairo/GraphicsContext3DCairo.cpp:
(WebCore::GraphicsContext3D::getImageData): asNewNativeImage() returns a
caller-owned pointer to the native image data. So, using OwnPtr to manage
memory automatically.
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (120825 => 120826)
--- trunk/Source/WebCore/ChangeLog 2012-06-20 16:06:02 UTC (rev 120825)
+++ trunk/Source/WebCore/ChangeLog 2012-06-20 16:07:34 UTC (rev 120826)
@@ -1,3 +1,17 @@
+2012-06-20 Sudarsana Nagineni <[email protected]>
+
+ [Cairo] Fix memory leak in GraphicsContext3DCairo.cpp
+ https://bugs.webkit.org/show_bug.cgi?id=89561
+
+ Reviewed by Martin Robinson.
+
+ Fix a memory leak in GraphicsContext3D::getImageData().
+
+ * platform/graphics/cairo/GraphicsContext3DCairo.cpp:
+ (WebCore::GraphicsContext3D::getImageData): asNewNativeImage() returns a
+ caller-owned pointer to the native image data. So, using OwnPtr to manage
+ memory automatically.
+
2012-06-20 Allan Sandfeld Jensen <[email protected]>
Use HitTestPoint instead of LayoutPoint for nodeAtPoint.
Modified: trunk/Source/WebCore/platform/graphics/cairo/GraphicsContext3DCairo.cpp (120825 => 120826)
--- trunk/Source/WebCore/platform/graphics/cairo/GraphicsContext3DCairo.cpp 2012-06-20 16:06:02 UTC (rev 120825)
+++ trunk/Source/WebCore/platform/graphics/cairo/GraphicsContext3DCairo.cpp 2012-06-20 16:07:34 UTC (rev 120826)
@@ -159,7 +159,8 @@
decoder.setData(image->data(), true);
if (!decoder.frameCount() || !decoder.frameIsCompleteAtIndex(0))
return false;
- imageSurface = decoder.createFrameAtIndex(0)->surface();
+ OwnPtr<NativeImageCairo> nativeImage = adoptPtr(decoder.createFrameAtIndex(0));
+ imageSurface = nativeImage->surface();
} else {
imageSurface = image->nativeImageForCurrentFrame()->surface();
if (!premultiplyAlpha)
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