Title: [125626] trunk/Source/WebCore
Revision
125626
Author
[email protected]
Date
2012-08-14 17:56:02 -0700 (Tue, 14 Aug 2012)

Log Message

Refactor EventDispatcher, moving code to make actual changes easier to review later.
https://bugs.webkit.org/show_bug.cgi?id=93959

Reviewed by Dimitri Glazkov.

No new tests - no new functionality.

* dom/EventDispatcher.cpp:
(WebCore::EventDispatcher::dispatchScopedEvent):
(WebCore):
(WebCore::EventDispatcher::dispatchSimulatedClick):

Modified Paths

Diff

Modified: trunk/Source/WebCore/ChangeLog (125625 => 125626)


--- trunk/Source/WebCore/ChangeLog	2012-08-15 00:33:21 UTC (rev 125625)
+++ trunk/Source/WebCore/ChangeLog	2012-08-15 00:56:02 UTC (rev 125626)
@@ -1,3 +1,17 @@
+2012-08-14  Hayato Ito  <[email protected]>
+
+        Refactor EventDispatcher, moving code to make actual changes easier to review later.
+        https://bugs.webkit.org/show_bug.cgi?id=93959
+
+        Reviewed by Dimitri Glazkov.
+
+        No new tests - no new functionality.
+
+        * dom/EventDispatcher.cpp:
+        (WebCore::EventDispatcher::dispatchScopedEvent):
+        (WebCore):
+        (WebCore::EventDispatcher::dispatchSimulatedClick):
+
 2012-08-14  Kihong Kwon  <[email protected]>
 
         Clear pattern to prevent timing problem between cancelVibration and vibrate

Modified: trunk/Source/WebCore/dom/EventDispatcher.cpp (125625 => 125626)


--- trunk/Source/WebCore/dom/EventDispatcher.cpp	2012-08-15 00:33:21 UTC (rev 125625)
+++ trunk/Source/WebCore/dom/EventDispatcher.cpp	2012-08-15 00:56:02 UTC (rev 125626)
@@ -151,39 +151,6 @@
     return referenceNode;
 }
 
-void EventDispatcher::dispatchScopedEvent(Node* node, PassRefPtr<EventDispatchMediator> mediator)
-{
-    // We need to set the target here because it can go away by the time we actually fire the event.
-    mediator->event()->setTarget(eventTargetRespectingSVGTargetRules(node));
-    ScopedEventQueue::instance()->enqueueEventDispatchMediator(mediator);
-}
-
-void EventDispatcher::dispatchSimulatedClick(Node* node, PassRefPtr<Event> underlyingEvent, bool sendMouseEvents, bool showPressedLook)
-{
-    if (node->disabled())
-        return;
-
-    if (!gNodesDispatchingSimulatedClicks)
-        gNodesDispatchingSimulatedClicks = new HashSet<Node*>;
-    else if (gNodesDispatchingSimulatedClicks->contains(node))
-        return;
-
-    gNodesDispatchingSimulatedClicks->add(node);
-
-    // send mousedown and mouseup before the click, if requested
-    if (sendMouseEvents)
-        EventDispatcher(node).dispatchEvent(SimulatedMouseEvent::create(eventNames().mousedownEvent, node->document()->defaultView(), underlyingEvent));
-    node->setActive(true, showPressedLook);
-    if (sendMouseEvents)
-        EventDispatcher(node).dispatchEvent(SimulatedMouseEvent::create(eventNames().mouseupEvent, node->document()->defaultView(), underlyingEvent));
-    node->setActive(false);
-
-    // always send click
-    EventDispatcher(node).dispatchEvent(SimulatedMouseEvent::create(eventNames().clickEvent, node->document()->defaultView(), underlyingEvent));
-
-    gNodesDispatchingSimulatedClicks->remove(node);
-}
-
 void EventDispatcher::adjustRelatedTarget(Event* event, PassRefPtr<EventTarget> prpRelatedTarget)
 {
     if (!prpRelatedTarget)
@@ -238,6 +205,39 @@
     }
 }
 
+void EventDispatcher::dispatchScopedEvent(Node* node, PassRefPtr<EventDispatchMediator> mediator)
+{
+    // We need to set the target here because it can go away by the time we actually fire the event.
+    mediator->event()->setTarget(eventTargetRespectingSVGTargetRules(node));
+    ScopedEventQueue::instance()->enqueueEventDispatchMediator(mediator);
+}
+
+void EventDispatcher::dispatchSimulatedClick(Node* node, PassRefPtr<Event> underlyingEvent, bool sendMouseEvents, bool showPressedLook)
+{
+    if (node->disabled())
+        return;
+
+    if (!gNodesDispatchingSimulatedClicks)
+        gNodesDispatchingSimulatedClicks = new HashSet<Node*>;
+    else if (gNodesDispatchingSimulatedClicks->contains(node))
+        return;
+
+    gNodesDispatchingSimulatedClicks->add(node);
+
+    // send mousedown and mouseup before the click, if requested
+    if (sendMouseEvents)
+        EventDispatcher(node).dispatchEvent(SimulatedMouseEvent::create(eventNames().mousedownEvent, node->document()->defaultView(), underlyingEvent));
+    node->setActive(true, showPressedLook);
+    if (sendMouseEvents)
+        EventDispatcher(node).dispatchEvent(SimulatedMouseEvent::create(eventNames().mouseupEvent, node->document()->defaultView(), underlyingEvent));
+    node->setActive(false);
+
+    // always send click
+    EventDispatcher(node).dispatchEvent(SimulatedMouseEvent::create(eventNames().clickEvent, node->document()->defaultView(), underlyingEvent));
+
+    gNodesDispatchingSimulatedClicks->remove(node);
+}
+
 bool EventDispatcher::dispatchEvent(PassRefPtr<Event> prpEvent)
 {
 #ifndef NDEBUG
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