Modified: trunk/Source/WebCore/platform/graphics/OpenGLShims.h (127960 => 127961)
--- trunk/Source/WebCore/platform/graphics/OpenGLShims.h 2012-09-08 06:16:08 UTC (rev 127960)
+++ trunk/Source/WebCore/platform/graphics/OpenGLShims.h 2012-09-08 06:21:06 UTC (rev 127961)
@@ -41,99 +41,105 @@
OpenGLFunctionTable* openGLFunctionTable();
}
-typedef void (*glActiveTextureType) (GLenum);
-typedef void (*glAttachShaderType) (GLuint, GLuint);
-typedef void (*glBindAttribLocationType) (GLuint, GLuint, const char*);
-typedef void (*glBindBufferType) (GLenum, GLuint);
-typedef void (*glBindFramebufferType) (GLenum, GLuint);
-typedef void (*glBindRenderbufferType) (GLenum, GLuint);
-typedef void (*glBlendColorType) (GLclampf, GLclampf, GLclampf, GLclampf);
-typedef void (*glBlendEquationType) (GLenum);
-typedef void (*glBlendEquationSeparateType)(GLenum, GLenum);
-typedef void (*glBlendFuncSeparateType)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-typedef void (*glBlitFramebufferType) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
-typedef void (*glBufferDataType) (GLenum, GLsizeiptr, const GLvoid*, GLenum);
-typedef void (*glBufferSubDataType) (GLenum, GLintptr, GLsizeiptr, const GLvoid*);
-typedef GLenum (*glCheckFramebufferStatusType) (GLenum);
-typedef void (*glCompileShaderType) (GLuint);
-typedef GLuint (*glCreateProgramType) ();
-typedef GLuint (*glCreateShaderType) (GLenum);
-typedef void (*glDeleteBuffersType) (GLsizei, const GLuint*);
-typedef void (*glDeleteFramebuffersType) (GLsizei n, const GLuint*);
-typedef void (*glDeleteProgramType) (GLuint);
-typedef void (*glDeleteRenderbuffersType) (GLsizei n, const GLuint*);
-typedef void (*glDeleteShaderType) (GLuint);
-typedef void (*glDetachShaderType) (GLuint, GLuint);
-typedef void (*glDisableVertexAttribArrayType) (GLuint);
-typedef void (*glEnableVertexAttribArrayType) (GLuint);
-typedef void (*glFramebufferRenderbufferType) (GLenum, GLenum, GLenum, GLuint);
-typedef void (*glFramebufferTexture2DType) (GLenum, GLenum, GLenum, GLuint, GLint);
-typedef void (*glGenBuffersType) (GLsizei, GLuint*);
-typedef void (*glGenerateMipmapType) (GLenum target);
-typedef void (*glGenFramebuffersType) (GLsizei, GLuint*);
-typedef void (*glGenRenderbuffersType) (GLsizei, GLuint*);
-typedef void (*glGetActiveAttribType) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
-typedef void (*glGetActiveUniformType) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
-typedef void (*glGetAttachedShadersType) (GLuint, GLsizei, GLsizei*, GLuint*);
-typedef GLint (*glGetAttribLocationType) (GLuint, const char*);
-typedef void (*glGetBufferParameterivType) (GLenum, GLenum, GLint*);
-typedef void (*glGetFramebufferAttachmentParameterivType) (GLenum, GLenum, GLenum, GLint* params);
-typedef void (*glGetProgramInfoLogType) (GLuint, GLsizei, GLsizei*, char*);
-typedef void (*glGetProgramivType) (GLuint, GLenum, GLint*);
-typedef void (*glGetRenderbufferParameterivType) (GLenum, GLenum, GLint*);
-typedef void (*glGetShaderInfoLogType) (GLuint, GLsizei, GLsizei*, char*);
-typedef void (*glGetShaderivType) (GLuint, GLenum, GLint*);
-typedef void (*glGetShaderSourceType) (GLuint, GLsizei, GLsizei*, char*);
-typedef GLint (*glGetUniformLocationType) (GLuint, const char*);
-typedef void (*glGetUniformfvType) (GLuint, GLint, GLfloat*);
-typedef void (*glGetUniformivType) (GLuint, GLint, GLint*);
-typedef void (*glGetVertexAttribfvType) (GLuint, GLenum, GLfloat*);
-typedef void (*glGetVertexAttribivType) (GLuint, GLenum, GLint*);
-typedef void (*glGetVertexAttribPointervType) (GLuint, GLenum, GLvoid**);
-typedef GLboolean (*glIsBufferType) (GLuint);
-typedef GLboolean (*glIsFramebufferType) (GLuint);
-typedef GLboolean (*glIsProgramType) (GLuint);
-typedef GLboolean (*glIsRenderbufferType) (GLuint);
-typedef GLboolean (*glIsShaderType) (GLuint);
-typedef void (*glLinkProgramType) (GLuint);
-typedef void (*glRenderbufferStorageType) (GLenum, GLenum, GLsizei, GLsizei);
-typedef void (*glRenderbufferStorageMultisampleType) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-typedef void (*glSampleCoverageType) (GLclampf, GLboolean);
-typedef void (*glShaderSourceType) (GLuint, GLsizei, const char**, const GLint*);
-typedef void (*glStencilFuncSeparateType) (GLenum, GLenum, GLint, GLuint);
-typedef void (*glStencilMaskSeparateType) (GLenum, GLuint);
-typedef void (*glStencilOpSeparateType) (GLenum, GLenum, GLenum, GLenum);
-typedef void (*glUniform1fType) (GLint, GLfloat);
-typedef void (*glUniform1fvType) (GLint, GLsizei, const GLfloat*);
-typedef void (*glUniform1iType) (GLint, GLint);
-typedef void (*glUniform1ivType) (GLint, GLsizei, const GLint*);
-typedef void (*glUniform2fType) (GLint, GLfloat, GLfloat);
-typedef void (*glUniform2fvType) (GLint, GLsizei, const GLfloat*);
-typedef void (*glUniform2iType) (GLint, GLint, GLint);
-typedef void (*glUniform2ivType) (GLint, GLsizei, const GLint*);
-typedef void (*glUniform3fType) (GLint, GLfloat, GLfloat, GLfloat);
-typedef void (*glUniform3fvType) (GLint, GLsizei, const GLfloat*);
-typedef void (*glUniform3iType) (GLint, GLint, GLint, GLint);
-typedef void (*glUniform3ivType) (GLint, GLsizei, const GLint*);
-typedef void (*glUniform4fType) (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (*glUniform4fvType) (GLint, GLsizei, const GLfloat*);
-typedef void (*glUniform4iType) (GLint, GLint, GLint, GLint, GLint);
-typedef void (*glUniform4ivType) (GLint, GLsizei, const GLint*);
-typedef void (*glUniformMatrix2fvType) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (*glUniformMatrix3fvType) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (*glUniformMatrix4fvType) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (*glUseProgramType) (GLuint);
-typedef void (*glValidateProgramType) (GLuint);
-typedef void (*glVertexAttrib1fType) (GLuint, const GLfloat);
-typedef void (*glVertexAttrib1fvType) (GLuint, const GLfloat*);
-typedef void (*glVertexAttrib2fType) (GLuint, const GLfloat, const GLfloat);
-typedef void (*glVertexAttrib2fvType) (GLuint, const GLfloat*);
-typedef void (*glVertexAttrib3fType) (GLuint, const GLfloat, const GLfloat, const GLfloat);
-typedef void (*glVertexAttrib3fvType) (GLuint, const GLfloat*);
-typedef void (*glVertexAttrib4fType) (GLuint, const GLfloat, const GLfloat, const GLfloat, const GLfloat);
-typedef void (*glVertexAttrib4fvType) (GLuint, const GLfloat*);
-typedef void (*glVertexAttribPointerType) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
+#if OS(WINDOWS)
+#define GLAPIENTRY __stdcall
+#else
+#define GLAPIENTRY
+#endif
+typedef void (GLAPIENTRY *glActiveTextureType) (GLenum);
+typedef void (GLAPIENTRY *glAttachShaderType) (GLuint, GLuint);
+typedef void (GLAPIENTRY *glBindAttribLocationType) (GLuint, GLuint, const char*);
+typedef void (GLAPIENTRY *glBindBufferType) (GLenum, GLuint);
+typedef void (GLAPIENTRY *glBindFramebufferType) (GLenum, GLuint);
+typedef void (GLAPIENTRY *glBindRenderbufferType) (GLenum, GLuint);
+typedef void (GLAPIENTRY *glBlendColorType) (GLclampf, GLclampf, GLclampf, GLclampf);
+typedef void (GLAPIENTRY *glBlendEquationType) (GLenum);
+typedef void (GLAPIENTRY *glBlendEquationSeparateType)(GLenum, GLenum);
+typedef void (GLAPIENTRY *glBlendFuncSeparateType)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAPIENTRY *glBlitFramebufferType) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+typedef void (GLAPIENTRY *glBufferDataType) (GLenum, GLsizeiptr, const GLvoid*, GLenum);
+typedef void (GLAPIENTRY *glBufferSubDataType) (GLenum, GLintptr, GLsizeiptr, const GLvoid*);
+typedef GLenum (GLAPIENTRY *glCheckFramebufferStatusType) (GLenum);
+typedef void (GLAPIENTRY *glCompileShaderType) (GLuint);
+typedef GLuint (GLAPIENTRY *glCreateProgramType) ();
+typedef GLuint (GLAPIENTRY *glCreateShaderType) (GLenum);
+typedef void (GLAPIENTRY *glDeleteBuffersType) (GLsizei, const GLuint*);
+typedef void (GLAPIENTRY *glDeleteFramebuffersType) (GLsizei n, const GLuint*);
+typedef void (GLAPIENTRY *glDeleteProgramType) (GLuint);
+typedef void (GLAPIENTRY *glDeleteRenderbuffersType) (GLsizei n, const GLuint*);
+typedef void (GLAPIENTRY *glDeleteShaderType) (GLuint);
+typedef void (GLAPIENTRY *glDetachShaderType) (GLuint, GLuint);
+typedef void (GLAPIENTRY *glDisableVertexAttribArrayType) (GLuint);
+typedef void (GLAPIENTRY *glEnableVertexAttribArrayType) (GLuint);
+typedef void (GLAPIENTRY *glFramebufferRenderbufferType) (GLenum, GLenum, GLenum, GLuint);
+typedef void (GLAPIENTRY *glFramebufferTexture2DType) (GLenum, GLenum, GLenum, GLuint, GLint);
+typedef void (GLAPIENTRY *glGenBuffersType) (GLsizei, GLuint*);
+typedef void (GLAPIENTRY *glGenerateMipmapType) (GLenum target);
+typedef void (GLAPIENTRY *glGenFramebuffersType) (GLsizei, GLuint*);
+typedef void (GLAPIENTRY *glGenRenderbuffersType) (GLsizei, GLuint*);
+typedef void (GLAPIENTRY *glGetActiveAttribType) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
+typedef void (GLAPIENTRY *glGetActiveUniformType) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
+typedef void (GLAPIENTRY *glGetAttachedShadersType) (GLuint, GLsizei, GLsizei*, GLuint*);
+typedef GLint (GLAPIENTRY *glGetAttribLocationType) (GLuint, const char*);
+typedef void (GLAPIENTRY *glGetBufferParameterivType) (GLenum, GLenum, GLint*);
+typedef void (GLAPIENTRY *glGetFramebufferAttachmentParameterivType) (GLenum, GLenum, GLenum, GLint* params);
+typedef void (GLAPIENTRY *glGetProgramInfoLogType) (GLuint, GLsizei, GLsizei*, char*);
+typedef void (GLAPIENTRY *glGetProgramivType) (GLuint, GLenum, GLint*);
+typedef void (GLAPIENTRY *glGetRenderbufferParameterivType) (GLenum, GLenum, GLint*);
+typedef void (GLAPIENTRY *glGetShaderInfoLogType) (GLuint, GLsizei, GLsizei*, char*);
+typedef void (GLAPIENTRY *glGetShaderivType) (GLuint, GLenum, GLint*);
+typedef void (GLAPIENTRY *glGetShaderSourceType) (GLuint, GLsizei, GLsizei*, char*);
+typedef GLint (GLAPIENTRY *glGetUniformLocationType) (GLuint, const char*);
+typedef void (GLAPIENTRY *glGetUniformfvType) (GLuint, GLint, GLfloat*);
+typedef void (GLAPIENTRY *glGetUniformivType) (GLuint, GLint, GLint*);
+typedef void (GLAPIENTRY *glGetVertexAttribfvType) (GLuint, GLenum, GLfloat*);
+typedef void (GLAPIENTRY *glGetVertexAttribivType) (GLuint, GLenum, GLint*);
+typedef void (GLAPIENTRY *glGetVertexAttribPointervType) (GLuint, GLenum, GLvoid**);
+typedef GLboolean (GLAPIENTRY *glIsBufferType) (GLuint);
+typedef GLboolean (GLAPIENTRY *glIsFramebufferType) (GLuint);
+typedef GLboolean (GLAPIENTRY *glIsProgramType) (GLuint);
+typedef GLboolean (GLAPIENTRY *glIsRenderbufferType) (GLuint);
+typedef GLboolean (GLAPIENTRY *glIsShaderType) (GLuint);
+typedef void (GLAPIENTRY *glLinkProgramType) (GLuint);
+typedef void (GLAPIENTRY *glRenderbufferStorageType) (GLenum, GLenum, GLsizei, GLsizei);
+typedef void (GLAPIENTRY *glRenderbufferStorageMultisampleType) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+typedef void (GLAPIENTRY *glSampleCoverageType) (GLclampf, GLboolean);
+typedef void (GLAPIENTRY *glShaderSourceType) (GLuint, GLsizei, const char**, const GLint*);
+typedef void (GLAPIENTRY *glStencilFuncSeparateType) (GLenum, GLenum, GLint, GLuint);
+typedef void (GLAPIENTRY *glStencilMaskSeparateType) (GLenum, GLuint);
+typedef void (GLAPIENTRY *glStencilOpSeparateType) (GLenum, GLenum, GLenum, GLenum);
+typedef void (GLAPIENTRY *glUniform1fType) (GLint, GLfloat);
+typedef void (GLAPIENTRY *glUniform1fvType) (GLint, GLsizei, const GLfloat*);
+typedef void (GLAPIENTRY *glUniform1iType) (GLint, GLint);
+typedef void (GLAPIENTRY *glUniform1ivType) (GLint, GLsizei, const GLint*);
+typedef void (GLAPIENTRY *glUniform2fType) (GLint, GLfloat, GLfloat);
+typedef void (GLAPIENTRY *glUniform2fvType) (GLint, GLsizei, const GLfloat*);
+typedef void (GLAPIENTRY *glUniform2iType) (GLint, GLint, GLint);
+typedef void (GLAPIENTRY *glUniform2ivType) (GLint, GLsizei, const GLint*);
+typedef void (GLAPIENTRY *glUniform3fType) (GLint, GLfloat, GLfloat, GLfloat);
+typedef void (GLAPIENTRY *glUniform3fvType) (GLint, GLsizei, const GLfloat*);
+typedef void (GLAPIENTRY *glUniform3iType) (GLint, GLint, GLint, GLint);
+typedef void (GLAPIENTRY *glUniform3ivType) (GLint, GLsizei, const GLint*);
+typedef void (GLAPIENTRY *glUniform4fType) (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (GLAPIENTRY *glUniform4fvType) (GLint, GLsizei, const GLfloat*);
+typedef void (GLAPIENTRY *glUniform4iType) (GLint, GLint, GLint, GLint, GLint);
+typedef void (GLAPIENTRY *glUniform4ivType) (GLint, GLsizei, const GLint*);
+typedef void (GLAPIENTRY *glUniformMatrix2fvType) (GLint, GLsizei, GLboolean, const GLfloat*);
+typedef void (GLAPIENTRY *glUniformMatrix3fvType) (GLint, GLsizei, GLboolean, const GLfloat*);
+typedef void (GLAPIENTRY *glUniformMatrix4fvType) (GLint, GLsizei, GLboolean, const GLfloat*);
+typedef void (GLAPIENTRY *glUseProgramType) (GLuint);
+typedef void (GLAPIENTRY *glValidateProgramType) (GLuint);
+typedef void (GLAPIENTRY *glVertexAttrib1fType) (GLuint, const GLfloat);
+typedef void (GLAPIENTRY *glVertexAttrib1fvType) (GLuint, const GLfloat*);
+typedef void (GLAPIENTRY *glVertexAttrib2fType) (GLuint, const GLfloat, const GLfloat);
+typedef void (GLAPIENTRY *glVertexAttrib2fvType) (GLuint, const GLfloat*);
+typedef void (GLAPIENTRY *glVertexAttrib3fType) (GLuint, const GLfloat, const GLfloat, const GLfloat);
+typedef void (GLAPIENTRY *glVertexAttrib3fvType) (GLuint, const GLfloat*);
+typedef void (GLAPIENTRY *glVertexAttrib4fType) (GLuint, const GLfloat, const GLfloat, const GLfloat, const GLfloat);
+typedef void (GLAPIENTRY *glVertexAttrib4fvType) (GLuint, const GLfloat*);
+typedef void (GLAPIENTRY *glVertexAttribPointerType) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
+
#define FUNCTION_TABLE_ENTRY(FunctionName) FunctionName##Type FunctionName
typedef struct _OpenGLFunctionTable {