Title: [129439] trunk/Source/WebCore
- Revision
- 129439
- Author
- [email protected]
- Date
- 2012-09-24 18:14:48 -0700 (Mon, 24 Sep 2012)
Log Message
[WebGL] Intel Mac needs built-in function emulation
https://bugs.webkit.org/show_bug.cgi?id=96140
Reviewed by Sam Weinig.
Temporarily turn on built-in function emulation for Intel GPUs
on OS X. This is a work-around for a driver bug, and
will be removed once the driver is updated:
https://bugs.webkit.org/show_bug.cgi?id=97503
This can be tested using the Khronos WebGL conformance
suite, in particular:
conformance/glsl/functions/glsl-function-dot.html
conformance/glsl/functions/glsl-function-length.html
conformance/glsl/functions/glsl-function-normalize.html
conformance/glsl/functions/glsl-function-reflect.html
Note that the faceforward built-in will still cause
problems on Intel GPUs, but this would require an unnecessary
change in the ANGLE project (remember, we're going to
remove this code once the driver is fixed).
* platform/graphics/opengl/Extensions3DOpenGLCommon.cpp:
(WebCore::Extensions3DOpenGLCommon::getTranslatedShaderSourceANGLE):
Temporarily add "Intel" to the list of GPUs we do translation
for in the shader compiler.
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (129438 => 129439)
--- trunk/Source/WebCore/ChangeLog 2012-09-25 01:05:43 UTC (rev 129438)
+++ trunk/Source/WebCore/ChangeLog 2012-09-25 01:14:48 UTC (rev 129439)
@@ -1,3 +1,33 @@
+2012-09-24 Dean Jackson <[email protected]>
+
+ [WebGL] Intel Mac needs built-in function emulation
+ https://bugs.webkit.org/show_bug.cgi?id=96140
+
+ Reviewed by Sam Weinig.
+
+ Temporarily turn on built-in function emulation for Intel GPUs
+ on OS X. This is a work-around for a driver bug, and
+ will be removed once the driver is updated:
+ https://bugs.webkit.org/show_bug.cgi?id=97503
+
+ This can be tested using the Khronos WebGL conformance
+ suite, in particular:
+
+ conformance/glsl/functions/glsl-function-dot.html
+ conformance/glsl/functions/glsl-function-length.html
+ conformance/glsl/functions/glsl-function-normalize.html
+ conformance/glsl/functions/glsl-function-reflect.html
+
+ Note that the faceforward built-in will still cause
+ problems on Intel GPUs, but this would require an unnecessary
+ change in the ANGLE project (remember, we're going to
+ remove this code once the driver is fixed).
+
+ * platform/graphics/opengl/Extensions3DOpenGLCommon.cpp:
+ (WebCore::Extensions3DOpenGLCommon::getTranslatedShaderSourceANGLE):
+ Temporarily add "Intel" to the list of GPUs we do translation
+ for in the shader compiler.
+
2012-09-24 Peter Wang <[email protected]>
There is a mistake in InspectorProfilerAgent::enable(bool skipRecompile)
Modified: trunk/Source/WebCore/platform/graphics/opengl/Extensions3DOpenGLCommon.cpp (129438 => 129439)
--- trunk/Source/WebCore/platform/graphics/opengl/Extensions3DOpenGLCommon.cpp 2012-09-25 01:05:43 UTC (rev 129438)
+++ trunk/Source/WebCore/platform/graphics/opengl/Extensions3DOpenGLCommon.cpp 2012-09-25 01:14:48 UTC (rev 129439)
@@ -125,7 +125,7 @@
#if PLATFORM(MAC)
const char* vendor = reinterpret_cast<const char*>(::glGetString(GL_VENDOR));
- if (vendor && (std::strstr(vendor, "ATI") || std::strstr(vendor, "AMD")))
+ if (vendor && (std::strstr(vendor, "ATI") || std::strstr(vendor, "AMD") || std::strstr(vendor, "Intel")))
extraCompileOptions |= SH_EMULATE_BUILT_IN_FUNCTIONS;
#endif
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