Title: [138483] trunk/Source/WebCore
Revision
138483
Author
[email protected]
Date
2012-12-26 12:59:23 -0800 (Wed, 26 Dec 2012)

Log Message

[TexMap] Remove unused members and methods in TextureMapperLayer.
https://bugs.webkit.org/show_bug.cgi?id=105755

Patch by Huang Dongsung <[email protected]> on 2012-12-26
Reviewed by Noam Rosenthal.

No new tests. Refactoring only.

* platform/graphics/texmap/TextureMapperLayer.h:
(TextureMapperLayer):
(State):
(WebCore::TextureMapperLayer::State::State):

Modified Paths

Diff

Modified: trunk/Source/WebCore/ChangeLog (138482 => 138483)


--- trunk/Source/WebCore/ChangeLog	2012-12-26 20:13:25 UTC (rev 138482)
+++ trunk/Source/WebCore/ChangeLog	2012-12-26 20:59:23 UTC (rev 138483)
@@ -1,3 +1,17 @@
+2012-12-26  Huang Dongsung  <[email protected]>
+
+        [TexMap] Remove unused members and methods in TextureMapperLayer.
+        https://bugs.webkit.org/show_bug.cgi?id=105755
+
+        Reviewed by Noam Rosenthal.
+
+        No new tests. Refactoring only.
+
+        * platform/graphics/texmap/TextureMapperLayer.h:
+        (TextureMapperLayer):
+        (State):
+        (WebCore::TextureMapperLayer::State::State):
+
 2012-12-26  Andreas Kling  <[email protected]>
 
         [Mac] MemoryPressureHandler: Occasional crashes in uninstall() when responding to memory pressure signal.

Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.h (138482 => 138483)


--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.h	2012-12-26 20:13:25 UTC (rev 138482)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.h	2012-12-26 20:59:23 UTC (rev 138483)
@@ -99,7 +99,6 @@
 
     TextureMapper* textureMapper() const;
     void flushCompositingStateForThisLayerOnly(GraphicsLayerTextureMapper*);
-    IntSize size() const { return IntSize(m_size.width(), m_size.height()); }
     void setTransform(const TransformationMatrix&);
     void setOpacity(float value) { m_opacity = value; }
 #if ENABLE(CSS_FILTERS)
@@ -121,14 +120,8 @@
 private:
     const TextureMapperLayer* rootLayer() const;
     void computeTransformsRecursive();
-    void computeOverlapsIfNeeded();
-    void computeTiles();
     IntRect intermediateSurfaceRect(const TransformationMatrix&);
     IntRect intermediateSurfaceRect();
-    void swapContentsBuffers();
-    FloatRect targetRectForTileRect(const FloatRect& totalTargetRect, const FloatRect& tileRect) const;
-    void invalidateViewport(const FloatRect&);
-    void notifyChange(ChangeMask);
 
     static int compareGraphicsLayersZValue(const void* a, const void* b);
     static void sortByZOrder(Vector<TextureMapperLayer* >& array, int first, int last);
@@ -165,13 +158,13 @@
     ContentsLayerCount countPotentialLayersWithContents() const;
     bool shouldPaintToIntermediateSurface() const;
 
-    GraphicsLayerTransform m_transform;
-
     inline FloatRect layerRect() const
     {
         return FloatRect(FloatPoint::zero(), m_size);
     }
 
+    GraphicsLayerTransform m_transform;
+
     Vector<TextureMapperLayer*> m_children;
     TextureMapperLayer* m_parent;
     TextureMapperLayer* m_effectTarget;
@@ -183,7 +176,6 @@
     FilterOperations m_filters;
 #endif
     float m_centerZ;
-    String m_name;
 
     struct State {
         FloatPoint pos;
@@ -193,12 +185,11 @@
         TransformationMatrix childrenTransform;
         float opacity;
         FloatRect contentsRect;
-        int descendantsWithContent;
         TextureMapperLayer* maskLayer;
         TextureMapperLayer* replicaLayer;
         Color solidColor;
 #if ENABLE(CSS_FILTERS)
-         FilterOperations filters;
+        FilterOperations filters;
 #endif
 
         bool preserves3D : 1;
@@ -208,8 +199,7 @@
         bool contentsOpaque : 1;
         bool backfaceVisibility : 1;
         bool visible : 1;
-        bool mightHaveOverlaps : 1;
-        bool needsRepaint;
+
         State()
             : opacity(1.f)
             , maskLayer(0)
@@ -221,8 +211,6 @@
             , contentsOpaque(false)
             , backfaceVisibility(false)
             , visible(true)
-            , mightHaveOverlaps(false)
-            , needsRepaint(false)
         {
         }
     };
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