Title: [139864] trunk/Source/WebCore
- Revision
- 139864
- Author
- [email protected]
- Date
- 2013-01-16 02:59:33 -0800 (Wed, 16 Jan 2013)
Log Message
[TexMap] Composited CSS shaders crash when using non-GL TextureMapper
https://bugs.webkit.org/show_bug.cgi?id=106796
Reviewed by Noam Rosenthal.
Fail gracefully when FilterEffectRenderer fails to build the filter effects.
* platform/graphics/texmap/TextureMapperImageBuffer.cpp:
(WebCore::BitmapTextureImageBuffer::applyFilters):
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (139863 => 139864)
--- trunk/Source/WebCore/ChangeLog 2013-01-16 10:47:17 UTC (rev 139863)
+++ trunk/Source/WebCore/ChangeLog 2013-01-16 10:59:33 UTC (rev 139864)
@@ -1,3 +1,15 @@
+2013-01-16 Allan Sandfeld Jensen <[email protected]>
+
+ [TexMap] Composited CSS shaders crash when using non-GL TextureMapper
+ https://bugs.webkit.org/show_bug.cgi?id=106796
+
+ Reviewed by Noam Rosenthal.
+
+ Fail gracefully when FilterEffectRenderer fails to build the filter effects.
+
+ * platform/graphics/texmap/TextureMapperImageBuffer.cpp:
+ (WebCore::BitmapTextureImageBuffer::applyFilters):
+
2013-01-15 Vsevolod Vlasov <[email protected]>
Web Inspector: Store project UISourceCodes in a map with uri as a key for faster lookup.
Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperImageBuffer.cpp (139863 => 139864)
--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperImageBuffer.cpp 2013-01-16 10:47:17 UTC (rev 139863)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperImageBuffer.cpp 2013-01-16 10:59:33 UTC (rev 139864)
@@ -171,12 +171,13 @@
renderer->setSourceImageRect(FloatRect(FloatPoint::zero(), contentTexture.size()));
// The renderer parameter is only needed for CSS shaders and reference filters.
- renderer->build(0 /*renderer */, filters);
- renderer->allocateBackingStoreIfNeeded();
- GraphicsContext* context = renderer->inputContext();
- context->drawImageBuffer(static_cast<const BitmapTextureImageBuffer&>(contentTexture).m_image.get(), ColorSpaceDeviceRGB, IntPoint::zero());
- renderer->apply();
- m_image->context()->drawImageBuffer(renderer->output(), ColorSpaceDeviceRGB, renderer->outputRect());
+ if (renderer->build(0 /*renderer */, filters)) {
+ renderer->allocateBackingStoreIfNeeded();
+ GraphicsContext* context = renderer->inputContext();
+ context->drawImageBuffer(static_cast<const BitmapTextureImageBuffer&>(contentTexture).m_image.get(), ColorSpaceDeviceRGB, IntPoint::zero());
+ renderer->apply();
+ m_image->context()->drawImageBuffer(renderer->output(), ColorSpaceDeviceRGB, renderer->outputRect());
+ }
return this;
}
#endif
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