Title: [151769] trunk/Source/WebCore
Revision
151769
Author
[email protected]
Date
2013-06-19 22:06:01 -0700 (Wed, 19 Jun 2013)

Log Message

Added WebGL files to Windows build without enabling them.
https://bugs.webkit.org/show_bug.cgi?id=117809

Patch by Alex Christensen <[email protected]> on 2013-06-19
Reviewed by Brent Fulgham.

* WebCore.vcxproj/WebCore.vcxproj: Added WebGL source files.
* WebCore.vcxproj/WebCore.vcxproj.filters: Added platform\graphics\opengl and platform\graphics\gpu filters.

Modified Paths

Diff

Modified: trunk/Source/WebCore/ChangeLog (151768 => 151769)


--- trunk/Source/WebCore/ChangeLog	2013-06-20 05:04:28 UTC (rev 151768)
+++ trunk/Source/WebCore/ChangeLog	2013-06-20 05:06:01 UTC (rev 151769)
@@ -1,3 +1,13 @@
+2013-06-19  Alex Christensen  <[email protected]>
+
+        Added WebGL files to Windows build without enabling them.
+        https://bugs.webkit.org/show_bug.cgi?id=117809
+
+        Reviewed by Brent Fulgham.
+
+        * WebCore.vcxproj/WebCore.vcxproj: Added WebGL source files.
+        * WebCore.vcxproj/WebCore.vcxproj.filters: Added platform\graphics\opengl and platform\graphics\gpu filters.
+
 2013-06-19  Alex Christensen  <[email protected]>
 
         Windows build should include WebGL generated files if WebGL is enabled.

Modified: trunk/Source/WebCore/WebCore.vcxproj/WebCore.vcxproj (151768 => 151769)


--- trunk/Source/WebCore/WebCore.vcxproj/WebCore.vcxproj	2013-06-20 05:04:28 UTC (rev 151768)
+++ trunk/Source/WebCore/WebCore.vcxproj/WebCore.vcxproj	2013-06-20 05:06:01 UTC (rev 151769)
@@ -3804,6 +3804,38 @@
       <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Production|Win32'">ICUVersion.h</ForcedIncludeFiles>
     </ClCompile>
     <ClCompile Include="..\html\canvas\CanvasPathMethods.cpp" />
+    <ClCompile Include="..\html\canvas\EXTDrawBuffers.cpp" />
+    <ClCompile Include="..\html\canvas\EXTTextureFilterAnisotropic.cpp" />
+    <ClCompile Include="..\html\canvas\OESElementIndexUint.cpp" />
+    <ClCompile Include="..\html\canvas\OESStandardDerivatives.cpp" />
+    <ClCompile Include="..\html\canvas\OESTextureFloat.cpp" />
+    <ClCompile Include="..\html\canvas\OESTextureHalfFloat.cpp" />
+    <ClCompile Include="..\html\canvas\OESVertexArrayObject.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLBuffer.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLCompressedTextureATC.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLCompressedTexturePVRTC.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLCompressedTextureS3TC.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLContextAttributes.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLContextEvent.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLContextGroup.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLContextObject.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLDebugRendererInfo.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLDebugShaders.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLDepthTexture.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLExtension.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLFramebuffer.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLGetInfo.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLLoseContext.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLObject.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLProgram.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLRenderbuffer.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLRenderingContext.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLShader.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLShaderPrecisionFormat.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLSharedObject.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLTexture.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLUniformLocation.cpp" />
+    <ClCompile Include="..\html\canvas\WebGLVertexArrayObjectOES.cpp" />
     <ClCompile Include="..\html\parser\HTMLIdentifier.cpp" />
     <ClCompile Include="..\html\track\AudioTrack.cpp" />
     <ClCompile Include="..\html\track\AudioTrackList.cpp" />
@@ -4299,11 +4331,33 @@
     <ClCompile Include="..\platform\FileChooser.cpp" />
     <ClCompile Include="..\platform\FileStream.cpp" />
     <ClCompile Include="..\platform\FileSystem.cpp" />
+    <ClCompile Include="..\platform\graphics\ANGLEWebKitBridge.cpp" />
     <ClCompile Include="..\platform\graphics\ca\win\PlatformCAFiltersWin.cpp" />
     <ClCompile Include="..\platform\graphics\cg\SubimageCacheWithTimer.cpp">
       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_WinCairo|Win32'">true</ExcludedFromBuild>
       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug_WinCairo|Win32'">true</ExcludedFromBuild>
     </ClCompile>
+    <ClCompile Include="..\platform\graphics\gpu\DrawingBuffer.cpp" />
+    <ClCompile Include="..\platform\graphics\gpu\LoopBlinnClassifier.cpp" />
+    <ClCompile Include="..\platform\graphics\gpu\LoopBlinnLocalTriangulator.cpp" />
+    <ClCompile Include="..\platform\graphics\gpu\LoopBlinnMathUtils.cpp" />
+    <ClCompile Include="..\platform\graphics\gpu\LoopBlinnPathCache.cpp" />
+    <ClCompile Include="..\platform\graphics\gpu\LoopBlinnShader.cpp" />
+    <ClCompile Include="..\platform\graphics\gpu\LoopBlinnSolidFillShader.cpp" />
+    <ClCompile Include="..\platform\graphics\gpu\LoopBlinnTextureCoords.cpp" />
+    <ClCompile Include="..\platform\graphics\gpu\Shader.cpp" />
+    <ClCompile Include="..\platform\graphics\gpu\SharedGraphicsContext3D.cpp" />
+    <ClCompile Include="..\platform\graphics\gpu\Texture.cpp" />
+    <ClCompile Include="..\platform\graphics\gpu\TilingData.cpp" />
+    <ClCompile Include="..\platform\graphics\GraphicsContext3D.cpp" />
+    <ClCompile Include="..\platform\graphics\OpenGLShims.cpp" />
+    <ClCompile Include="..\platform\graphics\opengl\Extensions3DOpenGL.cpp" />
+    <ClCompile Include="..\platform\graphics\opengl\Extensions3DOpenGLCommon.cpp" />
+    <ClCompile Include="..\platform\graphics\opengl\Extensions3DOpenGLES.cpp" />
+    <ClCompile Include="..\platform\graphics\opengl\GLPlatformContext.cpp" />
+    <ClCompile Include="..\platform\graphics\opengl\GLPlatformSurface.cpp" />
+    <ClCompile Include="..\platform\graphics\opengl\GraphicsContext3DOpenGLCommon.cpp" />
+    <ClCompile Include="..\platform\graphics\opengl\GraphicsContext3DOpenGLES.cpp" />
     <ClCompile Include="..\platform\HistogramSupport.cpp" />
     <ClCompile Include="..\platform\KillRingNone.cpp" />
     <ClCompile Include="..\platform\KURL.cpp" />
@@ -11354,6 +11408,39 @@
     <ClInclude Include="..\ForwardingHeaders\runtime\WriteBarrier.h" />
     <ClInclude Include="..\ForwardingHeaders\yarr\YarrJIT.h" />
     <ClInclude Include="..\html\canvas\CanvasPathMethods.h" />
+    <ClInclude Include="..\html\canvas\EXTDrawBuffers.h" />
+    <ClInclude Include="..\html\canvas\EXTTextureFilterAnisotropic.h" />
+    <ClInclude Include="..\html\canvas\OESElementIndexUint.h" />
+    <ClInclude Include="..\html\canvas\OESStandardDerivatives.h" />
+    <ClInclude Include="..\html\canvas\OESTextureFloat.h" />
+    <ClInclude Include="..\html\canvas\OESTextureHalfFloat.h" />
+    <ClInclude Include="..\html\canvas\OESVertexArrayObject.h" />
+    <ClInclude Include="..\html\canvas\WebGLActiveInfo.h" />
+    <ClInclude Include="..\html\canvas\WebGLBuffer.h" />
+    <ClInclude Include="..\html\canvas\WebGLCompressedTextureATC.h" />
+    <ClInclude Include="..\html\canvas\WebGLCompressedTexturePVRTC.h" />
+    <ClInclude Include="..\html\canvas\WebGLCompressedTextureS3TC.h" />
+    <ClInclude Include="..\html\canvas\WebGLContextAttributes.h" />
+    <ClInclude Include="..\html\canvas\WebGLContextEvent.h" />
+    <ClInclude Include="..\html\canvas\WebGLContextGroup.h" />
+    <ClInclude Include="..\html\canvas\WebGLContextObject.h" />
+    <ClInclude Include="..\html\canvas\WebGLDebugRendererInfo.h" />
+    <ClInclude Include="..\html\canvas\WebGLDebugShaders.h" />
+    <ClInclude Include="..\html\canvas\WebGLDepthTexture.h" />
+    <ClInclude Include="..\html\canvas\WebGLExtension.h" />
+    <ClInclude Include="..\html\canvas\WebGLFramebuffer.h" />
+    <ClInclude Include="..\html\canvas\WebGLGetInfo.h" />
+    <ClInclude Include="..\html\canvas\WebGLLoseContext.h" />
+    <ClInclude Include="..\html\canvas\WebGLObject.h" />
+    <ClInclude Include="..\html\canvas\WebGLProgram.h" />
+    <ClInclude Include="..\html\canvas\WebGLRenderbuffer.h" />
+    <ClInclude Include="..\html\canvas\WebGLRenderingContext.h" />
+    <ClInclude Include="..\html\canvas\WebGLShader.h" />
+    <ClInclude Include="..\html\canvas\WebGLShaderPrecisionFormat.h" />
+    <ClInclude Include="..\html\canvas\WebGLSharedObject.h" />
+    <ClInclude Include="..\html\canvas\WebGLTexture.h" />
+    <ClInclude Include="..\html\canvas\WebGLUniformLocation.h" />
+    <ClInclude Include="..\html\canvas\WebGLVertexArrayObjectOES.h" />
     <ClInclude Include="..\html\track\AudioTrack.h" />
     <ClInclude Include="..\html\track\AudioTrackList.h" />
     <ClInclude Include="..\html\track\TextTrackCueGeneric.h" />
@@ -11742,11 +11829,34 @@
     <ClInclude Include="..\platform\FileStreamClient.h" />
     <ClInclude Include="..\platform\FileSystem.h" />
     <ClInclude Include="..\platform\FloatConversion.h" />
+    <ClInclude Include="..\platform\graphics\ANGLEWebKitBridge.h" />
     <ClInclude Include="..\platform\graphics\AudioTrackPrivate.h" />
     <ClInclude Include="..\platform\graphics\cg\SubimageCacheWithTimer.h">
       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_WinCairo|Win32'">true</ExcludedFromBuild>
       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug_WinCairo|Win32'">true</ExcludedFromBuild>
     </ClInclude>
+    <ClInclude Include="..\platform\graphics\gpu\DrawingBuffer.h" />
+    <ClInclude Include="..\platform\graphics\gpu\LoopBlinnClassifier.h" />
+    <ClInclude Include="..\platform\graphics\gpu\LoopBlinnConstants.h" />
+    <ClInclude Include="..\platform\graphics\gpu\LoopBlinnLocalTriangulator.h" />
+    <ClInclude Include="..\platform\graphics\gpu\LoopBlinnMathUtils.h" />
+    <ClInclude Include="..\platform\graphics\gpu\LoopBlinnPathCache.h" />
+    <ClInclude Include="..\platform\graphics\gpu\LoopBlinnPathProcessor.h" />
+    <ClInclude Include="..\platform\graphics\gpu\LoopBlinnShader.h" />
+    <ClInclude Include="..\platform\graphics\gpu\LoopBlinnSolidFillShader.h" />
+    <ClInclude Include="..\platform\graphics\gpu\LoopBlinnTextureCoords.h" />
+    <ClInclude Include="..\platform\graphics\gpu\Shader.h" />
+    <ClInclude Include="..\platform\graphics\gpu\SharedGraphicsContext3D.h" />
+    <ClInclude Include="..\platform\graphics\gpu\Texture.h" />
+    <ClInclude Include="..\platform\graphics\gpu\TilingData.h" />
+    <ClInclude Include="..\platform\graphics\GraphicsContext3D.h" />
+    <ClInclude Include="..\platform\graphics\OpenGLShims.h" />
+    <ClInclude Include="..\platform\graphics\opengl\Extensions3DOpenGL.h" />
+    <ClInclude Include="..\platform\graphics\opengl\Extensions3DOpenGLCommon.h" />
+    <ClInclude Include="..\platform\graphics\opengl\Extensions3DOpenGLES.h" />
+    <ClInclude Include="..\platform\graphics\opengl\GLDefs.h" />
+    <ClInclude Include="..\platform\graphics\opengl\GLPlatformContext.h" />
+    <ClInclude Include="..\platform\graphics\opengl\GLPlatformSurface.h" />
     <ClInclude Include="..\platform\graphics\VideoTrackPrivate.h" />
     <ClInclude Include="..\platform\HistogramSupport.h" />
     <ClInclude Include="..\platform\HostWindow.h" />
@@ -13769,4 +13879,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>
\ No newline at end of file

Modified: trunk/Source/WebCore/WebCore.vcxproj/WebCore.vcxproj.filters (151768 => 151769)


--- trunk/Source/WebCore/WebCore.vcxproj/WebCore.vcxproj.filters	2013-06-20 05:04:28 UTC (rev 151768)
+++ trunk/Source/WebCore/WebCore.vcxproj/WebCore.vcxproj.filters	2013-06-20 05:06:01 UTC (rev 151769)
@@ -283,6 +283,12 @@
     <Filter Include="html\canvas">
       <UniqueIdentifier>{70b0bcb3-8703-4b6e-81d2-e8aa9ef31af0}</UniqueIdentifier>
     </Filter>
+    <Filter Include="platform\graphics\opengl">
+      <UniqueIdentifier>{0977a226-d119-42ef-9cd6-c6413fd9e5cd}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="platform\graphics\gpu">
+      <UniqueIdentifier>{c2332ff9-436e-4c07-b692-fb4b9db40ffd}</UniqueIdentifier>
+    </Filter>
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\DerivedSources.cpp">
@@ -6865,6 +6871,168 @@
     <ClCompile Include="$(ConfigurationBuildDir)\obj32\WebCore\DerivedSources\JSOESVertexArrayObject.cpp">
       <Filter>DerivedSources</Filter>
     </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLBuffer.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLCompressedTextureATC.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLCompressedTexturePVRTC.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLCompressedTextureS3TC.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLContextAttributes.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLContextEvent.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLContextGroup.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLContextObject.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLDebugRendererInfo.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLDebugShaders.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLDepthTexture.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLExtension.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLFramebuffer.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLGetInfo.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLLoseContext.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLObject.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLProgram.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLRenderbuffer.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLRenderingContext.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLShader.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLShaderPrecisionFormat.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLSharedObject.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLTexture.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLUniformLocation.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\WebGLVertexArrayObjectOES.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\OESElementIndexUint.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\OESStandardDerivatives.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\OESTextureFloat.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\OESTextureHalfFloat.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\OESVertexArrayObject.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\EXTDrawBuffers.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\html\canvas\EXTTextureFilterAnisotropic.cpp">
+      <Filter>html\canvas</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\ANGLEWebKitBridge.cpp">
+      <Filter>platform\graphics</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\GraphicsContext3D.cpp">
+      <Filter>platform\graphics</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\OpenGLShims.cpp">
+      <Filter>platform\graphics</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\gpu\DrawingBuffer.cpp">
+      <Filter>platform\graphics\gpu</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\gpu\LoopBlinnClassifier.cpp">
+      <Filter>platform\graphics\gpu</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\gpu\LoopBlinnLocalTriangulator.cpp">
+      <Filter>platform\graphics\gpu</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\gpu\LoopBlinnMathUtils.cpp">
+      <Filter>platform\graphics\gpu</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\gpu\LoopBlinnPathCache.cpp">
+      <Filter>platform\graphics\gpu</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\gpu\LoopBlinnShader.cpp">
+      <Filter>platform\graphics\gpu</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\gpu\LoopBlinnSolidFillShader.cpp">
+      <Filter>platform\graphics\gpu</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\gpu\LoopBlinnTextureCoords.cpp">
+      <Filter>platform\graphics\gpu</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\gpu\Shader.cpp">
+      <Filter>platform\graphics\gpu</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\gpu\SharedGraphicsContext3D.cpp">
+      <Filter>platform\graphics\gpu</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\gpu\Texture.cpp">
+      <Filter>platform\graphics\gpu</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\gpu\TilingData.cpp">
+      <Filter>platform\graphics\gpu</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\opengl\Extensions3DOpenGL.cpp">
+      <Filter>platform\graphics\opengl</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\opengl\Extensions3DOpenGLCommon.cpp">
+      <Filter>platform\graphics\opengl</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\opengl\Extensions3DOpenGLES.cpp">
+      <Filter>platform\graphics\opengl</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\opengl\GLPlatformContext.cpp">
+      <Filter>platform\graphics\opengl</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\opengl\GLPlatformSurface.cpp">
+      <Filter>platform\graphics\opengl</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\opengl\GraphicsContext3DOpenGLCommon.cpp">
+      <Filter>platform\graphics\opengl</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\opengl\GraphicsContext3DOpenGLES.cpp">
+      <Filter>platform\graphics\opengl</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\Modules\filesystem\AsyncFileWriter.h">
@@ -14384,6 +14552,174 @@
     <ClInclude Include="$(ConfigurationBuildDir)\obj32\WebCore\DerivedSources\JSOESVertexArrayObject.h">
       <Filter>DerivedSources</Filter>
     </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLActiveInfo.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLBuffer.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLCompressedTextureATC.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLCompressedTexturePVRTC.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLCompressedTextureS3TC.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLContextAttributes.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLContextEvent.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLContextGroup.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLContextObject.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLDebugRendererInfo.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLDebugShaders.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLDepthTexture.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLExtension.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLFramebuffer.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLGetInfo.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLLoseContext.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLObject.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLProgram.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLRenderbuffer.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLRenderingContext.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLShader.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLShaderPrecisionFormat.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLSharedObject.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLTexture.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLUniformLocation.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\WebGLVertexArrayObjectOES.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\OESElementIndexUint.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\OESStandardDerivatives.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\OESTextureFloat.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\OESTextureHalfFloat.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\OESVertexArrayObject.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\EXTDrawBuffers.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\html\canvas\EXTTextureFilterAnisotropic.h">
+      <Filter>html\canvas</Filter>
+    </ClInclude>
+    <ClInclude Include="..\platform\graphics\ANGLEWebKitBridge.h">
+      <Filter>platform\graphics</Filter>
+    </ClInclude>
+    <ClInclude Include="..\platform\graphics\GraphicsContext3D.h">
+      <Filter>platform\graphics</Filter>
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   </ItemGroup>
   <ItemGroup>
     <None Include="..\css\CSSGrammar.y.in">
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