Title: [152137] trunk/Source/WebCore
Revision
152137
Author
[email protected]
Date
2013-06-27 16:31:13 -0700 (Thu, 27 Jun 2013)

Log Message

Remove call to deprecatedCharactersWithNullTermination() in WebGL code
https://bugs.webkit.org/show_bug.cgi?id=118154

Reviewed by Dean Jackson.

Remove an unneeded call to deprecatedCharactersWithNullTermination(). Ultimately,
the string we used to call it on gets converted to an UTF-8 CString that has a null character anyway.

* html/canvas/WebGLProgram.cpp:
(WebCore::WebGLProgram::cacheActiveAttribLocations):

Modified Paths

Diff

Modified: trunk/Source/WebCore/ChangeLog (152136 => 152137)


--- trunk/Source/WebCore/ChangeLog	2013-06-27 23:04:34 UTC (rev 152136)
+++ trunk/Source/WebCore/ChangeLog	2013-06-27 23:31:13 UTC (rev 152137)
@@ -1,3 +1,16 @@
+2013-06-27  Anders Carlsson  <[email protected]>
+
+        Remove call to deprecatedCharactersWithNullTermination() in WebGL code
+        https://bugs.webkit.org/show_bug.cgi?id=118154
+
+        Reviewed by Dean Jackson.
+
+        Remove an unneeded call to deprecatedCharactersWithNullTermination(). Ultimately, 
+        the string we used to call it on gets converted to an UTF-8 CString that has a null character anyway.
+
+        * html/canvas/WebGLProgram.cpp:
+        (WebCore::WebGLProgram::cacheActiveAttribLocations):
+
 2013-06-27  Roger Fong  <[email protected]>
 
         Unreviewed. Temporarily add some stderr output to Media Engine load methods to determine which engine buildbots are using for layout tests.

Modified: trunk/Source/WebCore/html/canvas/WebGLProgram.cpp (152136 => 152137)


--- trunk/Source/WebCore/html/canvas/WebGLProgram.cpp	2013-06-27 23:04:34 UTC (rev 152136)
+++ trunk/Source/WebCore/html/canvas/WebGLProgram.cpp	2013-06-27 23:31:13 UTC (rev 152137)
@@ -170,7 +170,7 @@
     for (int i = 0; i < numAttribs; ++i) {
         ActiveInfo info;
         context3d->getActiveAttrib(object(), i, info);
-        m_activeAttribLocations[i] = context3d->getAttribLocation(object(), info.name.deprecatedCharactersWithNullTermination());
+        m_activeAttribLocations[i] = context3d->getAttribLocation(object(), info.name);
     }
 }
 
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