Title: [163459] trunk/Source/WebCore
- Revision
- 163459
- Author
- [email protected]
- Date
- 2014-02-05 10:51:22 -0800 (Wed, 05 Feb 2014)
Log Message
Remove leftover seamless iframe logic from containerForRepaint().
<https://webkit.org/b/128235>
The parent-flow-thread-in-different-document case is no longer
relevant after <iframe seamless> was removed.
Reviewed by David Hyatt.
* rendering/RenderObject.cpp:
(WebCore::RenderObject::containerForRepaint):
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (163458 => 163459)
--- trunk/Source/WebCore/ChangeLog 2014-02-05 18:39:36 UTC (rev 163458)
+++ trunk/Source/WebCore/ChangeLog 2014-02-05 18:51:22 UTC (rev 163459)
@@ -1,3 +1,16 @@
+2014-02-05 Andreas Kling <[email protected]>
+
+ Remove leftover seamless iframe logic from containerForRepaint().
+ <https://webkit.org/b/128235>
+
+ The parent-flow-thread-in-different-document case is no longer
+ relevant after <iframe seamless> was removed.
+
+ Reviewed by David Hyatt.
+
+ * rendering/RenderObject.cpp:
+ (WebCore::RenderObject::containerForRepaint):
+
2014-02-05 Hans Muller <[email protected]>
[CSS Shapes] Dynamically created element with image valued shape-outside doesn't update automatically
Modified: trunk/Source/WebCore/rendering/RenderObject.cpp (163458 => 163459)
--- trunk/Source/WebCore/rendering/RenderObject.cpp 2014-02-05 18:39:36 UTC (rev 163458)
+++ trunk/Source/WebCore/rendering/RenderObject.cpp 2014-02-05 18:51:22 UTC (rev 163459)
@@ -1225,10 +1225,6 @@
// then the repaint container is not the flow thread.
if (hasFixedPosInNamedFlowContainingBlock(this))
return repaintContainer;
- // The ancestor document will do the reparenting when the repaint propagates further up.
- // We're just a seamless child document, and we don't need to do the hacking.
- if (parentRenderFlowThread && &parentRenderFlowThread->document() != &document())
- return repaintContainer;
// If we have already found a repaint container then we will repaint into that container only if it is part of the same
// flow thread. Otherwise we will need to catch the repaint call and send it to the flow thread.
RenderFlowThread* repaintContainerFlowThread = repaintContainer ? repaintContainer->flowThreadContainingBlock() : 0;
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